This was SVN commit r6301.

This commit is contained in:
Mythos_Ruler
2008-07-30 23:50:49 +00:00
parent 543117d06f
commit 4c3db85129
39 changed files with 226 additions and 39 deletions
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-phrygian-mask">
<mesh>props/helmet/mace_helmet_a.pmd</mesh>
<texture>props/helmet/mace_a2.dds</texture>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-feathers">
<mesh>props/helmet/mace_helmet_k.dae</mesh>
<texture>props/helmet/mace_a2.dds</texture>
</variant>
<variant frequency="1" name="helmet-phrygian-feathers">
<mesh>props/helmet/mace_helmet_d.pmd</mesh>
<texture>props/helmet/mace_b2.dds</texture>
</variant>
<variant frequency="1" name="helmet-phrygian-crest">
<mesh>props/helmet/mace_helmet_f.pmd</mesh>
<texture>props/helmet/mace_b2.dds</texture>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.pmd</mesh>
<texture>props/helmet/mace_c2.dds</texture>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<texture>props/helmet/mace_c2.dds</texture>
</variant>
<variant frequency="1" name="helmet-thracian-crest-feathers">
<mesh>props/helmet/helmet_thracian_5.dae</mesh>
<texture>props/helmet/mace_c2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_sb1.pmd</mesh>
<texture>structural/pers_struct_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -10,7 +10,7 @@
<Civ>Hellenes</Civ>
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences.</History>
<Tooltip>Trains Heroes and builds Siege Engines.</Tooltip>
</Id>
</Traits>
@@ -21,10 +21,6 @@
<Create>
<List>
<Train>
<Super_Cavalry_Mace/>
<Super_Infantry_Mace/>
<Super_Ranged_Polis/>
<Super_Infantry_Polis/>
<Hero_Alexander/>
<Hero_Demetrius/>
<Hero_Philip/>
@@ -10,6 +10,7 @@
<Civ>Hellenes</Civ>
<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>
<Tooltip>Train Super Units and researches Osthimos technology.</Tooltip>
</Id>
<Footprint>
@@ -19,7 +20,20 @@
</Footprint>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Super_Cavalry_Mace/>
<Super_Infantry_Mace/>
<Super_Ranged_Polis/>
<Super_Infantry_Polis/>
</Train>
<Research>
</Research>
</List>
</Create>
</Actions>
<Actor>structures/hellenes/special_gym.xml</Actor>
</Entity>
@@ -15,7 +15,7 @@
</Id>
<Footprint>
<Radius>24.0</Radius>
<Radius>26.0</Radius>
<Height>8.0</Height>
</Footprint>
@@ -15,7 +15,7 @@
</Id>
<Footprint>
<Radius>9.0</Radius>
<Radius>10.0</Radius>
<Height>8.0</Height>
</Footprint>
@@ -7,6 +7,8 @@
<Icon_Cell>15</Icon_Cell>
<Classes>Spear</Classes>
<Rollover>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</Rollover>
<Tooltip>Bonused vs. Infantry Swordsmen and Infantry Javelinists.
</Tooltip>
</Id>
<Creation>
<Resource>
@@ -7,6 +7,8 @@
<Icon_Cell>18</Icon_Cell>
<Classes>Sword</Classes>
<Rollover>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</Rollover>
<Tooltip>Bonused vs. Support Units and Infantry Archers.
</Tooltip>
</Id>
<Creation>
<Resource>
@@ -11,7 +11,8 @@
<Classes>Bow</Classes>
<Rollover>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</Rollover>
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.
</Tooltip>
</Id>
<Creation>
@@ -7,6 +7,8 @@
<Icon_Cell>6</Icon_Cell>
<Classes>Javelin</Classes>
<Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
<Tooltip>Bonused vs. Infantry Archer and Cavalry Swordsman.
</Tooltip>
</Id>
<Creation>
<Resource>
@@ -7,6 +7,8 @@
<Icon_Cell>3</Icon_Cell>
<Classes>Spear, InfantrySpearman</Classes>
<Rollover>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</Rollover>
<Tooltip>Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.
</Tooltip>
</Id>
<Creation>
<Resource>
@@ -11,7 +11,8 @@
<Classes>Sword</Classes>
<Rollover>Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.</Rollover>
<Tooltip>Bonused vs. Infantry Spearman and Infantry Javelinist.
