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Fix the smoothing group issue reported by @vladislavbelov on the chat today, that is made more visible by https://code.wildfiregames.com/D1925.
- Rename civil_centre to civic_center - Rename the shield prop object to a more explicit name. - The template and the rubble template should be renamed in another commit to make sure that do not affect the AI. This was SVN commit r22327.
This commit is contained in:
+13
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Civic Center Shields">
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<mesh>props/iber_civic_center_shields.dae</mesh>
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<textures>
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<texture file="props/iber_prop_shields.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shields-a">
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<mesh>props/iber_civic_centre.dae</mesh>
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<textures><texture file="props/iber_prop_shields.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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+7
-7
@@ -2,14 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Civic Center">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/iber_civic_centre.dae</mesh>
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<mesh>structural/iber_civic_center.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/civic_center_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="particle/smoke_jav.xml" attachpoint="smoke"/>
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@@ -18,7 +18,7 @@
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<texture file="structural/iber_struct.dds" name="baseTex"/>
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<texture file="structural/iber_struct_norm.png" name="normTex"/>
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<texture file="structural/iber_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/iber_civic_centre.png" name="aoTex"/>
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<texture file="structural/ao/iber_civic_center.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -38,8 +38,8 @@
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/civic_center_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_8x8.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -15,6 +15,6 @@
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/iberians/civil_centre.xml</Actor>
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<Actor>structures/iberians/civic_center.xml</Actor>
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</VisualActor>
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</Entity>
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