mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
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New Briton Blacksmith.
Make all the props in the blacksmith buildings separate Add three tools, one hammer, two tongs Use the new briton shields on the blacksmith Use the new helmets on the blacksmith Add new crates, and gives it a bit more geometry. Update the anvil eyecandy prop This was SVN commit r22290.
This commit is contained in:
@@ -1,15 +1,16 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations/>
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||||
<mesh>props/wrld_anvil.dae</mesh>
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||||
<props/>
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||||
<textures><texture file="props/wrld_anvil.dds" name="baseTex"/></textures>
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||||
<textures>
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||||
<texture file="props/wrld_anvil.dds" name="baseTex"/>
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||||
<texture file="null_white.dds" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans_spec.xml</material>
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||||
</actor>
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||||
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||||
@@ -3,16 +3,27 @@
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<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<mesh>props/box_pile.dae</mesh>
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||||
<props>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Three boxes pile">
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<mesh>props/box_pile_01.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
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</props>
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</variant>
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<variant frequency="100" name="Two boxes stacked">
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<mesh>props/box_pile_02.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
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</props>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@@ -15,6 +15,12 @@
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<variant frequency="1" name="Heap-02">
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<mesh>props/celt_sword_heap_02.dae</mesh>
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</variant>
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<variant frequency="1" name="Heap-03">
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<mesh>props/celt_sword_heap_03.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<textures>
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||||
<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Three boxes pile">
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<mesh>props/box_pile_01.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
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</props>
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</variant>
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<variant frequency="100" name="Two boxes stacked">
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<mesh>props/box_pile_02.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
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</props>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@@ -4,6 +4,9 @@
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<group>
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<variant frequency="100" name="Brittonic anvil">
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<mesh>props/brit_workshop_anvil.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/anvil.xml" attachpoint="anvil_01"/>
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</props>
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<textures>
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<texture file="props/celt_prop_1.dds" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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@@ -13,4 +16,4 @@
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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+3
-4
@@ -5,10 +5,9 @@
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<variant frequency="1" name="barrels">
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<mesh>props/celt_blacksmith_armorstand_rome_csp_a.dae</mesh>
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<textures>
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<texture file="skeletal/rome_csp_a.dds" name="baseTex"/>
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<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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</textures>
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<texture file="skeletal/rome_csp_a.dds" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
<material>player_trans_ao.xml</material>
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<material>default.xml</material>
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</actor>
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+5
-6
@@ -5,12 +5,11 @@
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<variant frequency="1" name="barrels">
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<mesh>props/celt_blacksmith_armorstand_struct.dae</mesh>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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</textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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+17
-16
@@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="barrels">
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||||
<mesh>props/celt_blacksmith_barrels.dae</mesh>
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<textures>
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||||
<texture file="props/celt_prop_1.dds" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="barrels">
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<mesh>props/celt_blacksmith_barrels.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a_celt_sword_heap.xml" attachpoint="barrel_empty_01" maxheight="20" minheight="-20"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="null_white.dds" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>default.xml</material>
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||||
</actor>
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@@ -5,12 +5,11 @@
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<variant frequency="1" name="bucket">
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<mesh>props/celt_blacksmith_bucket.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_prop_1.dds" name="baseTex"/>
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||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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</textures>
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||||
<texture file="props/celt_prop_1.dds" name="baseTex"/>
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||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
<material>player_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
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||||
@@ -1,16 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="barrels">
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||||
<mesh>props/celt_blacksmith_props.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
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||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -1,16 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="barrels">
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<mesh>props/celt_blacksmith_props_new.dae</mesh>
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||||
<textures>
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||||
<texture file="props/celt_props_new.dds" name="baseTex"/>
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||||
<texture file="props/celt_props_new_norm.png" name="normTex"/>
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||||
<texture file="props/celt_props_new_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,13 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<mesh>props/tool_hammer.dae</mesh>
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||||
<textures>
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||||
<texture file="props/prop_weap.dds" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>default.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,19 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/tool_tongs_02.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="100" name="Base 2">
|
||||
