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New less broken walls for the gauls, move the gaul walls to the gaul repository, the gaul gate will be moved when it's replaced/improved.
Thread: https://wildfiregames.com/forum/index.php?/topic/17326-your-screenshots/page/19/ https://wildfiregames.com/forum/index.php?/topic/19465-suggestions-for-the-gauls/page/4/ This was SVN commit r22309.
This commit is contained in:
+7
-7
@@ -2,14 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt wall short">
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<mesh>structural/celt_wall_short.dae</mesh>
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<variant frequency="1" name="Base">
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<mesh>structural/gaul_wall_long.dae</mesh>
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<textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_wall_short.png" name="aoTex"/>
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</textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wall_long.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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+8
-8
@@ -2,14 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt wall medium">
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<mesh>structural/celt_wall_medium.dae</mesh>
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<variant frequency="1" name="Base">
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<mesh>structural/gaul_wall_medium.dae</mesh>
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<textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_wall_medium.png" name="aoTex"/>
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</textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wall_medium.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -22,5 +22,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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+7
-7
@@ -2,14 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt wall long">
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<mesh>structural/celt_wall_long.dae</mesh>
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<variant frequency="1" name="Base">
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<mesh>structural/gaul_wall_short.dae</mesh>
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<textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_wall_long.png" name="aoTex"/>
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</textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wall_short.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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+7
-7
@@ -2,19 +2,19 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_wall_tower.dae</mesh>
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<variant frequency="1" name="Base">
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<mesh>structural/gaul_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/persians/wall_tower.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_wall_tower.png" name="aoTex"/>
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</textures>
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<texture file="structural/celt_murus.png" name="baseTex"/>
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<texture file="structural/celt_murus_norm.png" name="normTex"/>
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<texture file="structural/celt_murus_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wall_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -32,7 +32,7 @@
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<Static width="37.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/wall_long.xml</Actor>
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<Actor>structures/gauls/wall_long.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>37.0</Length>
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@@ -26,7 +26,7 @@
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<Static width="25.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/wall_medium.xml</Actor>
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<Actor>structures/gauls/wall_medium.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>25.0</Length>
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@@ -13,7 +13,7 @@
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<Static width="13.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/wall_short.xml</Actor>
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<Actor>structures/gauls/wall_short.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>13.0</Length>
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@@ -16,7 +16,7 @@
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</Obstruction>
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<RallyPoint disable=""/>
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<VisualActor>
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<Actor>structures/celts/wall_tower.xml</Actor>
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<Actor>structures/gauls/wall_tower.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>9.0</Length>
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