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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-11 11:37:07 +00:00
New basic GUI designed roughly off of AoE3 - ALPHA 1
Features: -Basic menu and settings dialog -New look for panel -Multiple unit selections are now visible in GUI This was SVN commit r7635.
This commit is contained in:
@@ -227,9 +227,43 @@ function handleInputBeforeGui(ev)
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bandbox.hidden = true;
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var ents = Engine.PickFriendlyEntitiesInRect(x0, y0, x1, y1, Engine.GetPlayerID());
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// Remove non-unit entities from the bandboxed selection (Probably should make buildings work somehow)
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for (var i = ents.length-1; i >= 0; i--)
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{
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var template = Engine.GuiInterfaceCall("GetEntityState", ents[i]).template;
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var firstWord = template.substring(0, template.search("/"));
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if (firstWord != "units")
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ents.splice(i, 1);
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}
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// Set selection list
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g_Selection.setHighlightList([]);
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g_Selection.reset();
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g_Selection.addList(ents);
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// Make selection groups
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var j = 0;
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for (var i = 0; i < ents.length; i++)
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{
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var template = Engine.GuiInterfaceCall("GetEntityState", ents[i]).template;
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if (!g_Selection.groups.groupTypeCount[template])
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{
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g_Selection.groups.groupTypeCount[template] = 1;
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g_Selection.groups.firstOfType[template] = i;
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g_Selection.groups.groupTemplates.push(template);
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g_Selection.groups.groupNumbers[template] = j;
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j++;
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}
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else if (g_Selection.groups.groupTypeCount[template])
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{
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g_Selection.groups.groupTypeCount[template] += 1;
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}
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}
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// turn on unit highlight for first unit in selection
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getGUIObjectByName("unitSelectionHighlight[0]").hidden = false;
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inputState = INPUT_NORMAL;
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return true;
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@@ -237,7 +271,6 @@ function handleInputBeforeGui(ev)
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else if (ev.button == SDL_BUTTON_RIGHT)
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{
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// Cancel selection
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var bandbox = getGUIObjectByName("bandbox");
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bandbox.hidden = true;
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@@ -563,6 +596,18 @@ function getTrainingQueueBatchStatus(entity, trainEntType)
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// Called by GUI when user clicks production queue item
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function removeFromTrainingQueue(entity, id)
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{
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Engine.PostNetworkCommand({"type": "stop-train", "entity": entity, "id": id});
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console.write("removeFromTrainingQueue(entity = " + entity + ", id = " + id +")");
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//Engine.PostNetworkCommand({"type": "stop-train", "entity": entity, "id": id});
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}
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function changePrimarySelectionGroup(entType)
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{
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getGUIObjectByName("unitSelectionHighlight[" + g_Selection.groups.primary + "]").hidden = true;
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// set primary group
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g_Selection.groups.primary = g_Selection.groups.groupNumbers[entType];
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getGUIObjectByName("unitSelectionHighlight[" + g_Selection.groups.primary + "]").hidden = false;
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// set primary selection
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g_Selection.setPrimary(g_Selection.groups.firstOfType[entType]);
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}
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@@ -14,19 +14,68 @@ function _setMotionOverlay(ents, enabled)
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Engine.GuiInterfaceCall("SetMotionDebugOverlay", { "entities":ents, "enabled":enabled });
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}
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//-------------------------------- -------------------------------- --------------------------------
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// EntityGroups class for ordering / managing entities by their templates
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//-------------------------------- -------------------------------- --------------------------------
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function EntityGroups()
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{
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this.primary = 0;
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this.groupNumbers = {};
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this.firstOfType = {}; // array for holding index to first appearance of a specific unit type in g_Selection
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this.groupTypeCount = {}; // format { name:count, name:count, ... } - maps units to the currently selected quantity of that type
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this.groupTemplates = [];
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}
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EntityGroups.prototype.reset = function()
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{
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getGUIObjectByName("unitSelectionHighlight[" + g_Selection.groups.primary + "]").hidden = true;
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this.primary = 0;
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this.groupNumbers = {};
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this.firstOfType = {};
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this.groupTypeCount = {};
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this.groupTemplates = [];
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};
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//-------------------------------- -------------------------------- --------------------------------
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// EntitySelection class for managing the entity selection list and the primary selection
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//-------------------------------- -------------------------------- --------------------------------
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function EntitySelection()
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{
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// Private properties:
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//--------------------------------
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this.primary = 0; // The active selection in the unit details panel
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this.selected = {}; // { id:id, id:id, ... } for each selected entity ID 'id'
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this.highlighted = {}; // { id:id, ... } for mouseover-highlighted entity IDs
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// (in these, the key is a string and the value is an int; we want to use the
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// int form wherever possible since it's more efficient to send to the simulation code)
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// { id:id, ... } for mouseover-highlighted entity IDs in these, the key is a string and the value is an int;
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// we want to use the int form wherever possible since it's more efficient to send to the simulation code)
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this.highlighted = {};
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this.motionDebugOverlay = false;
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// Public properties:
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//--------------------------------
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this.groups = new EntityGroups(); // the selection entity groups must be reset whenever the selection changes
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this.dirty = false; // set whenever the selection has changed
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}
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EntitySelection.prototype.getPrimary = function()
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{
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return this.primary;
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};
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EntitySelection.prototype.setPrimary = function(index)
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{
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if (g_Selection.toList().length > index)
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this.primary = index;
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else
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console.write("\"index\" is larger than g_Selection.toList().length: Cannot set Primary Selection.");
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};
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EntitySelection.prototype.resetPrimary = function()
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{
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this.primary = 0; // the primary selection must be reset whenever the selection changes
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};
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EntitySelection.prototype.toggle = function(ent)
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{
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if (this.selected[ent])
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@@ -65,6 +114,8 @@ EntitySelection.prototype.reset = function()
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_setHighlight(this.toList(), g_InactiveSelectionColour);
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_setMotionOverlay(this.toList(), false);
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this.selected = {};
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this.resetPrimary();
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this.groups.reset();
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this.dirty = true;
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};
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@@ -1,315 +1,578 @@
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// Cache dev-mode settings that are frequently or widely used
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var g_DevSettings = {
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controlAll: false
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};
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function init(initData, hotloadData)
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{
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if (hotloadData)
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{
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g_Selection.selected = hotloadData.selection;
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}
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else
