[Art] Fixes an oversight in the variant files

Patch by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5149
This was SVN commit r27916.
This commit is contained in:
wowgetoffyourcellphone
2023-11-06 04:40:23 +00:00
parent 97412464ca
commit 41cf14be2c
51 changed files with 262 additions and 235 deletions
@@ -8,9 +8,9 @@
<props>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,12 +6,12 @@
<animation file="biped/gatherer/walk_hoe.dae" name="Run" speed="20"/>
</animations>
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
<prop attachpoint="back"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/weapons/dagger.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,11 +6,11 @@
<animation file="biped/citizen/walk_relax_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="" attachpoint="ammo"/>
<prop actor="" attachpoint="shield_arm"/>
<prop actor="" attachpoint="weapon_bow"/>
<prop actor="" attachpoint="shield_arm"/>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="ammo"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -5,6 +5,6 @@
</animations>
<props>
<prop actor="props/units/weapons/sword/han_duan_ma_jian_01.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
</props>
</variant>
@@ -1,13 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Build">
<animations>
<animation event="0.5" file="biped/citizen/build.dae" name="Build" speed="100"/>
</animations>
<props>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Build">
<animations>
<animation event="0.5" file="biped/citizen/build.dae" name="Build" speed="100"/>
</animations>
<props>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -1,13 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Build_farm">
<animations>
<animation event="0.5" file="biped/citizen/build.dae" name="Build_farm" speed="100"/>
</animations>
<props>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Build_farm">
<animations>
<animation event="0.5" file="biped/citizen/build.dae" name="Build_farm" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
</props>
</variant>
@@ -1,16 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_food">
<animations>
<animation file="biped/gatherer/idle_carry_grain_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_grain_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_grain_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_food">
<animations>
<animation file="biped/gatherer/idle_carry_grain_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_grain_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_grain_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,16 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_meat">
<animations>
<animation file="biped/gatherer/idle_carry_meat_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_meat_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_meat_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_meat">
<animations>
<animation file="biped/gatherer/idle_carry_meat_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_meat_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_meat_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,16 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_metal">
<animations>
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_metal">
<animations>
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,16 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_stone">
<animations>
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_stone">
<animations>
<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,16 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_wood">
<animations>
<animation file="biped/gatherer/idle_carry_wood_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_wood_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_wood_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_wood">
<animations>
<animation file="biped/gatherer/idle_carry_wood_m.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/carry_wood_m.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/carry_wood_m.dae" name="Run" speed="20"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_fruit">
<animations>
<animation file="biped/gatherer/gather_fruit_m.dae" name="gather_fruit" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_fruit">
<animations>
<animation file="biped/gatherer/gather_fruit_m.dae" name="gather_fruit" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_grain">
<animations>
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_grain">
<animations>
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_meat">
<animations>
<animation file="biped/gatherer/gather_meat.dae" name="gather_meat" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_meat">
<animations>
<animation file="biped/gatherer/gather_meat.dae" name="gather_meat" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ore">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ore">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -6,11 +6,11 @@
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise3" speed="50"/>
</animations>
<props>
<prop attachpoint="shield"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_rock">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_rock">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ruins">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ruins" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_ruins">
<animations>
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ruins" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,14 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_tree">
<animations>
<animation event="0.25" file="biped/gatherer/gather_wood.dae" name="gather_tree" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_tree">
<animations>
<animation event="0.25" file="biped/gatherer/gather_wood.dae" name="gather_tree" speed="120"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -9,9 +9,9 @@
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shuttle_meat_male_L.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,9 +8,9 @@
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,5 +6,6 @@
<props>
<prop attachpoint="weapon_L"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,5 +6,6 @@
<props>
<prop attachpoint="weapon_L"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -9,5 +9,6 @@
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,5 +8,6 @@
<props>
<prop actor="props/units/shuttle_meat_female.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,5 +8,6 @@
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,5 +8,6 @@
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -8,5 +8,6 @@
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -7,5 +7,6 @@
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,5 +6,6 @@
<props>
<prop attachpoint="weapon_L"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -7,5 +7,6 @@
<prop actor="props/units/tools/basket_berries.xml" attachpoint="root"/>
<prop actor="props/units/weapons/dagger.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,5 +6,6 @@
<props>
<prop attachpoint="weapon_L"/>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,5 +6,6 @@
<props>
<prop attachpoint="weapon_L"/>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,5 +6,6 @@
<props>
<prop attachpoint="weapon_L"/>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,9 +6,9 @@
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="helmet"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -7,9 +7,9 @@
<prop actor="props/units/tools/basket_berries.xml" attachpoint="root"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -7,9 +7,9 @@
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
<prop attachpoint="back"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,9 +6,9 @@
<props>
<prop actor="props/units/weapons/dagger.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,9 +6,9 @@
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,11 +6,11 @@
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise3" speed="50"/>
</animations>
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="" attachpoint="ammo"/>
<prop actor="" attachpoint="shield_arm"/>
<prop actor="" attachpoint="weapon_bow"/>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="shield_arm"/>
<prop actor="" attachpoint="ammo"/>
</props>
</variant>
@@ -6,9 +6,9 @@
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,9 +6,9 @@
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>
@@ -6,9 +6,9 @@
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_L"/>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_bow"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>