New less broken walls for the gauls, move the gaul walls to the gaul repository, the gaul gate will be moved when it's replaced/improved.

Thread:
https://wildfiregames.com/forum/index.php?/topic/17326-your-screenshots/page/19/
https://wildfiregames.com/forum/index.php?/topic/19465-suggestions-for-the-gauls/page/4/

This was SVN commit r22309.
This commit is contained in:
Stan
2019-05-27 22:01:25 +00:00
parent 804d36fca3
commit 42591587a8
24 changed files with 57 additions and 57 deletions
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt wall short">
<mesh>structural/celt_wall_short.dae</mesh>
<variant frequency="1" name="Base">
<mesh>structural/gaul_wall_long.dae</mesh>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/celt_wall_short.png" name="aoTex"/>
</textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wall_long.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt wall medium">
<mesh>structural/celt_wall_medium.dae</mesh>
<variant frequency="1" name="Base">
<mesh>structural/gaul_wall_medium.dae</mesh>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/celt_wall_medium.png" name="aoTex"/>
</textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wall_medium.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@@ -22,5 +22,5 @@
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt wall long">
<mesh>structural/celt_wall_long.dae</mesh>
<variant frequency="1" name="Base">
<mesh>structural/gaul_wall_short.dae</mesh>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/celt_wall_long.png" name="aoTex"/>
</textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wall_short.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@@ -2,19 +2,19 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_wall_tower.dae</mesh>
<variant frequency="1" name="Base">
<mesh>structural/gaul_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/persians/wall_tower.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/celt_wall_tower.png" name="aoTex"/>
</textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wall_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@@ -32,7 +32,7 @@
<Static width="37.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_long.xml</Actor>
<Actor>structures/gauls/wall_long.xml</Actor>
</VisualActor>
<WallPiece>
<Length>37.0</Length>
@@ -26,7 +26,7 @@
<Static width="25.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_medium.xml</Actor>
<Actor>structures/gauls/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>25.0</Length>
@@ -13,7 +13,7 @@
<Static width="13.0" depth="7.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/wall_short.xml</Actor>
<Actor>structures/gauls/wall_short.xml</Actor>
</VisualActor>
<WallPiece>
<Length>13.0</Length>
@@ -16,7 +16,7 @@
</Obstruction>
<RallyPoint disable=""/>
<VisualActor>
<Actor>structures/celts/wall_tower.xml</Actor>
<Actor>structures/gauls/wall_tower.xml</Actor>
</VisualActor>
<WallPiece>
<Length>9.0</Length>