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Don't add the period outside a translated string
Previoues version reviewed by: bb Comments by: elexis Differential Revision: https://code.wildfiregames.com/D1366 This was SVN commit r22234.
This commit is contained in:
@@ -62,18 +62,17 @@ function getDisconnectReason(id, wasConnected)
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{
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switch (id)
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{
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case 0: return wasConnected ?
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translateWithContext("network disconnect", "Unknown reason") :
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translate("This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software");
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case 1: return translate("The host has ended the game");
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case 2: return translate("Incorrect network protocol version");
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case 3: return translate("Game is loading, please try again later");
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case 4: return translate("Game has already started, no observers allowed");
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case 5: return translate("You have been kicked");
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case 6: return translate("You have been banned");
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case 7: return translate("Playername in use. If you were disconnected, retry in few seconds");
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case 8: return translate("Server full");
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case 9: return translate("Secure lobby authentication failed. Join via lobby");
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case 0: return wasConnected ? "" :
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translate("This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software.");
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case 1: return translate("The host has ended the game.");
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case 2: return translate("Incorrect network protocol version.");
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case 3: return translate("Game is loading, please try again later.");
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case 4: return translate("Game has already started, no observers allowed.");
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case 5: return translate("You have been kicked.");
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case 6: return translate("You have been banned.");
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case 7: return translate("Playername in use. If you were disconnected, retry in few seconds.");
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case 8: return translate("Server full.");
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case 9: return translate("Secure lobby authentication failed. Join via lobby.");
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default:
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warn("Unknown disconnect-reason ID received: " + id);
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return sprintf(translate("\\[Invalid value %(id)s]"), { "id": id });
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@@ -87,15 +86,12 @@ function getDisconnectReason(id, wasConnected)
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*/
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function reportDisconnect(reason, wasConnected)
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{
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// Translation: States the reason why the client disconnected from the server.
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let reasonText = sprintf(translate("Reason: %(reason)s."), { "reason": getDisconnectReason(reason, wasConnected) });
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messageBox(
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400, 200,
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(wasConnected ?
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translate("Lost connection to the server.") :
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translate("Failed to connect to the server.")
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) + "\n\n" + reasonText,
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) + "\n\n" + getDisconnectReason(reason, wasConnected),
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translate("Disconnected")
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);
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}
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@@ -150,12 +150,9 @@ var g_StatusMessageTypes = {
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"authenticated": msg => translate("Connection to the server has been authenticated."),
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"connected": msg => translate("Connected to the server."),
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"disconnected": msg => translate("Connection to the server has been lost.") + "\n" +
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// Translation: States the reason why the client disconnected from the server.
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sprintf(translate("Reason: %(reason)s."), {
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"reason": getDisconnectReason(msg.reason, true)
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}),
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getDisconnectReason(msg.reason, true),
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"waiting_for_players": msg => translate("Waiting for players to connect:"),
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"join_syncing": msg => translate("Synchronising gameplay with other players…"),
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"join_syncing": msg => translate("Synchronizing gameplay with other players…"),
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"active": msg => ""
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};
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