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Add the new tower to ptol elephants as well.
This was SVN commit r21543.
This commit is contained in:
@@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/elephant/tower_small.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Carthaginian elephant champion howdah gray">
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<props>
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<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_a.png" name="baseTex"/>
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<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Carthaginian elephant champion howdah brown">
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<props>
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<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_b.png" name="baseTex"/>
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<texture file="props/ptol_howdah_b_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Carthaginian elephant champion howdah white">
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<props>
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<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/ptol_howdah_c.png" name="baseTex"/>
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<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Carthaginian elephant champion howdah white 2">
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<props>
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<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield1"/>
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<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield2"/>
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</props>
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<textures>
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<texture file="props/kush_howdah_01.png" name="baseTex"/>
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<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
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<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -96,7 +96,7 @@
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<group>
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<variant frequency="1" name="beja-shield">
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<props>
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<prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/kush_beja_big_reinforced_rhino.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant frequency="1" name="numidian-shield">
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@@ -6,8 +6,9 @@
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<mesh>skeletal/elephant_african_forest.dae</mesh>
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<props>
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<prop actor="units/ptolemies/elephantry_c_d.xml" attachpoint="rider"/>
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<prop actor="props/units/turret_ptol_champ_ele.xml" attachpoint="turret"/>
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<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="turret"/>
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<prop actor="props/units/elephant/ptol_turret_small.xml" attachpoint="turret"/>
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<prop actor="props/units/elephant/cushion.xml" attachpoint="turret"/>
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<prop actor="units/ptolemies/elephantry_c_r.xml" attachpoint="turret"/>
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</props>
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</variant>
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</group>
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
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</animations>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/ptol_thureophoros_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/ptol_isp_e_1.png" name="baseTex"/>
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<texture file="skeletal/ptol_isp_e_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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