mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-23 05:32:11 +00:00
Continuation of the cleaning of the art unused or duplicated files from 2115bf2e5d
Remove unused files This was SVN commit r22264.
This commit is contained in:
@@ -7,48 +7,15 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="16" name="black">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_black_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="17" name="brown">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_brown_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="16" name="chestnut">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_chestnut_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="17" name="dun">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_dun_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="17" name="gray">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_gray_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="17" name="tan">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_tan_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant file="quadraped/horse/fauna/pony_brown.xml" frequency="1" name="horse-04"/>
|
||||
<variant file="quadraped/horse/fauna/pony_beige.xml" frequency="1" name="horse-01"/>
|
||||
<variant file="quadraped/horse/fauna/pony_bay_01.xml" frequency="1" name="horse-02"/>
|
||||
<variant file="quadraped/horse/fauna/pony_bay_02.xml" frequency="1" name="horse-03"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
</group>
|
||||
</actor>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
|
||||
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
|
||||
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
|
||||
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
|
||||
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
|
||||
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
|
||||
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_mane_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
|
||||
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
|
||||
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
|
||||
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
|
||||
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
|
||||
<variant file="quadraped/horse/props/hair_blonde.xml" frequency="1" name="blonde-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_brown.xml" frequency="1" name="brown-01"/>
|
||||
<variant file="quadraped/horse/props/hair_beige.xml" frequency="1" name="beige-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_black.xml" frequency="1" name="black-01"/>
|
||||
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_pure_white.xml" frequency="1" name="pure_white-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse/pony_hair_tail_01.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/props/hair_white.xml" frequency="1" name="white-01"/>
|
||||
<variant file="quadraped/horse/props/hair_gray.xml" frequency="1" name="gray-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/base_pony_fauna.xml" name="Chariot Horse"/>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_fl1.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_fl2.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_fr1.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_fr2.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_h1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_horse_detail.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_h2.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_rl1.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_rl2.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_rr1.dae</mesh>
|
||||
<textures><texture file="props/hele_horse_detail.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/hele_saddle_rr2.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_horse_detail.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="horse chest color band">
|
||||
<mesh>props/horse_chest_colorband.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<animations>
|
||||
<animation file="other/horse_peytral_idle.dae" name="attack_ranged" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/props/peytral_base.xml" name="horse-armor-peytral-bronze-archer"/>
|
||||
<variant file="quadraped/props/peytral_base_01.xml" name="horse-armor-peytral-bronze-archer-01"/>
|
||||
<variant file="quadraped/props/peytral_base_02.xml" name="horse-armor-peytral-bronze-archer-02"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,29 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<animations>
|
||||
<animation file="other/horse_peytral_idle.dae" name="attack_ranged" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/props/peytral_base.xml" name="horse-armor-peytral-iron-archer">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant file="quadraped/props/peytral_base_01.xml" name="horse-armor-peytral-iron-archer-01">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant file="quadraped/props/peytral_base_02.xml" name="horse-armor-peytral-iron-archer-02">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,31 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="other/horse_peytral_attack_long.dae" event="0.5" name="attack_melee" id="attack_melee1" speed="300"/>
|
||||
<animation file="other/horse_peytral_attack_short.dae" event="0.5" name="attack_melee" id="attack_melee2" speed="350"/>
|
||||
<animation file="other/horse_peytral_attack_short.dae" event="0.5" name="attack_melee" id="attack_melee3" speed="350"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/props/peytral_base.xml" name="horse-armor-peytral-iron-spearman">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant file="quadraped/props/peytral_base_01.xml" name="horse-armor-peytral-iron-spearman-01">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant file="quadraped/props/peytral_base_02.xml" name="horse-armor-peytral-iron-spearman-02">
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_iron_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="other/horse_peytral_attack_long.dae" event="0.5" name="attack_melee" id="attack_melee1" speed="300"/>
|
||||
<animation file="other/horse_peytral_attack_short.dae" event="0.5" name="attack_melee" id="attack_melee2" speed="350"/>
|
||||
<animation file="other/horse_peytral_attack_short.dae" event="0.5" name="attack_melee" id="attack_melee3" speed="350"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/props/peytral_base.xml" name="horse-armor-peytral-bronze-spearman"/>
|
||||
<variant file="quadraped/props/peytral_base_01.xml" name="horse-armor-peytral-bronze-spearman-01"/>
|
||||
<variant file="quadraped/props/peytral_base_02.xml" name="horse-armor-peytral-bronze-spearman-02"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse_back_blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/chariot_horse_blanket.png" name="baseTex"/>