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{
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// Starting for the first time:
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startMusic();
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}
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onSimulationUpdate();
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}
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function leaveGame()
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{
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stopMusic();
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endGame();
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Engine.SwitchGuiPage("page_pregame.xml");
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}
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// Return some data that we'll use when hotloading this file after changes
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function getHotloadData()
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{
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return { selection: g_Selection.selected };
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}
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function onTick()
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{
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g_DevSettings.controlAll = getGUIObjectByName("devControlAll").checked;
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// TODO: at some point this controlAll needs to disable the simulation code's
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// player checks (once it has some player checks)
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updateCursor();
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// If the selection changed, we need to regenerate the sim display
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if (g_Selection.dirty)
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onSimulationUpdate();
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}
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function onSimulationUpdate()
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{
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g_Selection.dirty = false;
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var simState = Engine.GuiInterfaceCall("GetSimulationState");
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// If we're called during init when the game is first loading, there will be
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// no simulation yet, so do nothing
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if (!simState)
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return;
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updateDebug(simState);
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updatePlayerDisplay(simState);
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updateUnitDisplay();
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}
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function updateDebug(simState)
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{
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var debug = getGUIObjectByName("debug");
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if (getGUIObjectByName("devDisplayState").checked)
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{
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debug.hidden = false;
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}
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else
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{
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debug.hidden = true;
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return;
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}
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var text = uneval(simState);
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var selection = g_Selection.toList();
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if (selection.length)
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{
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var entState = Engine.GuiInterfaceCall("GetEntityState", selection[0]);
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if (entState)
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{
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var template = Engine.GuiInterfaceCall("GetTemplateData", entState.template);
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text += "\n\n" + uneval(entState) + "\n\n" + uneval(template);
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}
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}
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debug.caption = text;
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}
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function updatePlayerDisplay(simState)
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{
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var playerState = simState.players[Engine.GetPlayerID()];
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getGUIObjectByName("resourceFood").caption = playerState.resourceCounts.food;
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getGUIObjectByName("resourceWood").caption = playerState.resourceCounts.wood;
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getGUIObjectByName("resourceStone").caption = playerState.resourceCounts.stone;
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getGUIObjectByName("resourceMetal").caption = playerState.resourceCounts.metal;
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getGUIObjectByName("resourcePop").caption = playerState.popCount + "/" + playerState.popLimit;
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}
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function damageTypesToText(dmg)
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{
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if (!dmg)
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return "(None)";
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return dmg.hack + " Hack\n" + dmg.pierce + " Pierce\n" + dmg.crush + " Crush";
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}
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// The number of currently visible buttons (used to optimise showing/hiding)
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var g_unitPanelButtons = { "Construction": 0, "Training": 0, "Queue": 0 };
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// The unitSomethingPanel objects, which are displayed in a stack at the bottom of the screen,
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// ordered with *lowest* first
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var g_unitPanels = ["Stance", "Formation", "Construction", "Research", "Training", "Queue"];
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// Helper function for updateUnitDisplay
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function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
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{
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usedPanels[guiName] = 1;
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var i = 0;
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for each (var item in items)
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{
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var entType;
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if (guiName == "Queue")
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entType = item.template;
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else
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entType = item;
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var button = getGUIObjectByName("unit"+guiName+"Button["+i+"]");
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var icon = getGUIObjectByName("unit"+guiName+"Icon["+i+"]");
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var template = Engine.GuiInterfaceCall("GetTemplateData", entType);
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if (!template)
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continue; // ignore attempts to use invalid templates (an error should have been reported already)
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var name;
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if (template.name.specific && template.name.generic)
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name = template.name.specific + " (" + template.name.generic + ")";
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else
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name = template.name.specific || template.name.generic || "???";
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var tooltip;
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if (guiName == "Queue")
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{
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var progress = Math.round(item.progress*100) + "%";
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tooltip = name + " - " + progress;
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getGUIObjectByName("unit"+guiName+"Count["+i+"]").caption = (item.count > 1 ? item.count : "");
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getGUIObjectByName("unit"+guiName+"Progress["+i+"]").caption = (item.progress ? progress : "");
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}
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else
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{
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tooltip = "[font=\"serif-bold-16\"]" + name + "[/font]";
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if (template.cost)
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{
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var font1 = "[font=\"serif-bold-13\"]";
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var costs = [];
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if (template.cost.food) costs.push(font1 + "Food:[/font] " + template.cost.food);
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if (template.cost.wood) costs.push(font1 + "Wood:[/font] " + template.cost.wood);
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if (template.cost.metal) costs.push(font1 + "Metal:[/font] " + template.cost.metal);
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if (template.cost.stone) costs.push(font1 + "Stone:[/font] " + template.cost.stone);
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if (costs.length)
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tooltip += "\n" + costs.join(", ");
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}
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if (guiName == "Training")
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{
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var font1 = "[font=\"serif-13\"]";
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var font2 = "[font=\"serif-bold-13\"]";
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var [batchSize, batchIncrement] = getTrainingQueueBatchStatus(unitEntState.id, entType);
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tooltip += "\n" + font1;
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if (batchSize) tooltip += "Training " + font2 + batchSize + font1 + " units; ";
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tooltip += "Shift-click to train " + font2 + (batchSize+batchIncrement) + font1 + " units[/font]";
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}
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}
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button.hidden = false;
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button.tooltip = tooltip;
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button.onpress = (function(e) { return function() { callback(e) } })(item);
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// (need nested functions to get the closure right)
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icon.sprite = "snPortraitSheetHele"; // TODO
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if (typeof template.icon_cell == "undefined")
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icon.cell_id = 0;
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else
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icon.cell_id = template.icon_cell;
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++i;
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}
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var numButtons = i;
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// Position the visible buttons
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// (TODO: if there's lots, maybe they should be squeezed together to fit)
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for (i = 0; i < numButtons; ++i)
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{
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var button = getGUIObjectByName("unit"+guiName+"Button["+i+"]");
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var size = button.size;