</Tooltip>
</Id>
<Creation>
@@ -11,7 +11,8 @@
<Classes>Bow</Classes>
<Rollover>They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</Rollover>
<Tooltip>Bonused vs. Infantry Swordsmen and Cavalry Spearmen.
</Tooltip>
</Id>
<Creation>
@@ -7,6 +7,8 @@
<Icon_Cell>21</Icon_Cell>
<Classes>Javelin</Classes>
<Rollover>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</Rollover>
<Tooltip>Bonused vs. Infantry Spearmen and Cavalry Archers.
</Tooltip>
</Id>
<Creation>
<Time>20</Time>
@@ -14,7 +14,8 @@
<Classes>Sling</Classes>
<Rollover>They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures.</Rollover>
<Tooltip>General Bonus vs. Infantry.
</Tooltip>
</Id>
<Creation>
@@ -4,15 +4,14 @@
Parent="template_unit_mechanical_siege"
>
<Traits>
<Id>
<Generic>Siege Ballista</Generic>
<Icon_Cell>37</Icon_Cell>
<Classes>Ranged</Classes>
<Tooltip>Bonused vs. Infantry and Cavalry units.
</Tooltip>
</Id>
<Creation>
@@ -10,7 +10,8 @@
<Icon_Cell>35</Icon_Cell>
<Classes>Ranged</Classes>
<Tooltip>Bonused vs. Structures and Massed Infantry.
</Tooltip>
</Id>
<Creation>
<Resource>
@@ -35,9 +35,9 @@
</Ranged>
</Attack>
<Move>
<Speed>7.0</Speed>
<Speed>10.0</Speed>
<Run>
<Speed>16.0</Speed>
<Speed>18.0</Speed>
</Run>
</Move>
</Actions>
@@ -19,6 +19,18 @@
</Promotion>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
</Actions>
<Actor>units/hellenes/infantry_archer_a.xml</Actor>
@@ -11,7 +11,6 @@
<Civ>Hellenes</Civ>
<History>Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor.</History>
</Id>
<Promotion>
<Entity>hele_infantry_archer_a</Entity>
@@ -29,6 +28,16 @@
</Armour>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
<Attack>
<Ranged>
<Hack>0.0</Hack>
@@ -11,6 +11,18 @@
</id>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
</Actions>
<Actor>units/hellenes/infantry_archer_e.xml</Actor>
@@ -17,6 +17,18 @@
</Promotion>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
</Actions>
<Actor>units/hellenes/infantry_javelinist_a.xml</Actor>
</Entity>
@@ -12,7 +12,6 @@
<Civ>Hellenes</Civ>
<History>Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Greeks, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed for survival.</History>
</Id>
<Promotion>
<Entity>hele_infantry_javelinist_a</Entity>
@@ -33,6 +32,16 @@
</Armour>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
<Attack>
<Ranged>
<Hack>0.0</Hack>
@@ -11,6 +11,18 @@
</Id>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
</Actions>
<Actor>units/hellenes/infantry_javelinist_e.xml</Actor>
</Entity>
@@ -3,26 +3,26 @@
<Entity Parent="hele_infantry_spearman_b">
<Traits>
<Id>
<Icon_Cell>4</Icon_Cell>
</Id>
<Promotion>
<Entity>hele_infantry_spearman_e</Entity>
</Promotion>
</Traits>
</Traits>
<Actions>
</Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
</Actions>
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>
@@ -33,6 +33,16 @@
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
<Attack>
<Melee>
<Hack>17.0</Hack>
@@ -3,17 +3,23 @@
<Entity Parent="hele_infantry_spearman_a">
<Traits>
<Id>
<Icon_Cell>5</Icon_Cell>
</Id>
</Traits>
<Actions>
</Actions>
<Create>
<List>
<StructCiv>
<Theatron />
</StructCiv>
<StructMil>
<Gymnasion />
</StructMil>
</List>
</Create>
</Actions>
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>
@@ -44,9 +44,9 @@
</Ranged>
</Attack>
<Move>
<Speed>9.0</Speed>
<Speed>10.0</Speed>
<Run>
<Speed>20.0</Speed>
<Speed>18.0</Speed>
</Run>
</Move>
</Actions>