This was SVN commit r6176.

This commit is contained in:
Mythos_Ruler
2008-07-02 22:05:16 +00:00
parent 3757518759
commit 3f9d1e6252
16 changed files with 83 additions and 10 deletions
@@ -6,14 +6,14 @@
<group>
<variant>
<animations>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="10"/>
<animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
</animations>
<mesh>structural/celt_char_b.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca_chariot_h1.xml" attachpoint="horseright"/>
<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
</props>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<texture>skeletal/horse_celt_boudicca_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<texture>skeletal/horse_celt_boudicca_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="base">
<animations>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="10"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="10"/>
<animation file="mechanical/chariot_idle.dae" name="idle" speed="10"/>
</animations>
<mesh>structural/celt_char_a.dae</mesh>
@@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="9"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="22"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>