|
||||
</textures>
|
||||
<animations>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle1" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle2" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle3" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="attack_ranged" speed="100"/>
|
||||
<animation file="other/horse_blanket_walk_relax.dae" name="Walk" speed="20"/>
|
||||
<animation file="other/horse_blanket_walk.dae" name="Run" speed="10"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="death" id="death1" speed="140"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="death" id="death2" speed="140"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse_back_blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/chariot_horse_blanket.png" name="baseTex"/>
|
||||
</textures>
|
||||
<animations>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle1" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle2" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle3" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="attack_ranged" speed="100"/>
|
||||
<animation file="other/horse_blanket_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="other/horse_blanket_galop.dae" name="Run" speed="11"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="death" id="death1" speed="140"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="death" id="death2" speed="140"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/horse_back_blanket.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/chariot_horse_blanket.png" name="baseTex"/>
|
||||
</textures>
|
||||
<animations>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle1" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle2" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="Idle" id="idle3" speed="100"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="attack_ranged" speed="100"/>
|
||||
<animation file="other/horse_blanket_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="other/horse_blanket_galop.dae" name="Run" speed="11"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="death" id="death1" speed="140"/>
|
||||
<animation file="other/horse_blanket_idle.dae" name="death" id="death2" speed="140"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -3,19 +3,19 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_fauna.xml" name="fauna horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<mesh>skeletal/horse_lusitano.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/special/pegasus_wings.xml" attachpoint="rider"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/horse_white_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/pure_white.xml" frequency="1" name="white"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,48 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_trader.xml" name="Trader Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<mesh>skeletal/horse_tessalian.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/horse/trader_blanket.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||
<prop actor="props/horse/chest_colorband_trader.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="horse 1">
|
||||
<textures><texture file="skeletal/horse_hele_csw_e_1.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse 2">
|
||||
<textures><texture file="skeletal/horse_hele_csw_e_2.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse 3">
|
||||
<textures><texture file="skeletal/horse_hele_csw_e_3.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="15" name="white">
|
||||
<color>255 255 255</color>
|
||||
</variant>
|
||||
<variant frequency="16" name="black">
|
||||
<color>44 39 37</color>
|
||||
</variant>
|
||||
<variant frequency="17" name="brown">
|
||||
<color>115 89 55</color>
|
||||
</variant>
|
||||
<variant frequency="16" name="chestnut">
|
||||
<color>204 138 94</color>
|
||||
</variant>
|
||||
<variant frequency="17" name="dun">
|
||||
<color>210 185 138</color>
|
||||
</variant>
|
||||
<variant frequency="17" name="gray">
|
||||
<color>138 138 138</color>
|
||||
</variant>
|
||||
<variant frequency="17" name="tan">
|
||||
<color>171 157 107</color>
|
||||
</variant>
|
||||
<variant file="quadraped/horse/trader/brown.xml" frequency="1" name="brown"/>
|
||||
<variant file="quadraped/horse/trader/dark_chestnut.xml" frequency="1" name="dark_chestnut"/>
|
||||
<variant file="quadraped/horse/trader/pure_black.xml" frequency="1" name="pure_black"/>
|
||||
<variant file="quadraped/horse/trader/fading_black.xml" frequency="1" name="fading_black"/>
|
||||
<variant file="quadraped/horse/trader/cherrybay.xml" frequency="1" name="cherrybay"/>
|
||||
<variant file="quadraped/horse/trader/gray.xml" frequency="1" name="gray"/>
|
||||
<variant file="quadraped/horse/trader/halflinger.xml" frequency="1" name="halflinger"/>
|
||||
<variant file="quadraped/horse/trader/chestnut_02.xml" frequency="1" name="chestnut-02"/>
|
||||
<variant file="quadraped/horse/trader/chestnut_01.xml" frequency="1" name="chestnut-01"/>
|
||||
<variant file="quadraped/horse/trader/bay_01.xml" frequency="1" name="bay_01"/>
|
||||
<variant file="quadraped/horse/trader/bay_02.xml" frequency="1" name="bay_02"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Javelinist Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/celts/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/horse/cav_blanket_celt_adv.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_rein_javelin.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="7" name="feet">
|
||||
<textures><texture file="skeletal/horse_celt_feet_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<textures><texture file="skeletal/horse_celt_blaze_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<textures><texture file="skeletal/horse_celt_face_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<textures><texture file="skeletal/horse_celt_star_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<textures><texture file="skeletal/horse_celt_dapple_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<textures><texture file="skeletal/horse_celt_snip_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<textures><texture file="skeletal/horse_celt_stripe_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="black">
|
||||
<color>81 81 85</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chocolate">
|
||||
<color>98 68 58</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chestnut">
|
||||
<color>248 132 86</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="roan">
|
||||
<color>242 219 164</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="liver">
|
||||
<color>172 95 68</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="brown">
|
||||
