Cleaned up the weapons

This was SVN commit r2168.
This commit is contained in:
Wijitmaker
2005-04-29 13:30:19 +00:00
parent 4b234213cf
commit 5d04d2f9cc
85 changed files with 454 additions and 896 deletions
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Axe A</Name>
<ModelName>art/meshes/props/weap_axe_a.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Axe B</Name>
<ModelName>art/meshes/props/weap_axe_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Axe C</Name>
<ModelName>art/meshes/props/weap_axe_c.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Axe D</Name>
<ModelName>art/meshes/props/weap_axe_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<mesh>props/weap_axe_c.pmd</mesh>
</variant>
<variant name="light">
<mesh>props/weap_axe_d.pmd</mesh>
</variant>
</group>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<mesh>props/weap_axe_a.pmd</mesh>
</variant>
<variant name="dark">
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</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Bow A</Name>
<ModelName>art/meshes/props/weap_bow_a.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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castshadows="1"
></Properties>
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@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Bow B</Name>
<ModelName>art/meshes/props/weap_bow_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
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<ModelName>art/meshes/props/weap_bow_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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<!-- File automatically generated by ScEd -->
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<Name>Bow E</Name>
<ModelName>art/meshes/props/weap_bow_e.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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castshadows="1"
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
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<Name>Bow F</Name>
<ModelName>art/meshes/props/weap_bow_f.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Bow G</Name>
<ModelName>art/meshes/props/weap_bow_g.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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castshadows="1"
></Properties>
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Bow H</Name>
<ModelName>art/meshes/props/weap_bow_h.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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castshadows="1"
></Properties>
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Bow I</Name>
<ModelName>art/meshes/props/weap_bow_i.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<mesh>props/weap_bow_d.pmd</mesh>
</variant>
<variant name="dark">
<mesh>props/weap_bow_e.pmd</mesh>
</variant>
<variant name="light">
<mesh>props/weap_bow_f.pmd</mesh>
</variant>
</group>
</actor>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
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<mesh>props/weap_bow_g.pmd</mesh>
</variant>
<variant name="light">
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</variant>
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</variant>
</group>
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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<castshadow/>
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<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
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<group>
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</variant>
<variant name="dark">
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<variant name="c">
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@@ -1,14 +0,0 @@
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<!-- File automatically generated by ScEd -->
<Object>
<Name>Celt Sword A</Name>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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<!-- File automatically generated by ScEd -->
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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></Properties>
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@@ -1,14 +0,0 @@
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celt Sword C</Name>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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castshadows="1"
></Properties>
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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
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<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
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<group>
<variant name="cobalt">
<mesh>props/weap_falcata_a.pmd</mesh>
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<variant name="bronze">
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</variant>
<variant name="cooper">
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<variant name="steel">
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<variant name="brass">
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@@ -1,14 +0,0 @@
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<!-- File automatically generated by ScEd -->
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<Name>Falcata A</Name>
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -0,0 +1,33 @@
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
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@@ -1,14 +0,0 @@
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@@ -0,0 +1,30 @@
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
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@@ -1,14 +0,0 @@
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@@ -1,14 +0,0 @@
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@@ -0,0 +1,21 @@
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</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Pilum B</Name>
<ModelName>art/meshes/props/weap_pillum_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Pilum C</Name>
<ModelName>art/meshes/props/weap_pillum_c.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Pilum D</Name>
<ModelName>art/meshes/props/weap_pillum_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Pilum E</Name>
<ModelName>art/meshes/props/weap_pillum_e.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Pilum F</Name>
<ModelName>art/meshes/props/weap_pillum_f.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="dark">
<mesh>props/weap_pillum_a.pmd</mesh>
</variant>
<variant name="light">
<mesh>props/weap_pillum_b.pmd</mesh>
</variant>
</group>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_spear_c.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>props/weap_sling_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>props/weap_sling_b.pmd</mesh>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Sling A</Name>
<ModelName>art/meshes/props/weap_sling_a.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Sling B</Name>
<ModelName>art/meshes/props/weap_sling_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="blood">
<mesh>props/weap_gladus_a.pmd</mesh>
</variant>
<variant name="plain">
<mesh>props/weap_gladus_a.pmd</mesh>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear B</Name>
<ModelName>art/meshes/props/weap_spear_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="darkgold">
<mesh>props/weap_spear_a.pmd</mesh>
</variant>
<variant name="darksilver">
<mesh>props/weap_spear_b.pmd</mesh>
</variant>
<variant name="lightgold">
<mesh>props/weap_spear_c.pmd</mesh>
</variant>
<variant name="medsilver">
<mesh>props/weap_spear_d.pmd</mesh>
</variant>
<variant name="medgold">
<mesh>props/weap_spear_e.pmd</mesh>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Ball A</Name>
<ModelName>art/meshes/props/weap_spear_a.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Ball B</Name>
<ModelName>art/meshes/props/weap_spear_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Ball C</Name>
<ModelName>art/meshes/props/weap_spear_c.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Ball D</Name>
<ModelName>art/meshes/props/weap_spear_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Ball E</Name>
<ModelName>art/meshes/props/weap_spear_e.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear C</Name>
<ModelName>art/meshes/props/weap_spear_c.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear D</Name>
<ModelName>art/meshes/props/weap_spear_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear E</Name>
<ModelName>art/meshes/props/weap_spear_e.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="med">
<mesh>props/weap_spear_a.pmd</mesh>
</variant>
<variant name="light">
<mesh>props/weap_spear_b.pmd</mesh>
</variant>
<variant name="med2">
<mesh>props/weap_spear_c.pmd</mesh>
</variant>
<variant name="medgrip">
<mesh>props/weap_spear_d.pmd</mesh>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Long A</Name>
<ModelName>art/meshes/props/weap_spear_a.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Long B</Name>
<ModelName>art/meshes/props/weap_spear_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Long C</Name>
<ModelName>art/meshes/props/weap_spear_c.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Long D</Name>
<ModelName>art/meshes/props/weap_spear_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Spear Long E</Name>
<ModelName>art/meshes/props/weap_spear_e.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/weap_spear_e.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="dark">
<mesh>props/weap_pillum_e.pmd</mesh>
</variant>
<variant name="light">
<mesh>props/weap_pillum_f.pmd</mesh>
</variant>
</group>
</actor>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="goldgrip">
<mesh>props/weap_xiphos_a.pmd</mesh>
</variant>
<variant name="gold">
<mesh>props/weap_xiphos_b.pmd</mesh>
</variant>
<variant name="steelgrip">
<mesh>props/weap_xiphos_c.pmd</mesh>
</variant>
<variant name="steel">
<mesh>props/weap_xiphos_d.pmd</mesh>
</variant>
<variant name="goldgrip2">
<mesh>props/weap_xiphos_e.pmd</mesh>
</variant>
<variant name="steelgrip2">
<mesh>props/weap_xiphos_f.pmd</mesh>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Xiphos A</Name>
<ModelName>art/meshes/props/weap_xiphos_a.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Xiphos B</Name>
<ModelName>art/meshes/props/weap_xiphos_b.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Xiphos C</Name>
<ModelName>art/meshes/props/weap_xiphos_c.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Xiphos D</Name>
<ModelName>art/meshes/props/weap_xiphos_d.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Xiphos E</Name>
<ModelName>art/meshes/props/weap_xiphos_e.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Xiphos F</Name>
<ModelName>art/meshes/props/weap_xiphos_f.pmd</ModelName>
<TextureName>art/textures/skins/props/prop_weap.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>