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#Lots of Persian buildings stuff. Re-exporting them to collada as well as re-mapping them.
This was SVN commit r6596.
This commit is contained in:
@@ -6,6 +6,14 @@
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<group>
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<variant frequency="1" name="props-a">
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<mesh>props/pers_barracks_props_a.dae</mesh>
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</variant>
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<variant frequency="1" name="props-b">
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<mesh>props/pers_barracks_props_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -18,4 +18,6 @@
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -4,12 +4,12 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/pers_ff_fancy.pmd</mesh>
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<texture>structural/pers_struct_b.dds</texture>
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<variant frequency="1" name="Base">
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<mesh>props/pers_fortress_eagles.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="props-a">
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<mesh>props/pers_market_props_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_tc.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/pers_tc_fancy.pmd</mesh>
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<texture>structural/pers_struct_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/pers_hc_fancy.pmd</mesh>
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<texture>structural/pers_struct_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -5,11 +5,8 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_fc.pmd</mesh>
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<props>
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<prop actor="props/structures/persians/farmstead.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<mesh>structural/pers_farmstead.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -5,11 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_ff.pmd</mesh>
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<mesh>structural/pers_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/persians/fortress_b.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -5,12 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_tc.pmd</mesh>
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<mesh>structural/pers_market.dae</mesh>
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<props>
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<prop actor="props/structures/persians/market_a.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/market_b.xml" attachpoint="props_fancy"/>
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<prop actor="props/structures/persians/market.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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