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# Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added most-recently-used files list. Stopped switching sidebar when selecting tools, since it was getting annoying. Added Slow playback mode. Fixed crash when resetting sim while projectiles exist. Renderer: Added JS-accessible renderer.shadowMapSize to override the size of shadow maps. ShadowMap: Changed default depth texture bits to 24, since that seems to go faster (see #180). PolygonSortModelRenderer: Made more similar to other renderers, so that the renderer.sortAllTransparent=true mode works better. Projectile: Fixed update, so it interpolates smoothly. Entgraph: Fixed promotion detection. This was SVN commit r4876.
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@@ -38,7 +38,7 @@ CVector3D CModelDef::SkinNormal(const SModelVertex& vtx,
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// inverse of the transpose. Unfortunately inverses are slow.
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// If a matrix is orthogonal, M * M^T = I and so the inverse of the transpose
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// is the original matrix. But that's not entirely relevant here, because
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// the cone matrices include translation components and so they're not
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// the bone matrices include translation components and so they're not
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// orthogonal.
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// But that's okay because we have
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// M = T * R
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