New Briton Blacksmith.

Make all the props in the blacksmith buildings separate
Add three tools, one hammer, two tongs
Use the new briton shields on the blacksmith
Use the new helmets on the blacksmith
Add new crates, and gives it a bit more geometry.
Update the anvil eyecandy prop

This was SVN commit r22290.
This commit is contained in:
Stan
2019-05-19 17:50:29 +00:00
parent 3cc010d44e
commit 3aace01be7
37 changed files with 337 additions and 167 deletions
@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_anvil.dae</mesh>
<props/>
<textures><texture file="props/wrld_anvil.dds" name="baseTex"/></textures>
<textures>
<texture file="props/wrld_anvil.dds" name="baseTex"/>
<texture file="null_white.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
@@ -3,16 +3,27 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/box_pile.dae</mesh>
<props>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Three boxes pile">
<mesh>props/box_pile_01.dae</mesh>
<props>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
</props>
</variant>
<variant frequency="100" name="Two boxes stacked">
<mesh>props/box_pile_02.dae</mesh>
<props>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
</props>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -15,6 +15,12 @@
<variant frequency="1" name="Heap-02">
<mesh>props/celt_sword_heap_02.dae</mesh>
</variant>
<variant frequency="1" name="Heap-03">
<mesh>props/celt_sword_heap_03.dae</mesh>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Three boxes pile">
<mesh>props/box_pile_01.dae</mesh>
<props>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
</props>
</variant>
<variant frequency="100" name="Two boxes stacked">
<mesh>props/box_pile_02.dae</mesh>
<props>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
</props>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -4,6 +4,9 @@
<group>
<variant frequency="100" name="Brittonic anvil">
<mesh>props/brit_workshop_anvil.dae</mesh>
<props>
<prop actor="props/special/eyecandy/anvil.xml" attachpoint="anvil_01"/>
</props>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
@@ -13,4 +16,4 @@
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
</actor>
@@ -5,10 +5,9 @@
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_armorstand_rome_csp_a.dae</mesh>
<textures>
<texture file="skeletal/rome_csp_a.dds" name="baseTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
<texture file="skeletal/rome_csp_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>default.xml</material>
</actor>
@@ -5,12 +5,11 @@
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_armorstand_struct.dae</mesh>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,16 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_barrels.dae</mesh>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_barrels.dae</mesh>
<props>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a_celt_sword_heap.xml" attachpoint="barrel_empty_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -5,12 +5,11 @@
<variant frequency="1" name="bucket">
<mesh>props/celt_blacksmith_bucket.dae</mesh>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_props.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrels">
<mesh>props/celt_blacksmith_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/tool_hammer.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/tool_tongs_02.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base 2">
<mesh>props/tool_tongs_01.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/tool_tongs_01.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/tool_tongs_02.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -2,52 +2,78 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="0" name="Blacksmith">
<mesh>structural/celt_blacksmith_struct1.dae</mesh>
<variant frequency="1" name="Blacksmith">
<mesh>structural/brit_blacksmith.dae</mesh>
<props>
<prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>
<prop actor="particle/flame.xml" attachpoint="flame_01"/>
<prop actor="particle/flame.xml" attachpoint="flame_02"/>
<prop actor="particle/flame.xml" attachpoint="flame_03"/>
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_01"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_02"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_03"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_04"/>
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_01"/>
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_02"/>
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_03"/>
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_04"/>
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_05"/>
<prop actor="props/structures/britons/workshop_anvil.xml" attachpoint="anvil_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_pile.xml" attachpoint="box_pile_01" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/brit_shield_spear_sq_c_02.xml" attachpoint="shield_oval_big_01" />
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield_oval_big_02" />
<prop actor="props/units/shields/brit_shield_spear_sq_d_02.xml" attachpoint="shield_oval_big_03"/>
<prop actor="props/units/shields/brit_shield_spear_sq_d_03.xml" attachpoint="shield_oval_big_04" />
<prop actor="props/units/shields/brit_shield_spear_oval_f_01.xml" attachpoint="shield_oval_small_01" />
<prop actor="props/units/shields/brit_shield_spear_oval_e_01.xml" attachpoint="shield_oval_small_02" />
<prop actor="props/units/shields/brit_shield_spear_oval_g_01.xml" attachpoint="shield_oval_small_03" />
<prop actor="props/units/shields/brit_shield_spear_oval_h_01.xml" attachpoint="shield_oval_small_04" />
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_01" />
<prop actor="props/units/shields/brit_shield_spear_hex_b_03.xml" attachpoint="shield_hex_02" />
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_03" />
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_04" />
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_05" />
<prop actor="props/units/shields/brit_shield_jav_sq_b_01.xml" attachpoint="shield_square_01" />
<prop actor="props/units/shields/brit_shield_jav_sq_b_01.xml" attachpoint="shield_square_02"/>
<prop actor="props/units/shields/brit_shield_jav_sq_b_02.xml" attachpoint="shield_square_03"/>
<prop actor="props/units/shields/brit_shield_jav_sq_b_03.xml" attachpoint="shield_square_04"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_01"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_02"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_03" maxheight="20" minheight="-20"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_04" />
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_05" maxheight="20" minheight="-20"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_01"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_02"/>
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_03"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_04"/>
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_05"/>
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet_06"/>
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_07"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_08"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Blacksmith test">
<mesh>structural/celt_blacksmith_struct1.dae</mesh>
<props>
<prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>
</props>
<textures>
<texture file="structural/brit_struct_1.png" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
<texture file="structural/brit_struct.png" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/celt_blacksmith_struct1.dae</mesh>
<props>
<prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Blacksmith">
<mesh>structural/gaul_blacksmith.dae</mesh>
<props>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="flame_01"/>
<prop actor="particle/flame.xml" attachpoint="flame_02"/>
<prop actor="particle/flame.xml" attachpoint="flame_03"/>
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_01"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_02"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_03"/>
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_04"/>
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_01"/>
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_02"/>
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_03"/>
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_04"/>
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_05"/>
<prop actor="props/structures/britons/workshop_anvil.xml" attachpoint="anvil_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_pile.xml" attachpoint="box_pile_01" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_01" />
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_02" />
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_03"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_04" />
<prop actor="props/units/shields/gaul_shield_jav_oval_d_01.xml" attachpoint="shield_oval_small_01" />
<prop actor="props/units/shields/gaul_shield_jav_oval_h_01.xml" attachpoint="shield_oval_small_02" />
<prop actor="props/units/shields/gaul_shield_jav_oval_h_02.xml" attachpoint="shield_oval_small_03" />
<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_oval_small_04" />
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_hex_01" />
<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield_hex_02" />
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_hex_03" />
<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield_hex_04" />
<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield_hex_05" />
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield_square_01" />
<prop actor="props/units/shields/gaul_shield_jav_sq_b_01.xml" attachpoint="shield_square_02"/>
<prop actor="props/units/shields/gaul_shield_jav_sq_b_03.xml" attachpoint="shield_square_03"/>
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield_square_04"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_01"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_02"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_03" maxheight="20" minheight="-20"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_04" />
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_05" maxheight="20" minheight="-20"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_01"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_02"/>
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_03"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_04"/>
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_05"/>
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet_06"/>
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_07"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_08"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -8,6 +8,6 @@
<SpecificName>Gobanion</SpecificName>
</Identity>
<VisualActor>
<Actor>structures/celts/blacksmith.xml</Actor>
<Actor>structures/gauls/blacksmith.xml</Actor>
</VisualActor>
</Entity>