mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-05 02:03:58 +00:00
A bunch of minor art updates and new statues by Nifa.
This commit is contained in:
committed by
wowgetoffyourcellphone
parent
accecc5894
commit
3ff2a4ea59
+5
-2
@@ -2,12 +2,15 @@
|
||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="fallen columns d">
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||||
<variant frequency="3" name="fallen columns d">
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||||
<mesh>props/column_fallen_d.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="fallen columns e">
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||||
<variant frequency="2" name="fallen columns e">
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||||
<mesh>props/column_fallen_e.dae</mesh>
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||||
</variant>
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||||
<variant frequency="2" name="fallen columns f">
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<mesh>props/column_fallen_f.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="texture">
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@@ -0,0 +1,28 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="Base">
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||||
<textures>
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||||
<texture file="structural/rome_struct.png" name="baseTex"/>
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||||
<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="column_roman_a">
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<mesh>props/column_roman_a.dae</mesh>
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||||
</variant>
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<variant frequency="1" name="column_roman_b">
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<mesh>props/column_roman_b.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="column_roman_c">
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||||
<mesh>props/column_roman_c.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="column_roman_d">
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<mesh>props/column_roman_d.dae</mesh>
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</variant>
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</group>
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||||
<material>no_trans_norm_spec.xml</material>
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</actor>
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+25
-6
@@ -2,16 +2,35 @@
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<actor version="1">
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<castshadow/>
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||||
<group>
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<variant name="unfinished abandoned Greek temple">
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<variant frequency="1" name="Base">
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<textures>
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||||
<texture file="props/hele_tile_c.dds" name="baseTex"/>
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<texture file="props/hele_tile_c_norm.png" name="normTex"/>
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<texture file="props/hele_tile_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="unfinished abandoned Greek temple">
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<mesh>props/temple_unfinished.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/greek_temple_unfinished_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/platforms/stone_20x32.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="unfinished abandoned Greek temple 2">
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<mesh>props/temple_unfinished_02.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/greek_temple_unfinished_columns_02.xml" attachpoint="root"/>
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<prop actor="props/structures/platforms/stone_20x32.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="unfinished abandoned Greek temple 3">
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<mesh>props/temple_unfinished_03.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/greek_temple_unfinished_columns_03.xml" attachpoint="root"/>
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<prop actor="props/structures/platforms/stone_20x32.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/hele_tile_c.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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+3
-3
@@ -2,12 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="columns">
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<variant name="temple_unfinished_columns_01">
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<mesh>props/temple_unfinished_columns.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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+15
@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_unfinished_columns_02">
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<mesh>props/temple_unfinished_columns_02.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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+15
@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_unfinished_columns_03">
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<mesh>props/temple_unfinished_columns_03.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/rome_rostrum.dae</mesh>
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<textures>
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_discobolus.dae</mesh>
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<textures>
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<texture file="props/statue_discobolus_diffuse.png" name="baseTex"/>
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<texture file="props/statue_discobolus_spec.png" name="specTex"/>
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<texture file="props/statue_discobolus_norm.png" name="normTex"/>
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<texture file="props/ao/statue_discobolus.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_ao_norm_spec.xml</material>
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</actor>
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+16
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_discobolus_cover.dae</mesh>
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<textures>
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<texture file="props/statue_discobolus_diffuse.png" name="baseTex"/>
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<texture file="props/statue_discobolus_spec.png" name="specTex"/>
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<texture file="props/statue_discobolus_norm.png" name="normTex"/>
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<texture file="props/ao/statue_discobolus.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_ao_norm_spec.xml</material>
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</actor>
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+19
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_discobolus.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/statue_discobolus_cover.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/statue_discobolus_diffuse.png" name="baseTex"/>
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<texture file="props/statue_discobolus_spec.png" name="specTex"/>
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<texture file="props/statue_discobolus_norm.png" name="normTex"/>
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<texture file="props/ao/statue_discobolus.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_ao_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_poseidon.dae</mesh>
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<textures>
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<texture file="props/statue_poseidon_diffuse.png" name="baseTex"/>
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<texture file="props/statue_poseidon_spec.png" name="specTex"/>
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<texture file="props/statue_poseidon_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/statue_poseidon_cover.dae</mesh>
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<textures>
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<texture file="props/statue_poseidon_diffuse.png" name="baseTex"/>
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<texture file="props/statue_poseidon_spec.png" name="specTex"/>
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<texture file="props/statue_poseidon_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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+18
@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant>
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<mesh>props/statue_poseidon.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/statue_poseidon_cover.xml" attachpoint="root"/>
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</props>
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||||
<textures>
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||||
