hidden texture loader actor in the carthaginian CC to prevent loading on damage

This was SVN commit r18972.
This commit is contained in:
LordGood
2016-11-20 22:02:18 +00:00
parent 0fa69f9983
commit 7cb3fe8eff
4 changed files with 44 additions and 0 deletions
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>structural/found_1x1.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/damage_variant_preloader_2.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/damage_variant_preloader_3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kart_struct_damaged.png" name="baseTex"/>
<texture file="structural/kart_struct_damaged_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>structural/found_1x1.dae</mesh>
<textures>
<texture file="structural/kart_struct_damaged_med.png" name="baseTex"/>
<texture file="structural/kart_struct_damaged_med_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>structural/found_1x1.dae</mesh>
<textures>
<texture file="structural/kart_struct_damaged_heavy.png" name="baseTex"/>
<texture file="structural/kart_struct_damaged_heavy_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>
@@ -9,6 +9,7 @@
<mesh>structural/kart_civiccentre.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/civil_centre_palms.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/damage_variant_preloader_1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>