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[Alpha 27] [Maps] Improve Deccan Plateau skirmish map with new terrains, better lighting, etc.
This was SVN commit r27140.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="fern_a">
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<mesh>gaia/eyecandy_fern_lush_a.dae</mesh>
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<textures>
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<texture file="gaia/fern_lush_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="fern_b">
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<mesh>gaia/eyecandy_fern_lush_a.dae</mesh>
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<textures>
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<texture file="gaia/fern_lush_b.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_wind.xml</material>
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</actor>
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