mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-20 12:06:38 +00:00
Cleaned up the weapons
This was SVN commit r2168.
This commit is contained in:
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
|
||||
<Name>Axe A</Name>
|
||||
<ModelName>art/meshes/props/weap_axe_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
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></Properties>
|
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</Object>
|
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@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Axe B</Name>
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||||
<ModelName>art/meshes/props/weap_axe_b.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
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||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
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||||
<Name>Axe C</Name>
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||||
<ModelName>art/meshes/props/weap_axe_c.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
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></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
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||||
<Name>Axe D</Name>
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||||
<ModelName>art/meshes/props/weap_axe_d.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
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||||
castshadows="1"
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||||
></Properties>
|
||||
</Object>
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||||
@@ -0,0 +1,21 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<texture>props/prop_weap.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant name="med">
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||||
<mesh>props/weap_axe_c.pmd</mesh>
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||||
</variant>
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||||
<variant name="light">
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||||
<mesh>props/weap_axe_d.pmd</mesh>
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||||
</variant>
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||||
</group>
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||||
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||||
</actor>
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||||
@@ -0,0 +1,21 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<texture>props/prop_weap.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant name="med">
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||||
<mesh>props/weap_axe_a.pmd</mesh>
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||||
</variant>
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||||
<variant name="dark">
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||||
<mesh>props/weap_axe_b.pmd</mesh>
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||||
</variant>
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||||
</group>
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||||
|
||||
</actor>
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||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
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||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
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||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
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||||
<Name>Bow A</Name>
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||||
<ModelName>art/meshes/props/weap_bow_a.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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||||
<Properties
|
||||
autoflatten="0"
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||||
castshadows="1"
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||||
></Properties>
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||||
</Object>
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||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
|
||||
<Name>Bow B</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_b.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
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||||
></Properties>
|
||||
</Object>
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||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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||||
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||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
|
||||
<Name>Bow C</Name>
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||||
<ModelName>art/meshes/props/weap_bow_c.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
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></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
|
||||
<Name>Bow D</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Bow E</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
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||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
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||||
<Object>
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||||
<Name>Bow F</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_f.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Bow G</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_g.pmd</ModelName>
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||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Bow H</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_h.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Bow I</Name>
|
||||
<ModelName>art/meshes/props/weap_bow_i.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="med">
|
||||
<mesh>props/weap_bow_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_bow_e.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_bow_f.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="med">
|
||||
<mesh>props/weap_bow_g.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_bow_h.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_bow_i.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="med">
|
||||
<mesh>props/weap_bow_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_bow_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="c">
|
||||
<mesh>props/weap_bow_c.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
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||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celt Sword A</Name>
|
||||
<ModelName>art/meshes/props/weap_csword_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celt Sword B</Name>
|
||||
<ModelName>art/meshes/props/weap_csword_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Celt Sword C</Name>
|
||||
<ModelName>art/meshes/props/weap_csword_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="cobalt">
|
||||
<mesh>props/weap_falcata_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="bronze">
|
||||
<mesh>props/weap_falcata_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="cooper">
|
||||
<mesh>props/weap_falcata_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="steel">
|
||||
<mesh>props/weap_falcata_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="brass">
|
||||
<mesh>props/weap_falcata_e.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Falcata A</Name>
|
||||
<ModelName>art/meshes/props/weap_falcata_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Falcata B</Name>
|
||||
<ModelName>art/meshes/props/weap_falcata_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Falcata C</Name>
|
||||
<ModelName>art/meshes/props/weap_falcata_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Falcata D</Name>
|
||||
