mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-25 11:53:24 +00:00
# complete revamp of build system in preparation for automated self tests.
* now splits everything up into independent static libraries. * fixed a great deal of incorrect #include statements. all headers must now be specified with their full path relative to source. exception: if file being included and including file are in the same directory, no path needed. use <> when relying on the build system's include path (e.g. for system headers and external libraries, e.g. boost), otherwise "". * temporarily renamed maths/Vector2D to Vector2D_Maths to avoid conflict. these should be merged. * hacked around VC linker stupidness when building static libs; texture codecs must now be registered manually. This was SVN commit r3931.
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
#include "lib/res/file/vfs_optimizer.h" // ArchiveBuilderCancel
|
||||
#include "scripting/ScriptingHost.h"
|
||||
#include "scripting/JSConversions.h"
|
||||
#include "scripting/JSInterface_VFS.h"
|
||||
#include "ps/scripting/JSInterface_VFS.h"
|
||||
|
||||
// shared error handling code
|
||||
#define JS_CHECK_FILE_ERR(err)\
|
||||
|
||||
Reference in New Issue
Block a user