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Corrects some Doxygen comments and adds a few others of interest.
This was SVN commit r11209.
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@@ -395,6 +395,10 @@ void CameraFollow(void* UNUSED(cbdata), entity_id_t entityid)
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g_Game->GetView()->CameraFollow(entityid, false);
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}
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/**
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* Start / stop first-person camera following mode
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* @param entityid unit id to follow. If zero, stop following mode
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*/
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void CameraFollowFPS(void* UNUSED(cbdata), entity_id_t entityid)
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{
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if (g_Game && g_Game->GetView())
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