mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-10 21:34:54 +00:00
This was SVN commit r6463.
This commit is contained in:
@@ -0,0 +1,33 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="2" name="formation-a">
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||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
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||||
</variant>
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||||
<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.pmd</mesh>
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||||
</variant>
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.pmd</mesh>
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</variant>
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||||
<variant frequency="1" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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</variant>
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<variant frequency="1" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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</variant>
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<variant frequency="1" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>gaia/stone_desert_small_a.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant frequency="1" name="1">
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<mesh>props/helmet/samnite_a.dae</mesh>
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<texture>props/helmet/samnite_01.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -14,7 +14,7 @@
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<texture>skeletal/horse_celt_boudicca_a.dds</texture>
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<texture>skeletal/horse_celt_boudicca_b.dds</texture>
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</variant>
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</group>
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@@ -21,25 +21,25 @@
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<group>
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<variant frequency="7" name="feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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<texture>skeletal/horse_celt_feet_b.dds</texture>
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</variant>
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<variant frequency="5" name="blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<texture>skeletal/horse_celt_blaze_b.dds</texture>
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</variant>
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<variant frequency="5" name="face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<texture>skeletal/horse_celt_face_b.dds</texture>
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</variant>
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<variant frequency="7" name="star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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<texture>skeletal/horse_celt_star_b.dds</texture>
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</variant>
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<variant frequency="3" name="dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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<texture>skeletal/horse_celt_dapple_b.dds</texture>
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</variant>
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<variant frequency="2" name="snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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<texture>skeletal/horse_celt_snip_b.dds</texture>
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</variant>
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<variant frequency="5" name="stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<texture>skeletal/horse_celt_stripe_b.dds</texture>
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</variant>
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</group>
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@@ -21,25 +21,25 @@
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<group>
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<variant frequency="7" name="feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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<texture>skeletal/horse_celt_feet_c.dds</texture>
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</variant>
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<variant frequency="5" name="blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<texture>skeletal/horse_celt_blaze_c.dds</texture>
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</variant>
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<variant frequency="5" name="face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<texture>skeletal/horse_celt_face_c.dds</texture>
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</variant>
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<variant frequency="7" name="star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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<texture>skeletal/horse_celt_star_c.dds</texture>
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</variant>
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<variant frequency="3" name="dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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<texture>skeletal/horse_celt_dapple_c.dds</texture>
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</variant>
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<variant frequency="2" name="snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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<texture>skeletal/horse_celt_snip_c.dds</texture>
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</variant>
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<variant frequency="5" name="stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<texture>skeletal/horse_celt_stripe_c.dds</texture>
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</variant>
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</group>
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@@ -22,25 +22,25 @@
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<group>
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<variant frequency="7" name="feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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<texture>skeletal/horse_celt_feet_b.dds</texture>
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</variant>
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<variant frequency="5" name="blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<texture>skeletal/horse_celt_blaze_b.dds</texture>
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</variant>
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<variant frequency="5" name="face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<texture>skeletal/horse_celt_face_b.dds</texture>
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</variant>
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<variant frequency="7" name="star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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<texture>skeletal/horse_celt_star_b.dds</texture>
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</variant>
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<variant frequency="3" name="dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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<texture>skeletal/horse_celt_dapple_b.dds</texture>
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</variant>
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<variant frequency="2" name="snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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<texture>skeletal/horse_celt_snip_b.dds</texture>
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</variant>
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<variant frequency="5" name="stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<texture>skeletal/horse_celt_stripe_b.dds</texture>
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</variant>
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</group>
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@@ -23,25 +23,25 @@
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<group>
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<variant frequency="7" name="feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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<texture>skeletal/horse_celt_feet_c.dds</texture>
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</variant>
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<variant frequency="5" name="blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<texture>skeletal/horse_celt_blaze_c.dds</texture>
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</variant>
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<variant frequency="5" name="face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<texture>skeletal/horse_celt_face_c.dds</texture>
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</variant>
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<variant frequency="7" name="star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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<texture>skeletal/horse_celt_star_c.dds</texture>
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</variant>
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<variant frequency="3" name="dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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<texture>skeletal/horse_celt_dapple_c.dds</texture>
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</variant>
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<variant frequency="2" name="snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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<texture>skeletal/horse_celt_snip_c.dds</texture>
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</variant>
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<variant frequency="5" name="stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<texture>skeletal/horse_celt_stripe_c.dds</texture>
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</variant>
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</group>
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@@ -1,39 +1,45 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="chainmail-1">
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<texture>skeletal/celt_isw_e_01.dds</texture>
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</variant>
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<variant frequency="1" name="chainmail-2">
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<texture>skeletal/celt_isw_e_02.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="70"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="chainmail-1">
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<texture>skeletal/celt_isw_e_01.dds</texture>
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</variant>
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<variant frequency="1" name="chainmail-2">
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<texture>skeletal/celt_isw_e_02.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -21,26 +21,23 @@
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</group>
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<group>
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<variant frequency="7" name="hide-feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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<variant frequency="7" name="blanket-1">
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<texture>skeletal/horse_celt_su2_1.dds</texture>
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</variant>
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<variant frequency="5" name="hide-blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<variant frequency="5" name="blanket-2">
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<texture>skeletal/horse_celt_su2_2.dds</texture>
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</variant>
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<variant frequency="5" name="hide-face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<variant frequency="5" name="blanket-3">
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<texture>skeletal/horse_celt_su2_3.dds</texture>
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</variant>
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<variant frequency="7" name="hide-star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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<variant frequency="7" name="blanket-4">
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<texture>skeletal/horse_celt_su2_4.dds</texture>
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</variant>
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<variant frequency="3" name="hide-dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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<variant frequency="3" name="blaze-1">
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<texture>skeletal/horse_celt_blaze_5.dds</texture>
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</variant>
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||||
<variant frequency="2" name="hide-snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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</variant>
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<variant frequency="5" name="hide-stripe">
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||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<variant frequency="2" name="blaze-2">
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||||
<texture>skeletal/horse_celt_blaze_6.dds</texture>
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</variant>
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</group>
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@@ -6,11 +6,16 @@
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<group>
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<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_2_hand_sword_attack_b.dae" name="Idle" speed="1"/>
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||||
<animation file="biped/inf_2_hand_sword_ready_c.dae" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="99"/>
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||||
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="93"/>
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||||
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="85"/>
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||||
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/>
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||||
<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
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||||
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="125"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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||||
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||||
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@@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
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||||
<Entity Parent="template_gaia_geo_rock">
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||||
<Traits>
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||||
<Anchor>
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||||
<Type>Ground</Type>
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||||
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
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||||
<ConformX>3.141592</ConformX>
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||||
<ConformZ>3.141592</ConformZ>
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||||
</Anchor>
|
||||
</Traits>
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||||
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||||
<Actor>geology/stonemine_desert_small.xml</Actor>
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||||
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||||
</Entity>
|
||||
Reference in New Issue
Block a user