TriggerHelper SetUnitStance helper function for a very frequent triggerscript order.

This was SVN commit r21458.
This commit is contained in:
elexis
2018-03-07 12:36:45 +00:00
parent 2a1929d378
commit 3f7ea11059
3 changed files with 17 additions and 8 deletions
@@ -224,7 +224,7 @@ Trigger.prototype.SpawnInitialCCDefenders = function(gaiaEnts)
for (let ccDefender of ccDefenders)
for (let ent of TriggerHelper.SpawnUnits(gaiaEnt, pickRandom(ccDefender.templates), ccDefender.count, gaulPlayer))
Engine.QueryInterface(ent, IID_UnitAI).SwitchToStance("defensive");
TriggerHelper.SetUnitStance(ent, "defensive");
}
};
@@ -281,9 +281,7 @@ Trigger.prototype.StartCelticRitual = function(gaiaEnts)
if (randBool(ritualProbability))
this.ritualEnts.add(ent);
let cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI);
if (cmpUnitAI)
cmpUnitAI.SwitchToStance("defensive");
TriggerHelper.SetUnitStance(ent, "defensive");
}
this.DoRepeatedly(5 * 1000, "UpdateCelticRitual", {});
@@ -10,7 +10,7 @@ Trigger.prototype.InitElephantine_DefenderStance = function()
{
let cmpIdentity = Engine.QueryInterface(ent, IID_Identity);
if (cmpIdentity && cmpIdentity.HasClass("Soldier"))
Engine.QueryInterface(ent, IID_UnitAI).SwitchToStance("defensive");
TriggerHelper.SetUnitStance(ent, "defensive");
}
};
@@ -21,6 +21,13 @@ TriggerHelper.GetOwner = function(ent)
return -1;
};
TriggerHelper.SetUnitStance = function(ent, stance)
{
let cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI);
if (cmpUnitAI)
cmpUnitAI.SwitchToStance(stance);
};
/**
* Can be used to "force" a building/unit to spawn a group of entities.
*
@@ -91,8 +98,8 @@ TriggerHelper.SpawnUnits = function(source, template, count, owner)
TriggerHelper.SpawnGarrisonedUnits = function(entity, template, count, owner)
{
let entities = [];
let cmpGarrisonHolder = Engine.QueryInterface(entity, IID_GarrisonHolder);
let cmpGarrisonHolder = Engine.QueryInterface(entity, IID_GarrisonHolder);
if (!cmpGarrisonHolder)
{
error("tried to create garrisoned entities inside a non-garrisonholder");
@@ -105,13 +112,17 @@ TriggerHelper.SpawnGarrisonedUnits = function(entity, template, count, owner)
for (let i = 0; i < count; ++i)
{
let ent = Engine.AddEntity(template);
let cmpOwnership = Engine.QueryInterface(ent, IID_Ownership);
if (cmpOwnership)
cmpOwnership.SetOwner(owner);
if (cmpGarrisonHolder.PerformGarrison(ent))
{
if (Engine.QueryInterface(ent, IID_UnitAI))
Engine.QueryInterface(ent, IID_UnitAI).Autogarrison(entity);
let cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI);
if (cmpUnitAI)
cmpUnitAI.Autogarrison(entity);
entities.push(ent);
}
else