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size.left = 40*i;
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size.right = 40*i + size.bottom;
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button.size = size;
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}
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// Hide any buttons we're no longer using
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for (i = numButtons; i < g_unitPanelButtons[guiName]; ++i)
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getGUIObjectByName("unit"+guiName+"Button["+i+"]").hidden = true;
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g_unitPanelButtons[guiName] = numButtons;
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}
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function updateUnitDisplay()
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{
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var detailsPanel = getGUIObjectByName("selectionDetails");
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var commandsPanel = getGUIObjectByName("unitCommands");
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var selection = g_Selection.toList();
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if (selection.length == 0)
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{
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detailsPanel.hidden = true;
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commandsPanel.hidden = true;
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return;
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}
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var entState = Engine.GuiInterfaceCall("GetEntityState", selection[0]);
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// If the unit has no data (e.g. it was killed), don't try displaying any
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// data for it. (TODO: it should probably be removed from the selection too;
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// also need to handle multi-unit selections)
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if (!entState)
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{
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detailsPanel.hidden = true;
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commandsPanel.hidden = true;
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return;
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}
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var template = Engine.GuiInterfaceCall("GetTemplateData", entState.template);
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detailsPanel.hidden = false;
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commandsPanel.hidden = false;
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getGUIObjectByName("selectionDetailsIcon").sprite = "snPortraitSheetHele";
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getGUIObjectByName("selectionDetailsIcon").cell_id = template.icon_cell;
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var healthSize = getGUIObjectByName("selectionDetailsHealthBar").size;
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healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
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getGUIObjectByName("selectionDetailsHealthBar").size = healthSize;
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getGUIObjectByName("selectionDetailsHealth").tooltip = "Hitpoints " + entState.hitpoints + " / " + entState.maxHitpoints;
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getGUIObjectByName("selectionDetailsSpecific").caption = template.name.specific;
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if (template.name.generic == template.name.specific)
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{
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getGUIObjectByName("selectionDetailsGeneric").hidden = true;
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}
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else
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{
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getGUIObjectByName("selectionDetailsGeneric").hidden = false;
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getGUIObjectByName("selectionDetailsGeneric").caption = template.name.generic;
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}
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getGUIObjectByName("selectionDetailsPlayer").caption = "Player " + entState.player; // TODO: get player name
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getGUIObjectByName("selectionDetailsAttack").caption = damageTypesToText(entState.attack);
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getGUIObjectByName("selectionDetailsArmour").caption = damageTypesToText(entState.armour);
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var usedPanels = {};
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// If the selection is friendly units, add the command panels
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var player = Engine.GetPlayerID();
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if (entState.player == player || g_DevSettings.controlAll)
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{
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if (entState.attack) // TODO - this should be based on some AI properties
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{
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//usedPanels["Stance"] = 1;
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//usedPanels["Formation"] = 1;
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// (These are disabled since they're not implemented yet)
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}
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else // TODO - this should be based on various other things
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{
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//usedPanels["Research"] = 1;
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}
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if (entState.buildEntities && entState.buildEntities.length)
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setupUnitPanel("Construction", usedPanels, entState, entState.buildEntities, startBuildingPlacement);
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if (entState.training && entState.training.entities.length)
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setupUnitPanel("Training", usedPanels, entState, entState.training.entities,
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function (trainEntType) { addToTrainingQueue(entState.id, trainEntType); } );
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if (entState.training && entState.training.queue.length)
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setupUnitPanel("Queue", usedPanels, entState, entState.training.queue,
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function (item) { removeFromTrainingQueue(entState.id, item.id); } );
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}
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// Lay out all the used panels in a stack at the bottom of the screen
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var offset = 0;
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for each (var panelName in g_unitPanels)
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{
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var panel = getGUIObjectByName("unit"+panelName+"Panel");
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if (usedPanels[panelName])
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{
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var size = panel.size;
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var h = size.bottom - size.top;
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size.bottom = offset;
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size.top = offset - h;
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panel.size = size;
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panel.hidden = false;
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offset -= (h + 12);
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}
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else
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{
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panel.hidden = true;
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}
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}
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}
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// Cache dev-mode settings that are frequently or widely used
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var g_DevSettings = {
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controlAll: false
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};
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function init(initData, hotloadData)
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{
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if (hotloadData)
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{
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g_Selection.selected = hotloadData.selection;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Starting for the first time:
|
||||
startMusic();
|
||||
|
||||
// Preset the Settings Dialog's options based on user's current settings
|
||||
getGUIObjectByName("shadowsCheckbox").checked = renderer.shadows;
|
||||
getGUIObjectByName("fancyWaterCheckbox").checked = renderer.fancyWater;
|
||||
}
|
||||
|
||||
onSimulationUpdate();
|
||||
}
|
||||
|
||||
function leaveGame()
|
||||
{
|
||||
stopMusic();
|
||||
endGame();
|
||||
Engine.SwitchGuiPage("page_pregame.xml");
|
||||
}
|
||||
|
||||
// Return some data that we'll use when hotloading this file after changes
|
||||
function getHotloadData()
|
||||
{
|
||||
return { selection: g_Selection.selected };
|
||||
}
|
||||
|
||||
function onTick()
|
||||
{
|
||||
g_DevSettings.controlAll = getGUIObjectByName("devControlAll").checked;
|
||||
// TODO: at some point this controlAll needs to disable the simulation code's
|
||||
// player checks (once it has some player checks)
|
||||
|
||||
updateCursor();
|
||||
|
||||
// If the selection changed, we need to regenerate the sim display
|
||||
if (g_Selection.dirty)
|
||||
onSimulationUpdate();
|
||||
}
|
||||
|
||||
function onSimulationUpdate()
|
||||
{
|
||||
g_Selection.dirty = false;
|
||||
var simState = Engine.GuiInterfaceCall("GetSimulationState");
|
||||
|
||||
// If we're called during init when the game is first loading, there will be no simulation yet, so do nothing
|
||||
if (!simState)
|
||||
return;
|
||||
|
||||
updateDebug(simState);
|
||||
updatePlayerDisplay(simState);
|
||||
updateUnitDisplay();
|
||||
}
|
||||
|
||||
function updateDebug(simState)
|
||||
{
|
||||
var debug = getGUIObjectByName("debug");
|
||||
|
||||
if (getGUIObjectByName("devDisplayState").checked)
|
||||
{
|
||||
debug.hidden = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
debug.hidden = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var text = uneval(simState);
|
||||
|
||||
var selection = g_Selection.toList();
|
||||
if (selection.length)
|
||||
{
|
||||
var entState = Engine.GuiInterfaceCall("GetEntityState", selection[g_Selection.getPrimary()]);
|
||||
if (entState)
|
||||
{
|
||||
var template = Engine.GuiInterfaceCall("GetTemplateData", entState.template);
|
||||
text += "\n\n" + uneval(entState) + "\n\n" + uneval(template);
|
||||
}
|
||||
}
|
||||
|
||||
debug.caption = text;
|
||||
}
|
||||
|
||||
function updatePlayerDisplay(simState)
|
||||
{
|
||||
var playerState = simState.players[Engine.GetPlayerID()];
|
||||
|
||||
getGUIObjectByName("resourceFood").caption = playerState.resourceCounts.food;
|
||||
getGUIObjectByName("resourceWood").caption = playerState.resourceCounts.wood;
|
||||
getGUIObjectByName("resourceStone").caption = playerState.resourceCounts.stone;
|
||||
getGUIObjectByName("resourceMetal").caption = playerState.resourceCounts.metal;
|
||||
getGUIObjectByName("resourcePop").caption = playerState.popCount + "/" + playerState.popLimit;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
// Utility functions
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
|
||||
function damageTypesToTextStacked(dmg)
|
||||
{
|
||||
if (!dmg)
|
||||
return "(None)";
|
||||
return dmg.hack + " Hack\n" + dmg.pierce + " Pierce\n" + dmg.crush + " Crush";
|
||||
}
|
||||
|
||||
function damageTypesToText(dmg)
|
||||
{
|
||||
if (!dmg)
|
||||
return "[font=\"serif-12\"](None)[/font]";
|
||||
|
||||
var hackLabel = "[font=\"serif-12\"] Hack, [/font]";
|
||||
var pierceLabel = "[font=\"serif-12\"] Pierce, [/font]";
|
||||
var crushLabel = "[font=\"serif-12\"] Crush[/font]";
|
||||
var hackDamage = dmg.hack;
|
||||
var pierceDamage = dmg.pierce;
|
||||
var crushDamage = dmg.crush;
|
||||
|
||||
return hackDamage + hackLabel + pierceDamage + pierceLabel + crushDamage + crushLabel;
|
||||
}
|
||||
|
||||
function isUnitElite(templateName)
|
||||
{
|
||||
var eliteStatus = false;
|
||||
var firstWord = templateName.substring(0, templateName.search("/"));
|
||||
var endsWith = templateName.substring(templateName.length-2, templateName.length);