<texture file="props/statue_poseidon_diffuse.png" name="baseTex"/>
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||||
<texture file="props/statue_poseidon_spec.png" name="specTex"/>
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||||
<texture file="props/statue_poseidon_norm.png" name="normTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_norm_spec.xml</material>
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||||
</actor>
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||||
+27
@@ -0,0 +1,27 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="construction_crane_large">
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||||
<mesh>props/construction_crane_large.dae</mesh>
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<textures>
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||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
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||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/rome_storehouse.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_small.xml">
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||||
<props>
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||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
+27
@@ -0,0 +1,27 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="construction_crane_small">
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||||
<mesh>props/construction_crane_small.dae</mesh>
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||||
<textures>
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||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
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||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/rome_storehouse.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant name="alive" frequency="1"/>
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||||
<variant file="structures/destruction_small.xml">
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||||
<props>
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||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
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||||
@@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant>
|
||||
<mesh>props/structural/platform_14x28.dae</mesh>
|
||||
<textures>
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||||
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/rock_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/rock_wall_spec.png" name="specTex"/>
|
||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
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||||
@@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_20x32.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/rock_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/rock_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_24x36.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/rock_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/rock_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_36x36.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/rock_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/rock_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/rock_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_14x28.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/stone_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/stone_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_20x32.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/stone_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/stone_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_24x36.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/stone_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/stone_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/structural/platform_36x36.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/stone_wall_diff.png" name="baseTex"/>
|
||||
<texture file="structural/stone_wall_norm.png" name="normTex"/>
|
||||
<texture file="structural/stone_wall_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Statue Poseidon">
|
||||
<mesh>props/statue_aphrodite_huge_pedastal.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/special/eyecandy/statue_discobolus.xml" attachpoint="statue"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant file="structures/destruction_small.xml"/>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Statue Poseidon">
|
||||
<mesh>props/statue_aphrodite_huge_pedastal.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/special/eyecandy/statue_poseidon.xml" attachpoint="statue"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant file="structures/destruction_small.xml"/>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
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@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_ruins">
|
||||
<Footprint>
|
||||
<Circle radius="4.0"/>
|
||||
<Height>20.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<SpecificName>Discobolus</SpecificName>
|
||||
<Icon>gaia/geology_metal.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
<ResourceSupply>
|
||||
<Max>400</Max>
|
||||
<Type>metal.ruins</Type>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/statue_discobolus_covered.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -16,11 +16,6 @@
|
||||
<Max>800</Max>
|
||||
<Type>metal.ruins</Type>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/statue_isis.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_ruins">
|
||||
<Footprint>
|
||||
<Circle radius="4.0"/>
|
||||
<Height>20.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<SpecificName>Poseidon</SpecificName>
|
||||
<Icon>gaia/geology_metal.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
<ResourceSupply>
|
||||
<Max>400</Max>
|
||||
<Type>metal.ruins</Type>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/statue_poseidon_covered.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_ruins">
|
||||
<Footprint replace="">
|
||||
<Square width="36.0" depth="18.0"/>
|
||||
<Height>10</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<SpecificName>Roman Rostrum</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="34.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<ResourceSupply>
|
||||
<Max>500</Max>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
<Actor>props/special/eyecandy/roman_rostrum.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_ruins">
|
||||
<Footprint>
|
||||
<Circle radius="3.0"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<SpecificName>Roman Column</SpecificName>
|
||||
</Identity>
|
||||
<ResourceSupply>
|
||||
<Max>400</Max>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/column_roman.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -14,11 +14,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>300</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/statues_ptol.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -14,11 +14,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>300</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/statues_kush.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
-5
@@ -17,11 +17,6 @@
|
||||
<Max>200</Max>
|
||||
<Type>stone.ruins</Type>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>props/structures/kushites/statue_bird.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
-5
@@ -17,11 +17,6 @@
|
||||
<Max>200</Max>
|
||||
<Type>stone.ruins</Type>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>props/structures/kushites/statue_pedestal_rectangular_lion.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
-5
@@ -17,11 +17,6 @@
|
||||
<Max>200</Max>
|
||||
<Type>stone.ruins</Type>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>props/structures/kushites/statue_pedestal_rectangular.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
-5
@@ -13,11 +13,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>500</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/lamassu_ruin.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -13,11 +13,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>300</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>props/special/eyecandy/statues_roman.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
-5
@@ -16,11 +16,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>500</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/fndn_farmstead.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -16,11 +16,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>500</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/fndn_house.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -16,11 +16,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>300</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/fndn_wooden_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -16,11 +16,6 @@
|
||||
<ResourceSupply>
|
||||
<Max>500</Max>
|
||||
</ResourceSupply>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_universal.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/fndn_defense_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@
|
||||
<Static width="17.5" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ResourceSupply>
|
||||
<Max>2000</Max>
|
||||
<Max>1000</Max>
|
||||
<MaxGatherers>30</MaxGatherers>
|
||||
</ResourceSupply>
|
||||
<StatusBars>
|
||||
|
||||
Reference in New Issue
Block a user