Helmmet goods

This was SVN commit r2148.
This commit is contained in:
Wijitmaker
2005-04-29 13:28:36 +00:00
parent 3d59ecab85
commit 59d58c5e75
20 changed files with 74 additions and 19 deletions
@@ -16,10 +16,26 @@
<mesh>props/helmet/celt_helmet_b.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="b2">
<variant frequency="10" name="b1">
<mesh>props/helmet/celt_helmet_b.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="c1">
<mesh>props/helmet/celt_helmet_c.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="c2">
<mesh>props/helmet/celt_helmet_c.pmd</mesh>
<texture>props/helmet/celt_b2.dds</texture>
</variant>
<variant frequency="10" name="d1">
<mesh>props/helmet/celt_helmet_d.pmd</mesh>
<texture>props/helmet/celt_d1.dds</texture>
</variant>
<variant frequency="10" name="e1">
<mesh>props/helmet/celt_helmet_e.pmd</mesh>
<texture>props/helmet/celt_e1.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="f1">
<mesh>props/helmet/celt_helmet_f.pmd</mesh>
<texture>props/helmet/celt_f1.dds</texture>
</variant>
<variant frequency="10" name="h1">
<mesh>props/helmet/celt_helmet_h.pmd</mesh>
<texture>props/helmet/celt_h1.dds</texture>
</variant>
<variant frequency="10" name="i1">
<mesh>props/helmet/celt_helmet_i.pmd</mesh>
<texture>props/helmet/celt_i1.dds</texture>
</variant>
</group>
</actor>
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@@ -18,7 +18,7 @@
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear_a.xml" attachpoint="r_hand"/>