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Adds rotation to starting camera (currently unused)
This was SVN commit r9623.
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@@ -53,9 +53,14 @@ public:
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return m_Script.Call<CColor>("GetColour");
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}
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virtual CFixedVector3D GetStartingCamera()
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virtual CFixedVector3D GetStartingCameraPos()
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{
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return m_Script.Call<CFixedVector3D>("GetStartingCamera");
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return m_Script.Call<CFixedVector3D>("GetStartingCameraPos");
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}
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virtual CFixedVector3D GetStartingCameraRot()
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{
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return m_Script.Call<CFixedVector3D>("GetStartingCameraRot");
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}
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virtual bool HasStartingCamera()
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