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This was SVN commit r4277.
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@@ -6,11 +6,10 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
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@@ -29,8 +28,8 @@
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<props>
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_spartitiate.dds</texture>
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</variant>
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