|
||||
|
||||
if (firstWord == "units" && endsWith == "_e")
|
||||
eliteStatus = true;
|
||||
|
||||
return eliteStatus;
|
||||
}
|
||||
|
||||
function getFullName(template)
|
||||
{
|
||||
var name;
|
||||
|
||||
if ((template.name.specific && template.name.generic) && (template.name.specific != template.name.generic))
|
||||
name = template.name.specific + " (" + template.name.generic + ")";
|
||||
else
|
||||
name = template.name.specific || template.name.generic || "???";
|
||||
|
||||
return "[font=\"serif-bold-16\"]" + name + "[/font]";
|
||||
}
|
||||
|
||||
function createIconTooltip(entState, template)
|
||||
{
|
||||
var tooltip = "";
|
||||
tooltip = getFullName(template);
|
||||
|
||||
var hitpointsLabel = "[font=\"serif-bold-13\"]Hitpoints: [/font]";
|
||||
tooltip += "\n" + hitpointsLabel + entState.hitpoints + "/" + entState.maxHitpoints;
|
||||
|
||||
var attackLabel = "[font=\"serif-bold-13\"]Attack: [/font]";
|
||||
var armourLabel = "[font=\"serif-bold-13\"]Armour: [/font]";
|
||||
tooltip += "\n" + attackLabel + damageTypesToText(entState.attack) + "\n" + armourLabel + damageTypesToText(entState.armour);
|
||||
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
// Menu Functions
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
|
||||
function toggleDeveloperOverlay()
|
||||
{
|
||||
if (getGUIObjectByName("devCommands").hidden)
|
||||
getGUIObjectByName("devCommands").hidden = false; // show overlay
|
||||
else
|
||||
getGUIObjectByName("devCommands").hidden = true; // hide overlay
|
||||
}
|
||||
|
||||
function toggleSettingsWindow()
|
||||
{
|
||||
if (getGUIObjectByName("settingsWindow").hidden)
|
||||
{
|
||||
getGUIObjectByName("settingsWindow").hidden = false; // show settings
|
||||
setPaused(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName("settingsWindow").hidden = true; // hide settings
|
||||
setPaused(false);
|
||||
}
|
||||
|
||||
getGUIObjectByName("menu").hidden = true; // Hide menu
|
||||
}
|
||||
|
||||
function togglePause()
|
||||
{
|
||||
if (getGUIObjectByName("pauseOverlay").hidden)
|
||||
{
|
||||
getGUIObjectByName("pauseOverlay").hidden = false; // pause game
|
||||
setPaused(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName("pauseOverlay").hidden = true; // unpause game
|
||||
setPaused(false);
|
||||
}
|
||||
|
||||
getGUIObjectByName("menu").hidden = true; // Hide menu
|
||||
}
|
||||
|
||||
function toggleMenu()
|
||||
{
|
||||
if (getGUIObjectByName("menu").hidden)
|
||||
getGUIObjectByName("menu").hidden = false; // View menu
|
||||
else
|
||||
getGUIObjectByName("menu").hidden = true; // Hide menu
|
||||
}
|
||||
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
// View / Hide Details Panel and Commands Panel information
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
|
||||
// Hides Details Panel's Information
|
||||
function hideSelectionDetails(booleanValue)
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsIcon").hidden = booleanValue;
|
||||
getGUIObjectByName("selectionDetailsHealth").hidden = booleanValue;
|
||||
getGUIObjectByName("selectionDetailsStamina").hidden = booleanValue;
|
||||
getGUIObjectByName("selectionDetailsMainText").hidden = booleanValue;
|
||||
getGUIObjectByName("selectionDetailsAttack").hidden = booleanValue;
|
||||
getGUIObjectByName("selectionDetailsArmour").hidden = booleanValue;
|
||||
getGUIObjectByName("unitSelectionPanel").hidden = booleanValue;
|
||||
getGUIObjectByName("selectionProductLogo").hidden = !booleanValue; // gets opposite of booleanValue
|
||||
}
|
||||
|
||||
// Hides Commands Panel's Information
|
||||
function hideCommands(booleanValue)
|
||||
{
|
||||
getGUIObjectByName("unitConstructionPanel").hidden = booleanValue;
|
||||
getGUIObjectByName("unitStancePanel").hidden = booleanValue;
|
||||
getGUIObjectByName("unitFormationPanel").hidden = booleanValue;
|
||||
getGUIObjectByName("unitResearchPanel").hidden = booleanValue;
|
||||
getGUIObjectByName("unitTrainingPanel").hidden = booleanValue;
|
||||
getGUIObjectByName("unitQueuePanel").hidden = booleanValue;
|
||||
}
|
||||
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
// Details Panel layout
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
|
||||
// Multiple Selection Layout
|
||||
function selectionLayoutMultiple()
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsMainText").size = "110 100%-74 100%-20 100%-20";
|
||||
getGUIObjectByName("selectionDetailsSpecific").size = "0 0 100% 24";
|
||||
getGUIObjectByName("selectionDetailsPlayer").size = "0 30 100% 50";
|
||||
|
||||
getGUIObjectByName("selectionDetailsIcon").size = "16 100%-94 88 100%-22";
|
||||
getGUIObjectByName("selectionDetailsHealth").size = "16 100%-20 88 100%-14";
|
||||
getGUIObjectByName("selectionDetailsStamina").size = "16 100%-12 88 100%-6";
|
||||
|
||||
getGUIObjectByName("selectionDetailsAttack").hidden = true;
|
||||
getGUIObjectByName("selectionDetailsArmour").hidden = true;
|
||||
|
||||
getGUIObjectByName("selectionDetailsMainText").sprite = "goldPanel";
|
||||
getGUIObjectByName("selectionDetailsSpecific").sprite = "";
|
||||
}
|
||||
|
||||
// Single Selection Layout
|
||||
function selectionLayoutSingle()
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsMainText").size = "10 0 100%-10 56";
|
||||
getGUIObjectByName("selectionDetailsSpecific").size = "0 0 100% 30";
|
||||
getGUIObjectByName("selectionDetailsPlayer").size = "0 30 100% 56";
|
||||
|
||||
getGUIObjectByName("selectionDetailsIcon").size = "16 100%-118 112 100%-22";
|
||||
getGUIObjectByName("selectionDetailsHealth").size = "16 100%-20 112 100%-14";
|
||||
getGUIObjectByName("selectionDetailsStamina").size = "16 100%-12 112 100%-6";
|
||||
|
||||
getGUIObjectByName("selectionDetailsAttack").hidden = false;
|
||||
getGUIObjectByName("selectionDetailsArmour").hidden = false;
|
||||
|
||||
getGUIObjectByName("selectionDetailsMainText").sprite = "";
|
||||
getGUIObjectByName("selectionDetailsSpecific").sprite = "wheatWindowTitle";
|
||||
}
|
||||
|
||||
// The number of currently visible buttons (used to optimise showing/hiding)
|
||||
var g_unitPanelButtons = { "Construction": 0, "Training": 0, "Queue": 0 };
|
||||
|
||||
// Unit panels are panels with row(s) of buttons
|
||||
var g_unitPanels = ["Stance", "Formation", "Construction", "Research", "Training", "Queue", "Selection"];
|
||||
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
// Sets up "unit panels" - the panels with rows of icons (Helper function for updateUnitDisplay)
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
|
||||
{
|
||||
usedPanels[guiName] = 1;
|
||||
var i = 0;
|
||||
|
||||
// End loop early if more than 18 selection buttons or more than 16 other types of buttons
|
||||
var MAX_NUM_BUTTONS = ((guiName == "Selection")? 17 : 15 );
|
||||
|
||||
for each (var item in items)
|
||||
{
|
||||
if (i > MAX_NUM_BUTTONS)
|
||||
break;
|
||||
|
||||
// Get templates
|
||||
var entType;
|
||||
if (guiName == "Queue")
|
||||
entType = item.template;
|
||||
else
|
||||
entType = item;
|
||||
|
||||
var template = Engine.GuiInterfaceCall("GetTemplateData", entType);
|
||||
if (!template)
|
||||
continue; // ignore attempts to use invalid templates (an error should have been reported already)
|
||||
|
||||
// Name
|
||||
var name;
|
||||
if (guiName == "Selection")
|
||||
name = template.name.specific || template.name.generic || "???";
|
||||
else
|
||||
name = getFullName(template);
|
||||
|
||||
// Tooltip
|
||||
var tooltip = (isUnitElite(entType)? "Elite " + name : name ); // "Elite " is not formatted in bold, so may need custom versions of this later
|
||||
|
||||
if (guiName == "Selection")
|
||||
{
|
||||
getGUIObjectByName("unit"+guiName+"Count["+i+"]").caption =
|
||||
(g_Selection.groups.groupTypeCount[item] > 1 ? g_Selection.groups.groupTypeCount[item] : "");
|
||||
|
||||
tooltip += (g_Selection.groups.groupTypeCount[item] > 1 ? " (" + g_Selection.groups.groupTypeCount[item] + ")" : "")
|
||||
}
|
||||
else if (guiName == "Queue")
|
||||
{
|
||||
var progress = Math.round(item.progress*100) + "%";
|
||||
tooltip += " - " + progress;
|
||||
getGUIObjectByName("unit"+guiName+"Count["+i+"]").caption = (item.count > 1 ? item.count : "");
|
||||
getGUIObjectByName("unit"+guiName+"Progress["+i+"]").caption = (item.progress ? progress : "");
|
||||
}
|
||||
else if (guiName == "Construction" || guiName == "Training")
|
||||
{
|
||||
if (template.cost)
|
||||
{
|
||||
var costs = [];
|
||||
if (template.cost.food) costs.push("[font=\"serif-bold-13\"]Food:[/font] " + template.cost.food);
|
||||
if (template.cost.wood) costs.push("[font=\"serif-bold-13\"]Wood:[/font] " + template.cost.wood);
|
||||
if (template.cost.metal) costs.push("[font=\"serif-bold-13\"]Metal:[/font] " + template.cost.metal);
|
||||
if (template.cost.stone) costs.push("[font=\"serif-bold-13\"]Stone:[/font] " + template.cost.stone);
|
||||
if (costs.length)
|
||||
tooltip += "\n" + costs.join(", ");
|
||||
}
|
||||
|
||||
if (guiName == "Training")
|
||||
{
|
||||
var [batchSize, batchIncrement] = getTrainingQueueBatchStatus(unitEntState.id, entType);
|
||||
tooltip += "\n[font=\"serif-13\"]";
|
||||
if (batchSize) tooltip += "Training [font=\"serif-bold-13\"]" + batchSize + "[font=\"serif-13\"] units; ";
|
||||
tooltip += "Shift-click to train [font=\"serif-bold-13\"]"+ (batchSize+batchIncrement) + "[font=\"serif-13\"] units[/font]";
|
||||
}
|
||||
}
|
||||
|
||||
// Button
|
||||
var button = getGUIObjectByName("unit"+guiName+"Button["+i+"]");
|
||||
var icon = getGUIObjectByName("unit"+guiName+"Icon["+i+"]");
|
||||
button.hidden = false;
|
||||
button.tooltip = tooltip;
|
||||
|
||||
if (callback != null)
|
||||
button.onpress = (function(e) { return function() { callback(e) } })(item); // (need nested functions to get the closure right)
|
||||
|
||||
icon.sprite = "snPortraitSheetHele"; // TODO
|
||||
if (typeof template.icon_cell == "undefined")
|
||||
icon.cell_id = 0;
|
||||
else
|
||||
icon.cell_id = template.icon_cell;
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
// Position the visible buttons (TODO: if there's lots, maybe they should be squeezed together to fit)
|
||||
var buttonSideLength = getGUIObjectByName("unit"+guiName+"Button[0]").size.bottom;
|
||||
var numButtons = i;
|
||||
var j = 0;
|
||||
|
||||
for (i = 0; i < numButtons; ++i)
|
||||
{
|
||||
var button = getGUIObjectByName("unit"+guiName+"Button["+i+"]");
|
||||
var size = button.size;
|
||||
|
||||
if (guiName == "Selection") // Smaller Icons
|
||||
{
|
||||
if (i > 8) // Make first row
|
||||
{
|
||||
size.left = 30*j;
|
||||
size.right = 30*j + buttonSideLength;
|
||||
size.top = 30;
|
||||
size.bottom = 30 + buttonSideLength;
|
||||
j++;
|
||||
}
|
||||
else // Make second row
|
||||
{
|
||||
size.left = 30*i;
|
||||
size.right = 30*i + size.bottom;
|
||||
}
|
||||
}
|
||||
else // Larger Icons
|
||||
{
|
||||
size.left = 40*i;
|
||||
size.right = 40*i + size.bottom;
|
||||
}
|
||||
|
||||
button.size = size;
|
||||
}
|
||||
|
||||
// Hide any buttons we're no longer using
|
||||
for (i = numButtons; i < g_unitPanelButtons[guiName]; ++i)
|
||||
getGUIObjectByName("unit"+guiName+"Button["+i+"]").hidden = true;
|
||||
g_unitPanelButtons[guiName] = numButtons;
|
||||
}
|
||||
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
// Updates middle Selection Details Panel - runs in the main session loop
|
||||
//-------------------------------- -------------------------------- --------------------------------
|
||||
function updateUnitDisplay()
|
||||
{
|
||||
var detailsPanel = getGUIObjectByName("selectionDetails");
|
||||
var commandsPanel = getGUIObjectByName("unitCommands");
|
||||
var selection = g_Selection.toList();
|
||||
|
||||
if (selection.length == 0)
|
||||
{
|
||||
hideSelectionDetails(true);
|
||||
hideCommands(true);
|
||||
return;
|
||||
}
|
||||
|
||||
var entState = Engine.GuiInterfaceCall("GetEntityState", selection[g_Selection.getPrimary()]);
|
||||
|
||||
/* If the unit has no data (e.g. it was killed), don't try displaying any
|
||||
data for it. (TODO: it should probably be removed from the selection too;
|
||||
also need to handle multi-unit selections) */
|
||||
if (!entState)
|
||||
{
|
||||
hideSelectionDetails(true);
|
||||
hideCommands(true);
|
||||
return;
|
||||
}
|
||||
|
||||
hideSelectionDetails(false);
|
||||
hideCommands(false);
|
||||
|
||||
var template = Engine.GuiInterfaceCall("GetTemplateData", entState.template);
|
||||
var iconTooltip = "";
|
||||
|
||||
// Hitpoints
|
||||
if (entState.hitpoints != undefined)
|
||||
{
|
||||
var healthSize = getGUIObjectByName("selectionDetailsHealthBar").size;
|
||||
healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
|
||||
getGUIObjectByName("selectionDetailsHealthBar").size = healthSize;
|
||||
getGUIObjectByName("selectionDetailsHealth").tooltip = "Hitpoints " + entState.hitpoints + " / " + entState.maxHitpoints;
|
||||
getGUIObjectByName("selectionDetailsHealth").hidden = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsHealth").hidden = true;
|
||||
getGUIObjectByName("selectionDetailsHealth").tooltip = "";
|
||||
}
|
||||
|
||||
// Stamina
|
||||
// if (entState.stamina != undefined)
|
||||
getGUIObjectByName("selectionDetailsStamina").hidden = false;
|
||||
// else
|
||||
// getGUIObjectByName("selectionDetailsStamina").hidden = true;
|
||||
|
||||
// Is unit Elite?