<mesh>props/tool_tongs_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>default.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/tool_tongs_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>default.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/tool_tongs_02.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>default.xml</material>
|
||||
</actor>
|
||||
@@ -2,52 +2,78 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="0" name="Blacksmith">
|
||||
<mesh>structural/celt_blacksmith_struct1.dae</mesh>
|
||||
<variant frequency="1" name="Blacksmith">
|
||||
<mesh>structural/brit_blacksmith.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire1"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire2"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame_01"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame_02"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame_03"/>
|
||||
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_01"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_02"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_03"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_04"/>
|
||||
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_01"/>
|
||||
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_02"/>
|
||||
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_03"/>
|
||||
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_04"/>
|
||||
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_05"/>
|
||||
<prop actor="props/structures/britons/workshop_anvil.xml" attachpoint="anvil_01" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/special/eyecandy/crate_pile.xml" attachpoint="box_pile_01" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/units/shields/brit_shield_spear_sq_c_02.xml" attachpoint="shield_oval_big_01" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield_oval_big_02" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_sq_d_02.xml" attachpoint="shield_oval_big_03"/>
|
||||
<prop actor="props/units/shields/brit_shield_spear_sq_d_03.xml" attachpoint="shield_oval_big_04" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_oval_f_01.xml" attachpoint="shield_oval_small_01" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_oval_e_01.xml" attachpoint="shield_oval_small_02" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_oval_g_01.xml" attachpoint="shield_oval_small_03" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_oval_h_01.xml" attachpoint="shield_oval_small_04" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_01" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_hex_b_03.xml" attachpoint="shield_hex_02" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_03" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_04" />
|
||||
<prop actor="props/units/shields/brit_shield_spear_hex_b_02.xml" attachpoint="shield_hex_05" />
|
||||
<prop actor="props/units/shields/brit_shield_jav_sq_b_01.xml" attachpoint="shield_square_01" />
|
||||
<prop actor="props/units/shields/brit_shield_jav_sq_b_01.xml" attachpoint="shield_square_02"/>
|
||||
<prop actor="props/units/shields/brit_shield_jav_sq_b_02.xml" attachpoint="shield_square_03"/>
|
||||
<prop actor="props/units/shields/brit_shield_jav_sq_b_03.xml" attachpoint="shield_square_04"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_01"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_02"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_03" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_04" />
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_05" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_01"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_02"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_03"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_04"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_05"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet_06"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_07"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_08"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Blacksmith test">
|
||||
<mesh>structural/celt_blacksmith_struct1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire1"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire2"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/brit_struct_1.png" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
|
||||
<texture file="structural/brit_struct.png" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/brit_blacksmith.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
<group>
|
||||
<variant name="ungarrisoned" frequency="1"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Blacksmith">
|
||||
<mesh>structural/celt_blacksmith_struct1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>
|
||||
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire1"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire2"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
|
||||
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>
|
||||
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,79 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Blacksmith">
|
||||
<mesh>structural/gaul_blacksmith.dae</mesh>
|
||||
<props>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame_01"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame_02"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="flame_03"/>
|
||||
<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armorstand" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_01"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_02"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_03"/>
|
||||
<prop actor="props/units/tools/hammer.xml" attachpoint="hammer_04"/>
|
||||
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_01"/>
|
||||
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_02"/>
|
||||
<prop actor="props/units/tools/tongs_01.xml" attachpoint="tongs_03"/>
|
||||
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_04"/>
|
||||
<prop actor="props/units/tools/tongs_02.xml" attachpoint="tongs_05"/>
|
||||
<prop actor="props/structures/britons/workshop_anvil.xml" attachpoint="anvil_01" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/special/eyecandy/crate_pile.xml" attachpoint="box_pile_01" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_01" />
|
||||
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_02" />
|
||||
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_03"/>
|
||||
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_04" />
|
||||
<prop actor="props/units/shields/gaul_shield_jav_oval_d_01.xml" attachpoint="shield_oval_small_01" />
|
||||
<prop actor="props/units/shields/gaul_shield_jav_oval_h_01.xml" attachpoint="shield_oval_small_02" />
|
||||
<prop actor="props/units/shields/gaul_shield_jav_oval_h_02.xml" attachpoint="shield_oval_small_03" />
|
||||
<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_oval_small_04" />
|
||||
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_hex_01" />
|
||||
<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield_hex_02" />
|
||||
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_hex_03" />
|
||||
<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield_hex_04" />
|
||||
<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield_hex_05" />
|
||||
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield_square_01" />
|
||||
<prop actor="props/units/shields/gaul_shield_jav_sq_b_01.xml" attachpoint="shield_square_02"/>
|
||||
<prop actor="props/units/shields/gaul_shield_jav_sq_b_03.xml" attachpoint="shield_square_03"/>
|
||||
<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield_square_04"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_01"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_02"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_03" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_04" />
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="sword_05" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_01"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_02"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_03"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_04"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_05"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_waterloo.xml" attachpoint="helmet_06"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_mihovo.xml" attachpoint="helmet_07"/>
|
||||
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_08"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/gaul_blacksmith.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="ungarrisoned" frequency="1"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
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@@ -8,6 +8,6 @@
|
||||
<SpecificName>Gobanion</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
<Actor>structures/gauls/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
Reference in New Issue
Block a user