Use date and sequential ID for replay-directorynames, fixes #3255.

Save replays in userdata (screenshots, savegames)  and create one
subdirectory for every release.

This was SVN commit r17761.
This commit is contained in:
elexis
2016-02-15 15:57:23 +00:00
parent ab57951198
commit 5998d13442
5 changed files with 46 additions and 33 deletions
+6 -2
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2015 Wildfire Games.
/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -27,8 +27,11 @@
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Mod.h"
#include "ps/Pyrogenesis.h"
#include "ps/Replay.h"
#include "ps/Util.h"
#include "scriptinterface/ScriptInterface.h"
/**
@@ -38,7 +41,8 @@ const u8 minimumReplayDuration = 3;
OsPath VisualReplay::GetDirectoryName()
{
return OsPath(psLogDir() / L"sim_log");
const Paths paths(g_args);
return OsPath(paths.UserData() / "replays" / engine_version);
}
void VisualReplay::StartVisualReplay(const CStrW& directory)