|
||||
var eliteStatus = isUnitElite(entState.template);
|
||||
|
||||
// Specific Name
|
||||
getGUIObjectByName("selectionDetailsSpecific").caption = (eliteStatus? "Elite " + template.name.specific : template.name.specific );
|
||||
|
||||
// Generic Name
|
||||
if (template.name.generic == template.name.specific)
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsGeneric").hidden = true;
|
||||
getGUIObjectByName("selectionDetailsSpecific").tooltip = "";
|
||||
//iconTooltip += template.name.specific;
|
||||
}
|
||||
else
|
||||
{
|
||||
getGUIObjectByName("selectionDetailsSpecific").tooltip = template.name.generic;
|
||||
//iconTooltip += template.name.specific + " (" + template.name.generic + ")";
|
||||
}
|
||||
|
||||
// Player Name
|
||||
getGUIObjectByName("selectionDetailsPlayer").caption = "Player " + entState.player; // TODO: get player name
|
||||
|
||||
// Icon
|
||||
iconTooltip += (eliteStatus? "[font=\"serif-bold-16\"]Elite [/font]" : "");
|
||||
iconTooltip += createIconTooltip(entState, template);
|
||||
getGUIObjectByName("selectionDetailsIconImage").tooltip = iconTooltip;
|
||||
getGUIObjectByName("selectionDetailsIconImage").sprite = "snPortraitSheetHele";
|
||||
getGUIObjectByName("selectionDetailsIconImage").cell_id = template.icon_cell;
|
||||
|
||||
// Attack and Armour Stats
|
||||
getGUIObjectByName("selectionDetailsAttackStats").caption = damageTypesToTextStacked(entState.attack);
|
||||
getGUIObjectByName("selectionDetailsArmourStats").caption = damageTypesToTextStacked(entState.armour);
|
||||
|
||||
// Different selection details are shown based on whether multiple units or a single unit is selected
|
||||
if (selection.length > 1)
|
||||
selectionLayoutMultiple();
|
||||
else
|
||||
selectionLayoutSingle();
|
||||
|
||||
// Panels that are active
|
||||
var usedPanels = {};
|
||||
|
||||
// If the selection is friendly units, add the command panels
|
||||
var player = Engine.GetPlayerID();
|
||||
if (entState.player == player || g_DevSettings.controlAll)
|
||||
{
|
||||
if (entState.attack) // TODO - this should be based on some AI properties
|
||||
{
|
||||
//usedPanels["Stance"] = 1;
|
||||
//usedPanels["Formation"] = 1;
|
||||
// (These are disabled since they're not implemented yet)
|
||||
}
|
||||
else // TODO - this should be based on various other things
|
||||
{
|
||||
//usedPanels["Research"] = 1;
|
||||
}
|
||||
|
||||
if (entState.buildEntities && entState.buildEntities.length)
|
||||
setupUnitPanel("Construction", usedPanels, entState, entState.buildEntities, startBuildingPlacement);
|
||||
|
||||
if (entState.training && entState.training.entities.length)
|
||||
setupUnitPanel("Training", usedPanels, entState, entState.training.entities,
|
||||
function (trainEntType) { addToTrainingQueue(entState.id, trainEntType); } );
|
||||
|
||||
if (entState.training && entState.training.queue.length)
|
||||
setupUnitPanel("Queue", usedPanels, entState, entState.training.queue,
|
||||
function (item) { removeFromTrainingQueue(entState.id, item.id); } );
|
||||
|
||||
if (selection.length > 1)
|
||||
setupUnitPanel("Selection", usedPanels, entState, g_Selection.groups.groupTemplates,
|
||||
function (entType) { changePrimarySelectionGroup(entType); } );
|
||||
}
|
||||
|
||||
// Hides / unhides Unit Panels (panels should be grouped by type, not by order, but we will leave that for another time)
|
||||
var offset = 0;
|
||||
for each (var panelName in g_unitPanels)
|
||||
{
|
||||
var panel = getGUIObjectByName("unit" + panelName + "Panel");
|
||||
if (usedPanels[panelName])
|
||||
{
|
||||
// var size = panel.size;
|
||||
// var h = size.bottom - size.top;
|
||||
// size.bottom = offset;
|
||||
// size.top = offset - h;
|
||||
// panel.size = size;
|
||||
panel.hidden = false;
|
||||
// offset -= (h + 6); // changed 12 point spacing to 6 point: offset -= (h + 12);
|
||||
}
|
||||
else
|
||||
{
|
||||
panel.hidden = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,275 +1,456 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<objects>
|
||||
|
||||
<script file="gui/common/functions_global_object.js" />
|
||||
<script file="gui/session_new/session.js"/>
|
||||
<script file="gui/session_new/selection.js"/>
|
||||
<script file="gui/session_new/input.js"/>
|
||||
<script file="gui/session_new/music.js"/>
|
||||
|
||||
<object name="sn" hotkey="session.gui.toggle">
|
||||
<action on="Tick">
|
||||
onTick();
|
||||
</action>
|
||||
|
||||
<action on="SimulationUpdate">
|
||||
onSimulationUpdate();
|
||||
</action>
|
||||
|
||||
<action on="Press">
|
||||
this.hidden = !this.hidden;
|
||||
</action>
|
||||
|
||||
<!-- Exit button -->
|
||||
<object type="button" style="wheatExit"
|
||||
size="100%-16 0 100% 16"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="Exit game"
|
||||
hotkey="leave"
|
||||
>
|
||||
<action on="Press"><![CDATA[
|
||||
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
|
||||
["Yes", "No!"], [leaveGame, null]);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<!-- Dev/cheat commands -->
|
||||
<object size="100%-170 32 100%-16 144" type="image" sprite="devCommandsBackground">
|
||||
<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
|
||||
<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox"/>
|
||||
|
||||
<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
|
||||
<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
|
||||
|
||||
<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
|
||||
<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
|
||||
<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
|
||||
</object>
|
||||
|
||||
<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
|
||||
<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
|
||||
<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
|
||||
</object>
|
||||
|
||||
<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
|
||||
<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
|
||||
<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
|
||||
</object>
|
||||
|
||||
<object size="0 80 100%-18 96" type="text" style="devCommandsText">Toggle music</object>
|
||||
<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox" checked="true" hotkey="music.toggle">
|
||||
<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
|
||||
</object>
|
||||
|
||||
<object size="0 96 100%-18 112" type="text" style="devCommandsText">Pause game</object>
|
||||
<object size="100%-16 96 100% 112" type="checkbox" style="wheatCrossBox" hotkey="pause">
|
||||
<action on="Press">setPaused(this.checked);</action>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!-- Debug text -->
|
||||
<object name="debug"
|
||||
type="text"
|
||||
size="0 50 50% 100%"
|
||||
ghost="true"
|
||||
textcolor="yellow"
|
||||
font="mono-stroke-10"
|
||||
/>
|
||||
|
||||
<!-- Player resource bar -->
|
||||
<object
|
||||
size="50%-200 0 50%+200 30"
|
||||
type="image"
|
||||
style="goldPanelFrilly"
|
||||
>
|
||||
|
||||
<!-- Food -->
|
||||
<object size="0 0 18% 100%" type="image" style="resourceCounter" tooltip="Food">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="0"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceFood"/>
|
||||
</object>
|
||||
|
||||
<!-- Wood -->
|
||||
<object size="18% 0 36% 100%" type="image" style="resourceCounter" tooltip="Wood">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="1"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceWood"/>
|
||||
</object>
|
||||
|
||||
<!-- Stone -->
|
||||
<object size="36% 0 54% 100%" type="image" style="resourceCounter" tooltip="Stone">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="2"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceStone"/>
|
||||
</object>
|
||||
|
||||
<!-- Metal -->
|
||||
<object size="54% 0 72% 100%" type="image" style="resourceCounter" tooltip="Metal">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="3"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceMetal"/>
|
||||
</object>
|
||||
|
||||
<!-- Population -->
|
||||
<object size="72% 0 100% 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="4"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourcePop"/>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
<!-- Bottom-left selected-unit details panel -->
|
||||
<object name="selectionDetails"
|
||||
type="image"
|
||||
style="goldPanel"
|
||||
size="0 100%-250 300 100%"
|
||||
>
|
||||
|
||||
<!-- Big unit icon -->
|
||||
<object size="8 8 136 136">
|
||||
<object type="image" style="selectionDetailsIconOutline"/>
|
||||
<object type="image" name="selectionDetailsIcon" ghost="true"/>
|
||||
</object>
|
||||
|
||||
<!-- Health bar -->
|
||||
<object size="8 138 136 144" type="image" name="selectionDetailsHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
|
||||
<object type="image" sprite="selectionDetailsHealthBackground" ghost="true"/>
|
||||
<object type="image" sprite="selectionDetailsHealthForeground" ghost="true" name="selectionDetailsHealthBar"/>
|
||||
</object>
|
||||
|
||||
<!-- Stamina bar -->
|
||||
<object size="8 146 136 152" type="image" name="selectionDetailsStamina" tooltip="Stamina" tooltip_style="snToolTip">
|
||||
<object type="image" sprite="selectionDetailsStaminaBackground" ghost="true"/>
|
||||
<object type="image" sprite="selectionDetailsStaminaForeground" ghost="true" name="selectionDetailsStaminaBar"/>
|
||||
</object>
|
||||
|
||||
<!-- Details text -->
|
||||
<object size="136 6 100% 100%">
|
||||
<object size="0 0 100% 30" name="selectionDetailsSpecific" type="text" font="serif-bold-18"/>
|
||||
<object size="0 20 100% 40" name="selectionDetailsGeneric" type="text" font="serif-14"/>
|
||||
<object size="0 40 100% 60" name="selectionDetailsPlayer" type="text" font="serif-14" textcolor="blue"/>
|
||||
</object>
|
||||
|
||||
<!-- Attack stats -->
|
||||