<ModelName>art/meshes/props/weap_falcata_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Falcata E</Name>
|
||||
<ModelName>art/meshes/props/weap_falcata_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="plain">
|
||||
<mesh>props/weap_gladus_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="blood">
|
||||
<mesh>props/weap_gladus_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="curve">
|
||||
<mesh>props/weap_gladus_e.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="curveblood">
|
||||
<mesh>props/weap_gladus_f.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="pommelblood">
|
||||
<mesh>props/weap_gladus_g.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="pommel">
|
||||
<mesh>props/weap_gladus_h.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus A</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus B</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus C</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus D</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus E</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus F</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_f.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus G</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_g.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Gladus H</Name>
|
||||
<ModelName>art/meshes/props/weap_gladus_h.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="darkgrip">
|
||||
<mesh>props/weap_jav_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="medgrip">
|
||||
<mesh>props/weap_jav_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_jav_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="med">
|
||||
<mesh>props/weap_jav_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_jav_e.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin A</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin B</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin C</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin D</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin E</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin F</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_f.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Javelin G</Name>
|
||||
<ModelName>art/meshes/props/weap_jav_g.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="gold">
|
||||
<mesh>props/weap_jav_f.pmd</mesh>
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="iron">
|
||||
<mesh>props/weap_jav_g.pmd</mesh>
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_pillum_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_pillum_d.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Pilum A</Name>
|
||||
<ModelName>art/meshes/props/weap_pillum_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Pilum B</Name>
|
||||
<ModelName>art/meshes/props/weap_pillum_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Pilum C</Name>
|
||||
<ModelName>art/meshes/props/weap_pillum_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Pilum D</Name>
|
||||
<ModelName>art/meshes/props/weap_pillum_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Pilum E</Name>
|
||||
<ModelName>art/meshes/props/weap_pillum_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Pilum F</Name>
|
||||
<ModelName>art/meshes/props/weap_pillum_f.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_pillum_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_pillum_b.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_spear_c.pmd</mesh>
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="a">
|
||||
<mesh>props/weap_sling_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="b">
|
||||
<mesh>props/weap_sling_b.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Sling A</Name>
|
||||
<ModelName>art/meshes/props/weap_sling_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Sling B</Name>
|
||||
<ModelName>art/meshes/props/weap_sling_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="blood">
|
||||
<mesh>props/weap_gladus_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="plain">
|
||||
<mesh>props/weap_gladus_a.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear B</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="darkgold">
|
||||
<mesh>props/weap_spear_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="darksilver">
|
||||
<mesh>props/weap_spear_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="lightgold">
|
||||
<mesh>props/weap_spear_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="medsilver">
|
||||
<mesh>props/weap_spear_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="medgold">
|
||||
<mesh>props/weap_spear_e.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Ball A</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Ball B</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Ball C</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Ball D</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Ball E</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear C</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear D</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear E</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="med">
|
||||
<mesh>props/weap_spear_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_spear_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="med2">
|
||||
<mesh>props/weap_spear_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="medgrip">
|
||||
<mesh>props/weap_spear_d.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Long A</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Long B</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Long C</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Long D</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Spear Long E</Name>
|
||||
<ModelName>art/meshes/props/weap_spear_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_spear_e.pmd</mesh>
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="dark">
|
||||
<mesh>props/weap_pillum_e.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="light">
|
||||
<mesh>props/weap_pillum_f.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<texture>props/prop_weap.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="goldgrip">
|
||||
<mesh>props/weap_xiphos_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="gold">
|
||||
<mesh>props/weap_xiphos_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="steelgrip">
|
||||
<mesh>props/weap_xiphos_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="steel">
|
||||
<mesh>props/weap_xiphos_d.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="goldgrip2">
|
||||
<mesh>props/weap_xiphos_e.pmd</mesh>
|
||||
</variant>
|
||||
<variant name="steelgrip2">
|
||||
<mesh>props/weap_xiphos_f.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Xiphos A</Name>
|
||||
<ModelName>art/meshes/props/weap_xiphos_a.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Xiphos B</Name>
|
||||
<ModelName>art/meshes/props/weap_xiphos_b.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Xiphos C</Name>
|
||||
<ModelName>art/meshes/props/weap_xiphos_c.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Xiphos D</Name>
|
||||
<ModelName>art/meshes/props/weap_xiphos_d.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Xiphos E</Name>
|
||||
<ModelName>art/meshes/props/weap_xiphos_e.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
@@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
|
||||
|
||||
<!-- File automatically generated by ScEd -->
|
||||
<Object>
|
||||
<Name>Xiphos F</Name>
|
||||
<ModelName>art/meshes/props/weap_xiphos_f.pmd</ModelName>
|
||||
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
|
||||
<Properties
|
||||
autoflatten="0"
|
||||
castshadows="1"
|
||||
></Properties>
|
||||
</Object>
|
||||
Reference in New Issue
Block a user