mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
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[Art] Fixes an oversight in the variant files
Patch by: @wowgetoffyourcellphone Differential revision: https://code.wildfiregames.com/D5149 This was SVN commit r27916.
This commit is contained in:
@@ -8,9 +8,9 @@
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<props>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -6,12 +6,12 @@
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<animation file="biped/gatherer/walk_hoe.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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<prop attachpoint="back"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -8,9 +8,9 @@
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<props>
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<prop actor="props/units/weapons/dagger.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -8,9 +8,9 @@
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -6,11 +6,11 @@
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<animation file="biped/citizen/walk_relax_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="weapon_R"/>
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<prop actor="" attachpoint="weapon_L"/>
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<prop actor="" attachpoint="ammo"/>
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<prop actor="" attachpoint="shield_arm"/>
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<prop actor="" attachpoint="weapon_bow"/>
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<prop actor="" attachpoint="shield_arm"/>
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<prop actor="" attachpoint="shield"/>
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<prop actor="" attachpoint="ammo"/>
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</props>
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</variant>
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@@ -8,9 +8,9 @@
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -8,9 +8,9 @@
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -8,9 +8,9 @@
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -5,6 +5,6 @@
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</animations>
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<props>
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<prop actor="props/units/weapons/sword/han_duan_ma_jian_01.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a_e.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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@@ -1,13 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Build">
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<animations>
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<animation event="0.5" file="biped/citizen/build.dae" name="Build" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Build">
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<animations>
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<animation event="0.5" file="biped/citizen/build.dae" name="Build" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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@@ -1,13 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Build_farm">
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<animations>
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<animation event="0.5" file="biped/citizen/build.dae" name="Build_farm" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Build_farm">
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<animations>
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<animation event="0.5" file="biped/citizen/build.dae" name="Build_farm" speed="100"/>
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</animations>
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<props>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_food">
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<animations>
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<animation file="biped/gatherer/idle_carry_grain_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_grain_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_grain_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_food">
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<animations>
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<animation file="biped/gatherer/idle_carry_grain_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_grain_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_grain_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_meat">
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<animations>
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<animation file="biped/gatherer/idle_carry_meat_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_meat_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_meat_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_meat">
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<animations>
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<animation file="biped/gatherer/idle_carry_meat_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_meat_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_meat_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_metal">
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<animations>
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<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_metal">
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<animations>
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<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="weapon_bow"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_stone">
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<animations>
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<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_stone">
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<animations>
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<animation file="biped/gatherer/idle_carry_ore_m.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/carry_ore_m.dae" name="Run" speed="20"/>
|
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
|
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<prop attachpoint="weapon_L"/>
|
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<prop attachpoint="weapon_bow"/>
|
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<prop attachpoint="shield"/>
|
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<prop attachpoint="shield_arm"/>
|
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<prop attachpoint="helmet"/>
|
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_wood">
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<animations>
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<animation file="biped/gatherer/idle_carry_wood_m.dae" name="Idle" speed="20"/>
|
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<animation file="biped/gatherer/carry_wood_m.dae" name="Walk" speed="20"/>
|
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<animation file="biped/gatherer/carry_wood_m.dae" name="Run" speed="20"/>
|
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</animations>
|
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<props>
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<prop attachpoint="weapon_R"/>
|
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<prop attachpoint="weapon_L"/>
|
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<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
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<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
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</props>
|
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</variant>
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="carry_wood">
|
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<animations>
|
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<animation file="biped/gatherer/idle_carry_wood_m.dae" name="Idle" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_wood_m.dae" name="Walk" speed="20"/>
|
||||
<animation file="biped/gatherer/carry_wood_m.dae" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
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</props>
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</variant>
|
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|
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@@ -1,14 +1,15 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="gather_fruit">
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<animations>
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||||
<animation file="biped/gatherer/gather_fruit_m.dae" name="gather_fruit" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
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</variant>
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<variant name="gather_fruit">
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||||
<animations>
|
||||
<animation file="biped/gatherer/gather_fruit_m.dae" name="gather_fruit" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_grain">
|
||||
<animations>
|
||||
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_grain">
|
||||
<animations>
|
||||
<animation file="biped/gatherer/farming.dae" name="gather_grain" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_meat">
|
||||
<animations>
|
||||
<animation file="biped/gatherer/gather_meat.dae" name="gather_meat" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_meat">
|
||||
<animations>
|
||||
<animation file="biped/gatherer/gather_meat.dae" name="gather_meat" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ore">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ore">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ore" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise3" speed="50"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_rock">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_rock">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_rock" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ruins">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ruins" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_ruins">
|
||||
<animations>
|
||||
<animation event="0.4" file="biped/gatherer/gather_mine.dae" name="gather_ruins" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_tree">
|
||||
<animations>
|
||||
<animation event="0.25" file="biped/gatherer/gather_wood.dae" name="gather_tree" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="gather_tree">
|
||||
<animations>
|
||||
<animation event="0.25" file="biped/gatherer/gather_wood.dae" name="gather_tree" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shuttle_meat_male_L.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -9,5 +9,6 @@
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,5 +8,6 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat_female.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,5 +8,6 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,5 +8,6 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -8,5 +8,6 @@
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -7,5 +7,6 @@
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -7,5 +7,6 @@
|
||||
<prop actor="props/units/tools/basket_berries.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/dagger.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<props>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
<prop actor="props/units/tools/basket_berries.xml" attachpoint="root"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="back"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/weapons/dagger.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
<animation file="biped/citizen/pray.dae" name="gather_praise" id="praise3" speed="50"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="" attachpoint="weapon_L"/>
|
||||
<prop actor="" attachpoint="ammo"/>
|
||||
<prop actor="" attachpoint="shield_arm"/>
|
||||
<prop actor="" attachpoint="weapon_bow"/>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="shield_arm"/>
|
||||
<prop actor="" attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="weapon_L"/>
|
||||
<prop attachpoint="weapon_R"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="shield_arm"/>
|
||||
<prop attachpoint="ammo"/>
|
||||
<prop attachpoint="weapon_bow"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
Reference in New Issue
Block a user