<object size="146 72 100% 130" type="image" tooltip="Attack strengths" tooltip_style="snToolTip">
|
||||
<object size="-4 -8 48 48" type="image" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
|
||||
<object size="40 0 100% 100%" type="text" ghost="true" name="selectionDetailsAttack" font="serif-bold-12"/>
|
||||
</object>
|
||||
|
||||
<!-- Armour stats -->
|
||||
<object size="146 130 100% 188" type="image" tooltip="Armour strengths" tooltip_style="snToolTip">
|
||||
<object size="-4 -4 48 48" type="image" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
|
||||
<object size="40 0 100% 100%" type="text" ghost="true" name="selectionDetailsArmour" font="serif-bold-12"/>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
<!-- Bottom-middle selected-unit commands panel -->
|
||||
<object name="unitCommands"
|
||||
size="350 0 100%-300 100%-8"
|
||||
>
|
||||
|
||||
<object name="unitConstructionPanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="image"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="0" tooltip="Construction"/>
|
||||
|
||||
<object size="59 10 100% 47">
|
||||
<repeat count="16">
|
||||
<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
|
||||
<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 35 35"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<object name="unitStancePanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="4" tooltip="Stances"/>
|
||||
|
||||
[stance commands]
|
||||
</object>
|
||||
|
||||
<object name="unitFormationPanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="5" tooltip="Formations"/>
|
||||
|
||||
[formation commands]
|
||||
</object>
|
||||
|
||||
<object name="unitResearchPanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="1" tooltip="Research"/>
|
||||
|
||||
[research commands]
|
||||
</object>
|
||||
|
||||
<object name="unitTrainingPanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="image"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="2" tooltip="Training"/>
|
||||
|
||||
<object size="59 10 100% 47">
|
||||
<repeat count="16">
|
||||
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
|
||||
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 35 35"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<object name="unitQueuePanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="3" tooltip="Production queue"/>
|
||||
|
||||
<object size="59 10 100% 47">
|
||||
<repeat count="16">
|
||||
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
|
||||
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 35 35"/>
|
||||
<object name="unitQueueCount[n]" ghost="true" style="iconButtonCount" type="text"/>
|
||||
<object name="unitQueueProgress[n]" ghost="true" style="iconButtonProgress" type="text"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
<!-- Minimap -->
|
||||
<object name="minimap">
|
||||
<object style="goldPanel"
|
||||
size="100%-246 100%-246 100% 100%"
|
||||
type="image"
|
||||
/>
|
||||
<object name="minimapDisplay"
|
||||
type="minimap"
|
||||
size="100%-206 100%-206 100%-6 100%-6"
|
||||
/>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
<!-- Selection bandbox -->
|
||||
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true"/>
|
||||
|
||||
</objects>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<objects>
|
||||
|
||||
<script file="gui/common/functions_global_object.js" />
|
||||
<script file="gui/session_new/session.js"/>
|
||||
<script file="gui/session_new/selection.js"/>
|
||||
<script file="gui/session_new/input.js"/>
|
||||
<script file="gui/session_new/music.js"/>
|
||||
|
||||
<object name="sn" hotkey="session.gui.toggle">
|
||||
<action on="Tick">
|
||||
onTick();
|
||||
</action>
|
||||
|
||||
<action on="SimulationUpdate">
|
||||
onSimulationUpdate();
|
||||
</action>
|
||||
|
||||
<action on="Press">
|
||||
this.hidden = !this.hidden;
|
||||
</action>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- ALPHA LABELS (alpha, build time, revision) -->
|
||||
<!-- ================================ ================================ -->
|
||||
|
||||
<!-- Displays Alpha name and number -->
|
||||
<object size="100%-170 0 100%-8 25" name="alphaLabel" type="text" style="centeredText" font="serif-bold-16" textcolor="white">
|
||||
<action on="Load"><![CDATA[this.caption = "ALPHA I : Argonaut";]]></action>
|
||||
</object>
|
||||
|
||||
<!-- Displays build date and revision number-->
|
||||
<object size="100%-170 25 100%-8 45" name="buildTimeLabel" type="text" style="centeredText" font="serif-12" textcolor="white">
|
||||
<action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]></action>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
|
||||
<!-- ================================ ================================ -->
|
||||
|
||||
<!-- Exit button Hotkey -->
|
||||
<object hotkey="leave">
|
||||
<action on="Press"><![CDATA[
|
||||
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
|
||||
["Yes", "No!"], [leaveGame, null]);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Developer / Debug items -->
|
||||
<!-- ================================ ================================ -->
|
||||
|
||||
<!-- Debug text -->
|
||||
<object name="debug"
|
||||
type="text"
|
||||
size="0 50 50% 100%"
|
||||
ghost="true"
|
||||
textcolor="yellow"
|
||||
font="mono-stroke-10"
|
||||
/>
|
||||
|
||||
<!-- Dev/cheat commands -->
|
||||
<object z="200" size="100%-155 50 100%-16 130" type="image" name="devCommands" sprite="devCommandsBackground" hidden="true">
|
||||
<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
|
||||
<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox"/>
|
||||
|
||||
<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
|
||||
<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
|
||||
|
||||
<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
|
||||
<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
|
||||
<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
|
||||
</object>
|
||||
|
||||
<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
|
||||
<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
|
||||
<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
|
||||
</object>
|
||||
|
||||
<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
|
||||
<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
|
||||
<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
|
||||
</object>
|
||||
<!--
|
||||
<object size="0 80 100%-18 96" type="text" style="devCommandsText">Toggle music</object>
|
||||
<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox" checked="true" hotkey="music.toggle">
|
||||
<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
|
||||
</object>
|
||||
|
||||
<object size="0 96 100%-18 112" type="text" style="devCommandsText">Pause game</object>
|
||||
<object size="100%-16 96 100% 112" type="checkbox" style="wheatCrossBox" hotkey="pause">
|
||||
<action on="Press">setPaused(this.checked);</action>
|
||||
</object>
|
||||
-->
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Pause Overlay -->
|
||||
<!-- ================================ ================================ -->
|
||||
<object type="button"
|
||||
name="pauseOverlay"
|
||||
size="0 0 100% 100%"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip="Click to Unpause Game"
|
||||
hidden="true"
|
||||
z="0"
|
||||
>
|
||||
<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
|
||||
<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" textcolor="white" ghost="true" z="0">Game Paused</object>
|
||||
<action on="Press">togglePause();</action>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Settings Window -->
|
||||
<!-- ================================ ================================ -->
|
||||
<object name="settingsWindow"
|
||||
style="wheatWindow"
|
||||
type="image"
|
||||
size="50%-180 50%-200 50%+180 50%+50"
|
||||
hidden="true"
|
||||
z="50"
|
||||
>
|
||||
<object name="settingsTitleBar" style="wheatWindowTitleBar" type="text">Settings</object>
|
||||
|
||||
<object name="settingsOptions"
|
||||
size="30 30 100%-30 150"
|
||||
type="image"
|
||||
style="goldPanel"
|
||||
>
|
||||
<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
|
||||
<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="wheatCrossBox" checked="true">
|
||||
<action on="Press">renderer.shadows = this.checked;</action>
|
||||
</object>
|
||||
|
||||
<object size="0 35 100%-80 60" type="text" style="settingsText" ghost="true">Enable Water Reflections</object>
|
||||
<object name="fancyWaterCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="wheatCrossBox" checked="true">
|
||||
<action on="Press">renderer.fancyWater = this.checked;</action>
|
||||
</object>
|
||||
|
||||
<object size="0 60 100%-80 85" type="text" style="settingsText" ghost="true">Toggle Music</object>
|
||||
<object size="100%-56 65 100%-30 90" type="checkbox" style="wheatCrossBox" checked="true">
|
||||
<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
|
||||
</object>
|
||||
|
||||
<object size="0 85 100%-80 110" type="text" style="settingsText" ghost="true">Developer Overlay</object>
|
||||
<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="false">
|
||||
<action on="Press">if (this.checked) toggleDeveloperOverlay(); else toggleDeveloperOverlay();</action>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<object name="settingsOKButton"
|
||||
style="wheatButtonFancy"
|
||||
type="button"
|
||||
size="50%-50 100%-52 50%+50 100%-20"
|
||||
>
|
||||
<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsOKButtonText" ghost="true">OK</object>
|
||||
<action on="Press">toggleSettingsWindow();</action>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Menu Details -->
|
||||
<!-- ================================ ================================ -->
|
||||
<object name="menu"
|
||||
size="0 0 114 128"
|
||||
type="image"
|
||||
sprite="devCommandsBackground"
