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This will prevent users who have an old NVTT installed on their system from experiencing crashes. Other NVTT issues at runtime should be fixed by clearing the cache. Differential Revision: https://code.wildfiregames.com/D2765 This was SVN commit r23974.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -33,6 +33,18 @@
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#include "nvtt/nvtt.h"
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// We assume NVTT is recent enough to support the alpha flag in the DXT1a format. If users try to use an
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// old version of NVTT, the game will crash when trying to decode dds files generated by NVTT.
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//
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// The support was added upstream in https://github.com/castano/nvidia-texture-tools/commit/782a127071895f538c1ae49925a6e15687e3c966
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// so, in theory, 2.0.7 and newer should be enough, but all 2.0.x releases define NVTT_VERSION as 200, so
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// we can't distinguish them. NVTT_VERSION is 201 in all development versions of the 2.0.x era, so we also
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// have to exclude that value.
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#if !defined NVTT_VERSION || NVTT_VERSION == 200 || NVTT_VERSION == 201
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#error Please use NVTT 2.1.0 or newer. \
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If your system does not provide it, you should use the bundled version by NOT passing --with-system-nvtt to premake.
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#endif
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/**
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* Output handler to collect NVTT's output into a simplistic buffer.
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* WARNING: Used in the worker thread - must be thread-safe.
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