# Fixed some graphical and scenario editor issues.

Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
This commit is contained in:
Ykkrosh
2007-02-09 17:04:55 +00:00
parent 7c06199d0f
commit 5e3e78ca78
17 changed files with 221 additions and 100 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ CVector3D CModelDef::SkinNormal(const SModelVertex& vtx,
// inverse of the transpose. Unfortunately inverses are slow.
// If a matrix is orthogonal, M * M^T = I and so the inverse of the transpose
// is the original matrix. But that's not entirely relevant here, because
// the cone matrices include translation components and so they're not
// the bone matrices include translation components and so they're not
// orthogonal.
// But that's okay because we have
// M = T * R