|
||||
hidden="true"
|
||||
>
|
||||
<!-- Settings button -->
|
||||
<object type="button"
|
||||
name="settingsButton"
|
||||
style="wheatButtonFancy"
|
||||
size="0 32 114 64"
|
||||
tooltip_style="snToolTip"
|
||||
>
|
||||
<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsButtonText" ghost="true">Settings</object>
|
||||
<action on="Press">toggleSettingsWindow();</action>
|
||||
</object>
|
||||
|
||||
<!-- Pause Button -->
|
||||
<object type="button"
|
||||
style="wheatButtonFancy"
|
||||
name="pauseButton"
|
||||
size="0 64 114 96"
|
||||
tooltip_style="snToolTip"
|
||||
>
|
||||
<object size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Pause Game</object>
|
||||
<action on="Press">togglePause();</action>
|
||||
</object>
|
||||
|
||||
<!-- Exit button -->
|
||||
<object type="button"
|
||||
name="exitButton"
|
||||
style="wheatButtonFancy"
|
||||
size="0 96 114 128"
|
||||
tooltip_style="snToolTip"
|
||||
>
|
||||
<object size="0 0 100% 100%" type="text" style="centeredText" name="exitButtonText" ghost="true" font="serif-14">Quit Game</object>
|
||||
<action on="Press">
|
||||
toggleMenu();
|
||||
<![CDATA[messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0, ["Yes", "No!"], [leaveGame, null]);]]>
|
||||
</action>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!-- Menu Button -->
|
||||
<object type="button"
|
||||
name="menuButton"
|
||||
style="wheatButtonFancy"
|
||||
size="0 0 114 32"
|
||||
tooltip_style="snToolTip"
|
||||
>
|
||||
<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" name="menuButtonText" ghost="true">Menu</object>
|
||||
<action on="Press">toggleMenu();</action>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Bottom-left Minimap and Resource Panel-->
|
||||
<!-- ================================ ================================ -->
|
||||
<object
|
||||
name="mapAndResourcePanel"
|
||||
style="goldPanel"
|
||||
size="0 100%-188 280 100%"
|
||||
type="image"
|
||||
z="30"
|
||||
>
|
||||
<!-- Minimap -->
|
||||
<object name="minimap">
|
||||
<object
|
||||
size="24 100%-164 164 100%-24"
|
||||
type="image"
|
||||
style="wheatWindow"
|
||||
/>
|
||||
|
||||
<object name="minimapDisplay"
|
||||
type="minimap"
|
||||
size="6 6 182 182"
|
||||
/>
|
||||
</object>
|
||||
|
||||
<!-- Player resource bar -->
|
||||
<object
|
||||
size="192 100%-120 280 100%"
|
||||
>
|
||||
<!-- Food -->
|
||||
<object size="0 0 100% 100%" type="image" style="resourceCounter" tooltip="Food">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="0"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceFood"/>
|
||||
</object>
|
||||
|
||||
<!-- Wood -->
|
||||
<object size="0 18% 100% 100%" type="image" style="resourceCounter" tooltip="Wood">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="1"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceWood"/>
|
||||
</object>
|
||||
|
||||
<!-- Stone -->
|
||||
<object size="0 36% 100% 100%" type="image" style="resourceCounter" tooltip="Stone">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="2"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceStone"/>
|
||||
</object>
|
||||
|
||||
<!-- Metal -->
|
||||
<object size="0 54% 100% 100%" type="image" style="resourceCounter" tooltip="Metal">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="3"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceMetal"/>
|
||||
</object>
|
||||
|
||||
<!-- Population -->
|
||||
<object size="0 72% 100% 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)">
|
||||
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="4"/>
|
||||
<object size="24 4 100% 32" type="text" style="resourceText" name="resourcePop"/>
|
||||
</object>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Bottom-middle selected-units and unit details panel -->
|
||||
<!-- ================================ ================================ -->
|
||||
<object name="selectionDetails"
|
||||
type="image"
|
||||
style="goldPanel"
|
||||
size="280 100%-178 600 100%"
|
||||
z="20"
|
||||
>
|
||||
<!-- OAD logo background-->
|
||||
<object name="selectionProductLogo"
|
||||
size="75 50 100%-75 100%-50"
|
||||
type="image"
|
||||
style="frilly"
|
||||
hidden="false"
|
||||
>
|
||||
<object name="selectionProductLogoImage"
|
||||
type="image"
|
||||
size="-4 -7 100%+24 100%+13"
|
||||
sprite="watermarkProduct"
|
||||
/>
|
||||
</object>
|
||||
|
||||
<!-- Unit Selection Area -->
|
||||
<object name="unitSelectionPanel"
|
||||
size="20 6 100%-20 74"
|
||||
type="image"
|
||||
style="goldPanel"
|
||||
>
|
||||
<object size="6 6 100% 47">
|
||||
<repeat count="18">
|
||||
<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 27 27" z="20">
|
||||
<object name="unitSelectionHighlight[n]" hidden="true" ghost="true" type="image" sprite="primaryGroupHighlight" size="-1 -1 28 28"/>
|
||||
<object name="unitSelectionIcon[n]" type="image" ghost="true" size="3 3 25 25"/>
|
||||
<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!-- Big unit icon -->
|
||||
<object size="16 100%-94 88 100%-22" name="selectionDetailsIcon" >
|
||||
<object type="image" style="selectionDetailsIconOutline"/>
|
||||
<object type="image" name="selectionDetailsIconImage" tooltip_style="snToolTip"/>
|
||||
</object>
|
||||
|
||||
<!-- Health bar -->
|
||||
<object size="16 100%-20 88 100%-14" type="image" name="selectionDetailsHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
|
||||
<object type="image" sprite="selectionDetailsHealthBackground" ghost="true"/>
|
||||
<object type="image" sprite="selectionDetailsHealthForeground" ghost="true" name="selectionDetailsHealthBar"/>
|
||||
</object>
|
||||
|
||||
<!-- Stamina bar -->
|
||||
<object size="16 100%-12 88 100%-6" type="image" name="selectionDetailsStamina" tooltip="Stamina" tooltip_style="snToolTip">
|
||||
<object type="image" sprite="selectionDetailsStaminaBackground" ghost="true"/>
|
||||
<object type="image" sprite="selectionDetailsStaminaForeground" ghost="true" name="selectionDetailsStaminaBar"/>
|
||||
</object>
|
||||
|
||||
<!-- Details text -->
|
||||
<object size="10 0 100%-10 56" name="selectionDetailsMainText" type="image" sprite="wheatWindowTitle">
|
||||
<object size="0 5 100% 30" name="selectionDetailsSpecific" type="text" style="largeBoldCenteredText" tooltip_style="snToolTip"/>
|
||||
<object hidden="true" size="0 20 100% 40" name="selectionDetailsGeneric" type="text" font="serif-14"/>
|
||||
<object size="0 30 100% 50" name="selectionDetailsPlayer" type="text" style="centeredText" font="serif-14" textcolor="blue"/>
|
||||
</object>
|
||||
|
||||
<!-- Attack stats -->
|
||||
<object hidden="true" size="120 58 100% 108" type="image" name="selectionDetailsAttack" tooltip="Attack strengths" tooltip_style="snToolTip">
|
||||
<object size="-4 -8 36 36" type="image" name="selectionDetailsAttackImage" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
|
||||
<object size="40 0 100% 100%" type="text" name="selectionDetailsAttackStats" ghost="true" font="serif-bold-12"/>
|
||||
</object>
|
||||
|
||||
<!-- Armour stats -->
|
||||
<object hidden="true" size="120 122 100% 172" type="image" name="selectionDetailsArmour" tooltip="Armour strengths" tooltip_style="snToolTip">
|
||||
<object size="-4 -4 36 36" type="image" name="selectionDetailsArmourImage" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
|
||||
<object size="40 0 100% 100%" type="text" name="selectionDetailsArmourStats" ghost="true" font="serif-bold-12"/>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Bottom-right commands panel -->
|
||||
<!-- ================================ ================================ -->
|
||||
<object name="unitCommands"
|
||||
type="image"
|
||||
style="goldPanel"
|
||||
size="600 100%-168 100% 100%"
|
||||
>
|
||||
<object name="unitConstructionPanel"
|
||||
size="4 0 100% 33%"
|
||||
>
|
||||
<object size="0 -2 64 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="0" tooltip="Construction"/>
|
||||
|
||||
<object size="64 10 100% 47">
|
||||
<repeat count="16">
|
||||
<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
|
||||
<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 35 35"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<object name="unitStancePanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="4" tooltip="Stances"/>
|
||||
|
||||
[stance commands]
|
||||
</object>
|
||||
|
||||
<object name="unitFormationPanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="5" tooltip="Formations"/>
|
||||
|
||||
[formation commands]
|
||||
</object>
|
||||
|
||||
<object name="unitResearchPanel"
|
||||
style="goldPanelFrilly"
|
||||
size="0 100%-56 100% 100%"
|
||||
type="text"
|
||||
>
|
||||
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="1" tooltip="Research"/>
|
||||
|
||||
[research commands]
|
||||
</object>
|
||||
|
||||
<object name="unitTrainingPanel"
|
||||
size="4 0 100% 33%"
|
||||
>
|
||||
<object size="0 -2 64 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="2" tooltip="Training"/>
|
||||
|
||||
<object size="64 10 100% 47">
|
||||
<repeat count="16">
|
||||
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
|
||||
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 35 35"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<object name="unitQueuePanel"
|
||||
style="goldPanelFrilly"
|
||||
size="4 -62 100% 100%-174"
|
||||
type="image"
|
||||
>
|
||||
<object size="0 -2 64 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
|
||||
cell_id="3" tooltip="Production queue"/>
|
||||
|
||||
<object size="64 10 100% 47">
|
||||
<repeat count="16">
|
||||
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
|
||||
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 35 35"/>
|
||||
<object name="unitQueueCount[n]" ghost="true" style="iconButtonCount" type="text"/>
|
||||
<object name="unitQueueProgress[n]" ghost="true" style="iconButtonProgress" type="text"/>
