mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-07 04:25:05 +00:00
This was SVN commit r5103.
This commit is contained in:
@@ -5,11 +5,11 @@
|
||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
|
||||
<mesh>props/pers_cc_fancy.pmd</mesh>
|
||||
<props/>
|
||||
<texture>structural/pers_struct_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
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||||
|
||||
@@ -5,11 +5,11 @@
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||||
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||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
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||||
<mesh>props/pers_ff_fancy.pmd</mesh>
|
||||
<props/>
|
||||
<texture>structural/pers_struct_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
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||||
|
||||
@@ -5,11 +5,11 @@
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/pers_tc_fancy.pmd</mesh>
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||||
<props/>
|
||||
<texture>structural/pers_struct_b.dds</texture>
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||||
</variant>
|
||||
</group>
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||||
|
||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
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||||
@@ -5,11 +5,11 @@
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/pers_hc_fancy.pmd</mesh>
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||||
<props/>
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||||
<texture>structural/pers_struct_b.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
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||||
@@ -32,6 +32,10 @@
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||||
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
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||||
<texture>props/helmet/mace_c.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="helmet-pilos">
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||||
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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||||
<texture>props/helmet/hele_a1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
@@ -16,6 +16,12 @@
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||||
<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
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||||
<prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/>
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||||
<prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/>
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||||
<prop actor="units/hellenes/themistocles.xml" attachpoint="01"/>
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||||
<prop actor="units/hellenes/super_unit_2.xml" attachpoint="03"/>
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||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="04"/>
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||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="06"/>
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||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="10"/>
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<prop actor="units/hellenes/super_unit_2.xml" attachpoint="08"/>
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</props>
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||||
<texture>structural/hele_bireme.dds</texture>
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||||
</variant>
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||||
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||||
@@ -12,6 +12,16 @@
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||||
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
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||||
<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
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||||
<prop actor="units/hellenes/leonidas.xml" attachpoint="12"/>
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||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="13"/>
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||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="14"/>
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||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="16"/>
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||||
<prop actor="units/hellenes/infantry_javelinist_e.xml" attachpoint="17"/>
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||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="19"/>
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||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="20"/>
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||||
<prop actor="units/hellenes/infantry_javelinist_a.xml" attachpoint="22"/>
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||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="23"/>
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||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="24"/>
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||||
</props>
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||||
<texture>structural/hele_trireme.dds</texture>
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||||
</variant>
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||||
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||||
@@ -1,17 +1,18 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_mc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/barracks.xml" attachpoint="props_main"/>
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||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<mesh>structural/pers_mc.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/structures/persians/barracks.xml" attachpoint="props_main"/>
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||||
</props>
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||||
<texture>structural/pers_struct_a.dds</texture>
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||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
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||||
|
||||
@@ -1,17 +1,18 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
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||||
<mesh>structural/pers_cc.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="props_main"/>
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||||
</props>
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||||
<texture>structural/pers_struct_a.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
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||||
<mesh>structural/pers_cc.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/structures/persians/civil_centre_b.xml" attachpoint="props_main"/>
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||||
</props>
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||||
<texture>structural/pers_struct_a.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
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||||
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||||
@@ -1,17 +1,18 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_pc.pmd</mesh>
|
||||
<props>
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||||
<prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/>
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||||
</props>
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||||
<texture>structural/pers_struct_a.dds</texture>
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||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_pc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/>
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||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
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||||
|
||||
</actor>
|
||||
|
||||
@@ -1,17 +1,18 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_fc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_fc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,17 +1,18 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_ff.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_ff.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -2,28 +2,28 @@
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||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="10" name="House A">
|
||||
<variant frequency="1" name="House A">
|
||||
<mesh>structural/pers_ho_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/house_a.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="10" name="House B">
|
||||
<variant frequency="1" name="House B">
|
||||
<mesh>structural/pers_ho_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/house_b.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="10" name="House C">
|
||||
<variant frequency="1" name="House C">
|
||||
<mesh>structural/pers_ho_c.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/house_c.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="10" name="House D">
|
||||
<variant frequency="1" name="House D">
|
||||
<mesh>structural/pers_ho_d.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/house_d.xml" attachpoint="props_main"/>
|
||||
@@ -32,4 +32,6 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_tc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/>
|
||||
<prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_tc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/>
|
||||
<prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_rc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_rc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_st.pmd</mesh>
|
||||
<props/>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations/>
|
||||
<mesh>structural/pers_hc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/temple_b.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_hc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/temple_b.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_jav_atk_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="100"/>
|
||||
@@ -14,7 +14,15 @@
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_iar_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Tunic-a">
|
||||
<texture>skeletal/hele_tunic.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tunic-b">
|
||||
<texture>skeletal/hele_isp_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_thermistocles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="l_hand"/>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="6"/>
|
||||
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="12"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
|
||||
|
||||
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Reference in New Issue
Block a user