Add the new tower to ptol elephants as well.

This was SVN commit r21543.
This commit is contained in:
Stan
2018-03-13 22:03:31 +00:00
parent 33340265c8
commit 7d143cfd36
4 changed files with 93 additions and 3 deletions
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/elephant/tower_small.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Carthaginian elephant champion howdah gray">
<props>
<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_a.png" name="baseTex"/>
<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Carthaginian elephant champion howdah brown">
<props>
<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_b.png" name="baseTex"/>
<texture file="props/ptol_howdah_b_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Carthaginian elephant champion howdah white">
<props>
<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_c.png" name="baseTex"/>
<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Carthaginian elephant champion howdah white 2">
<props>
<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/ptol_hero_2.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/kush_howdah_01.png" name="baseTex"/>
<texture file="props/ptol_howdah_a_norm.png" name="normTex"/>
<texture file="props/ptol_howdah_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -96,7 +96,7 @@
<group>
<variant frequency="1" name="beja-shield">
<props>
<prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield"/>
<prop actor="props/units/shields/kush_beja_big_reinforced_rhino.xml" attachpoint="shield"/>
</props>
</variant>
<variant frequency="1" name="numidian-shield">
@@ -6,8 +6,9 @@
<mesh>skeletal/elephant_african_forest.dae</mesh>
<props>
<prop actor="units/ptolemies/elephantry_c_d.xml" attachpoint="rider"/>
<prop actor="props/units/turret_ptol_champ_ele.xml" attachpoint="turret"/>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="turret"/>
<prop actor="props/units/elephant/ptol_turret_small.xml" attachpoint="turret"/>
<prop actor="props/units/elephant/cushion.xml" attachpoint="turret"/>
<prop actor="units/ptolemies/elephantry_c_r.xml" attachpoint="turret"/>
</props>
</variant>
</group>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/ptol_thureophoros_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_e_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_e_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>