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hidden texture loader actor in the carthaginian CC to prevent loading on damage
This was SVN commit r18972.
This commit is contained in:
+17
@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>structural/found_1x1.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/damage_variant_preloader_2.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/damage_variant_preloader_3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/kart_struct_damaged.png" name="baseTex"/>
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<texture file="structural/kart_struct_damaged_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax.xml</material>
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</actor>
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+13
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>structural/found_1x1.dae</mesh>
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<textures>
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<texture file="structural/kart_struct_damaged_med.png" name="baseTex"/>
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<texture file="structural/kart_struct_damaged_med_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax.xml</material>
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</actor>
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+13
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>structural/found_1x1.dae</mesh>
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<textures>
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<texture file="structural/kart_struct_damaged_heavy.png" name="baseTex"/>
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<texture file="structural/kart_struct_damaged_heavy_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax.xml</material>
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</actor>
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@@ -9,6 +9,7 @@
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<mesh>structural/kart_civiccentre.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/civil_centre_palms.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/damage_variant_preloader_1.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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