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Delete wrongful proxy CGUIManager::GetPreDefinedColor from f0d9806b3f.
It is wrong because the predefined colors should be loaded from the GUI page that requests to have the color parsed, which may be different from the topmost page. Similar to FindObjectByName removed inf9b529f2fb. Achieve this by implementing the CGUISetting<CGUIColor>::FromJSVal specialization, moved from ScriptInterface::FromJSVal<CGUIColor>, instead of adding a CGUI pointer to CGUIColor. Mark ScriptInterface::FromJSVal<GUIColor> and inherited CColor::ParseString explicitly as deleted, so that people get a compile error if they forget to check for predefined colors when parsing a color. Refs #5387, D1746 > D1684 > this >f9b529f2fb,9be8a560a9,415939b59b,2c47fbd66a,85a622b13a. Differential Revision: https://code.wildfiregames.com/D2108 Tested on: clang 8, VS2015 This was SVN commit r22663.
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@@ -150,25 +150,10 @@ template<> void ScriptInterface::ToJSVal<CGUIColor>(JSContext* cx, JS::MutableHa
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ToJSVal<CColor>(cx, ret, val);
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}
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template<> bool ScriptInterface::FromJSVal<CGUIColor>(JSContext* cx, JS::HandleValue v, CGUIColor& out)
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{
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if (v.isString())
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{
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CStr name;
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if (!FromJSVal(cx, v, name))
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return false;
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if (!out.ParseString(name))
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{
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JS_ReportError(cx, "Invalid color '%s'", name.c_str());
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return false;
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}
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return true;
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}
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// Parse as object
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return FromJSVal<CColor>(cx, v, out);
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}
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/**
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* The color depends on the predefined color database stored in the current GUI page.
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*/
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template<> bool ScriptInterface::FromJSVal<CGUIColor>(JSContext* cx, JS::HandleValue v, CGUIColor& out) = delete;
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template<> void ScriptInterface::ToJSVal<CSize>(JSContext* cx, JS::MutableHandleValue ret, const CSize& val)
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{
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