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const-correctness
This was SVN commit r7355.
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@@ -158,7 +158,7 @@ void CMaterial::SetPlayerColor(size_t id)
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m_PlayerID = id;
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}
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void CMaterial::SetPlayerColor(CColor& colour)
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void CMaterial::SetPlayerColor(const CColor& colour)
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{
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m_TextureColor = SMaterialColor(colour.r, colour.g, colour.b, colour.a);
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}
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@@ -93,7 +93,7 @@ public:
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void SetPlayerColor_PerPlayer() { m_PlayerID = PLAYER_ID_COMING_SOON; }
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void SetPlayerColor_PerObject() { m_PlayerID = PLAYER_ID_OTHER; }
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void SetPlayerColor(size_t id);
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void SetPlayerColor(CColor &colour);
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void SetPlayerColor(const CColor &colour);
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void SetTexture(const CStr& texture);
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void SetVertexProgram(const CStr& prog);
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@@ -509,12 +509,12 @@ void CModel::SetPlayerID(size_t id)
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it->m_Model->SetPlayerID(id);
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}
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void CModel::SetPlayerColor(CColor& colour)
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void CModel::SetPlayerColor(const CColor& colour)
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{
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m_Material.SetPlayerColor(colour);
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}
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void CModel::SetShadingColor(CColor& colour)
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void CModel::SetShadingColor(const CColor& colour)
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{
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m_ShadingColor = colour;
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for( std::vector<Prop>::iterator it = m_Props.begin(); it != m_Props.end(); ++it )
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@@ -85,9 +85,9 @@ public:
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// should normally be used instead.
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void SetPlayerID(size_t id);
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// set the model's player colour
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void SetPlayerColor(CColor& colour);
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void SetPlayerColor(const CColor& colour);
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// set the models mod color
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void SetShadingColor(CColor& colour);
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void SetShadingColor(const CColor& colour);
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// get the model's texture
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CTexture* GetTexture() { return &m_Texture; }
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// get the models material
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