#Roads. ;)

This was SVN commit r6814.
This commit is contained in:
Mythos_Ruler
2009-04-11 04:28:35 +00:00
parent eb9dbd8de3
commit 435e39b040
10 changed files with 57 additions and 0 deletions
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="road_temperate_long">
<mesh>props/special/road_long.dae</mesh>
<texture>props/road_temperate_straight_long.dds</texture>
</variant>
<variant frequency="1" name="road_temperate_short">
<mesh>props/special/road_short.dae</mesh>
<texture>props/road_temperate_straight_short.dds</texture>
</variant>
<variant frequency="1" name="road_temperate_intersect_X">
<mesh>props/special/road_intersect.dae</mesh>
<texture>props/road_temperate_intersect_X.dds</texture>
</variant>
<variant frequency="1" name="road_temperate_intersect_T">
<mesh>props/special/road_intersect.dae</mesh>
<texture>props/road_temperate_intersect_T.dds</texture>
</variant>
<variant frequency="1" name="road_temperate_corner">
<mesh>props/special/road_intersect.dae</mesh>
<texture>props/road_temperate_corner.dds</texture>
</variant>
<variant frequency="1" name="road_temperate_curve_small">
<mesh>props/special/road_intersect.dae</mesh>
<texture>props/road_temperate_curve_small.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>