|
||||
</object>
|
||||
</repeat>
|
||||
</object>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
<!-- ================================ ================================ -->
|
||||
<!-- Selection bandbox -->
|
||||
<!-- ================================ ================================ -->
|
||||
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="100"
|
||||
/>
|
||||
|
||||
</objects>
|
||||
|
||||
@@ -1,106 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<sprites>
|
||||
<sprite name="goldPanel">
|
||||
<!-- (currently this is all a hack - need proper textures) -->
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 -6 100% 0"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 100%+5 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="100% 0 100%+4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="-4 0 0 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/tile/sandstone.dds"
|
||||
texture_size="0 0 128 128"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="goldPanelFrilly">
|
||||
<!-- (currently this is all a hack - need proper textures) -->
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 -6 100% 0"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 100%+5 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="100% 0 100%+4 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="-4 0 0 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/left_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="-48 50%-16 0 50%+16"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/right_gold_fern.dds"
|
||||
texture_size="-16 0 48 32"
|
||||
size="100% 50%-16 100%+48 50%+16"
|
||||
/>
|
||||
<image
|
||||
texture="global/tile/sandstone.dds"
|
||||
texture_size="0 0 128 128"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsIconOutline">
|
||||
<image backcolor="blue"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsHealthBackground">
|
||||
<image backcolor="red"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsHealthForeground">
|
||||
<image backcolor="green"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsStaminaBackground">
|
||||
<image backcolor="black"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsStaminaForeground">
|
||||
<image backcolor="blue"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="bandbox">
|
||||
<image backcolor="black" size="0 0 100% 1"/>
|
||||
<image backcolor="black" size="100%-1 0 100% 100%"/>
|
||||
<image backcolor="black" size="0 100%-1 100% 100%"/>
|
||||
<image backcolor="black" size="0 0 1 100%"/>
|
||||
<image backcolor="white" size="1 1 100%-1 2"/>
|
||||
<image backcolor="white" size="100%-2 1 100%-1 100%-1"/>
|
||||
<image backcolor="white" size="1 100%-2 100%-1 100%-1"/>
|
||||
<image backcolor="white" size="1 1 2 100%-1"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="devCommandsBackground">
|
||||
<image backcolor="0 0 0 85"/>
|
||||
</sprite>
|
||||
|
||||
</sprites>
|
||||
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<sprites>
|
||||
<sprite name="goldPanel">
|
||||
<!-- (currently this is all a hack - need proper textures) -->
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 -6 100% 0"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 100%+5 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="-4 -4 0 100%+4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="100% 0%-4 100%+4 100%+4"
|
||||
/>
|
||||
<image
|
||||
texture="global/tile/sandstone.dds"
|
||||
texture_size="0 0 128 128"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="goldPanelFrilly">
|
||||
<!-- (currently this is all a hack - need proper textures) -->
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 -6 100% 0"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/middle_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="0 100%+5 100% 100%"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="-4 -4 0 100%+4"
|
||||
/>
|
||||
<image
|
||||
texture="global/border/corner_bronze.dds"
|
||||
texture_size="0 0 16 100%"
|
||||
size="100% 0%-4 100%+4 100%+4"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/left_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="-48 50%-16 0 50%+16"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/right_gold_fern.dds"
|
||||
texture_size="-16 0 48 32"
|
||||
size="100% 50%-16 100%+48 50%+16"
|
||||
/>
|
||||
<image
|
||||
texture="global/tile/sandstone.dds"
|
||||
texture_size="0 0 128 128"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="frilly">
|
||||
<!-- (currently this is all a hack - need proper textures) -->
|
||||
<image
|
||||
texture="global/titlebar/left_gold_fern.dds"
|
||||
texture_size="0 0 64 32"
|
||||
size="-48 50%-16 0 50%+16"
|
||||
/>
|
||||
<image
|
||||
texture="global/titlebar/right_gold_fern.dds"
|
||||
texture_size="-16 0 48 32"
|
||||
size="100% 50%-16 100%+48 50%+16"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsIconOutline">
|
||||
<image backcolor="blue"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsHealthBackground">
|
||||
<image backcolor="red"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsHealthForeground">
|
||||
<image backcolor="green"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsStaminaBackground">
|
||||
<image backcolor="black"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="selectionDetailsStaminaForeground">
|
||||
<image backcolor="blue"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="bandbox">
|
||||
<image backcolor="black" size="0 0 100% 1"/>
|
||||
<image backcolor="black" size="100%-1 0 100% 100%"/>
|
||||
<image backcolor="black" size="0 100%-1 100% 100%"/>
|
||||
<image backcolor="black" size="0 0 1 100%"/>
|
||||
<image backcolor="white" size="1 1 100%-1 2"/>
|
||||
<image backcolor="white" size="100%-2 1 100%-1 100%-1"/>
|
||||
<image backcolor="white" size="1 100%-2 100%-1 100%-1"/>
|
||||
<image backcolor="white" size="1 1 2 100%-1"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="primaryGroupHighlight">
|
||||
<image backcolor="0 255 0 85"/>
|
||||
</sprite>
|
||||
|
||||
<sprite name="devCommandsBackground">
|
||||
<image backcolor="0 0 0 85"/>
|
||||
</sprite>
|
||||
|
||||
</sprites>
|
||||
|
||||
@@ -1,65 +1,105 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<styles>
|
||||
<style name="goldPanel"
|
||||
sprite="goldPanel"
|
||||
buffer_zone="4"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="goldPanelFrilly"
|
||||
sprite="goldPanelFrilly"
|
||||
buffer_zone="4"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="resourceIcon"
|
||||
sprite="snIconSheetResource"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="resourceText"
|
||||
textcolor="black"
|
||||
font="serif-bold-14"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="resourceCounter"
|
||||
tooltip_style="snToolTip"
|
||||
/>
|
||||
|
||||
<style name="selectionDetailsIconOutline"
|
||||
sprite="selectionDetailsIconOutline"
|
||||
/>
|
||||
|
||||
<style name="iconButton"
|
||||
sprite="snIconPortrait"
|
||||
sprite_over="snIconPortraitOver"
|
||||
sprite_disabled="snIconPortraitDisabled"
|
||||
tooltip_style="snToolTipBottom"
|
||||
/>
|
||||
|
||||
<style name="iconButtonCount"
|
||||
textcolor="255 255 255"
|
||||
font="serif-9"
|
||||
text_align="right"
|
||||
text_valign="top"
|
||||
buffer_zone="4"
|
||||
/>
|
||||
|
||||
<style name="iconButtonProgress"
|
||||
textcolor="255 255 255"
|
||||
font="serif-stroke-14"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="devCommandsText"
|
||||
font="sans-10"
|
||||
textcolor="255 255 255"
|
||||
text_align="right"
|
||||
/>
|
||||
|
||||
</styles>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<styles>
|
||||
<style name="goldPanel"
|
||||
sprite="goldPanel"
|
||||
buffer_zone="4"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="goldPanelFrilly"
|
||||
sprite="goldPanelFrilly"
|
||||
buffer_zone="4"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="frilly"
|
||||
sprite="frilly"
|
||||
buffer_zone="4"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="resourceIcon"
|
||||
sprite="snIconSheetResource"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="resourceText"
|
||||
textcolor="black"
|
||||
font="serif-bold-14"
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="resourceCounter"
|
||||
tooltip_style="snToolTip"
|
||||
/>
|
||||
|
||||
<style name="selectionDetailsIconOutline"
|
||||
sprite="selectionDetailsIconOutline"
|
||||
/>
|
||||
|
||||
<style name="iconButton"
|
||||
sprite="snIconPortrait"
|
||||
sprite_over="snIconPortraitOver"
|
||||
sprite_disabled="snIconPortraitDisabled"
|
||||
tooltip_style="snToolTipBottom"
|
||||
/>
|
||||
|
||||
<style name="iconButtonCount"
|
||||
textcolor="255 255 255"
|
||||
font="serif-9"
|
||||
text_align="right"
|
||||
text_valign="top"
|
||||
buffer_zone="4"
|
||||
/>
|
||||
|
||||
<style name="iconButtonProgress"
|
||||
textcolor="255 255 255"
|
||||
font="serif-stroke-14"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="groupIconsText"
|
||||
font="mono-stroke-10"
|
||||
textcolor="255 255 255"
|
||||
text_align="left"
|
||||
text_valign="bottom"
|
||||
/>
|
||||
|
||||
<style name="devCommandsText"
|
||||
font="sans-10"
|
||||
textcolor="255 255 255"
|
||||
text_align="right"
|
||||
/>
|
||||
|
||||
<style name="settingsText"
|
||||
font="serif-16"
|
||||
textcolor="0 0 0"
|
||||
text_align="right"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="rightAlignedText"
|
||||
textcolor="255 255 255"
|
||||
text_align="right"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="centeredText"
|
||||
textcolor="0 0 0"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
<style name="largeBoldCenteredText"
|
||||
font="serif-bold-18"
|
||||
textcolor="0 0 0"
|
||||
text_align="center"
|
||||
text_valign="center"
|
||||
/>
|
||||
|
||||
</styles>
|
||||
|
||||
Reference in New Issue
Block a user