<color>255 148 89</color>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="" attachpoint="rider"/>
|
||||
<prop actor="units/celts/cavalry_javelinist_a_r.xml" attachpoint="rider_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -1,84 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="pants-01">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-02">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-03">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-04">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-05">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_05.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-06">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_06.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-07">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_07.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-08">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_08.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-09">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_09.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-10">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_10.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="pants-11">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_11.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_javelin_relax.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Javelinist Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/celts/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/horse/cav_blanket_leather_basic.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_rein_javelin.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="7" name="feet">
|
||||
<textures><texture file="skeletal/horse_celt_feet_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<textures><texture file="skeletal/horse_celt_blaze_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<textures><texture file="skeletal/horse_celt_face_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<textures><texture file="skeletal/horse_celt_star_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<textures><texture file="skeletal/horse_celt_dapple_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<textures><texture file="skeletal/horse_celt_snip_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<textures><texture file="skeletal/horse_celt_stripe_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="black">
|
||||
<color>81 81 85</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chocolate">
|
||||
<color>98 68 58</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chestnut">
|
||||
<color>248 132 86</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="roan">
|
||||
<color>242 219 164</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="liver">
|
||||
<color>172 95 68</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="brown">
|
||||
<color>255 148 89</color>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="" attachpoint="rider"/>
|
||||
<prop actor="units/celts/cavalry_javelinist_b_r.xml" attachpoint="rider_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -1,29 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_javelin_relax.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Javelinist Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/celts/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/horse/cav_blanket_celt_basic.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_rein_javelin.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="7" name="feet">
|
||||
<textures><texture file="skeletal/horse_celt_feet_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<textures><texture file="skeletal/horse_celt_blaze_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<textures><texture file="skeletal/horse_celt_face_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<textures><texture file="skeletal/horse_celt_star_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<textures><texture file="skeletal/horse_celt_dapple_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<textures><texture file="skeletal/horse_celt_snip_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<textures><texture file="skeletal/horse_celt_stripe_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="black">
|
||||
<color>81 81 85</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chocolate">
|
||||
<color>98 68 58</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chestnut">
|
||||
<color>248 132 86</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="roan">
|
||||
<color>242 219 164</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="liver">
|
||||
<color>172 95 68</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="brown">
|
||||
<color>255 148 89</color>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="" attachpoint="rider"/>
|
||||
<prop actor="units/celts/cavalry_javelinist_e_r.xml" attachpoint="rider_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -1,92 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Celtic Ciumesti Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_ciumesti_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Ciumesti Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_ciumesti_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_03.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="chainmail-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-4a">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-4b">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_4_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-4c">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_4_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_javelin_relax.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
|
||||
<variant file="biped/rider/promotion_shield.xml"/>
|
||||
<variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/celts/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/horse/cav_blanket_celt_adv.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_rein_swordsman_shield.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="7" name="feet">
|
||||
<textures><texture file="skeletal/horse_celt_feet_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<textures><texture file="skeletal/horse_celt_blaze_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<textures><texture file="skeletal/horse_celt_face_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<textures><texture file="skeletal/horse_celt_star_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<textures><texture file="skeletal/horse_celt_dapple_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<textures><texture file="skeletal/horse_celt_snip_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<textures><texture file="skeletal/horse_celt_stripe_b.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="black">
|
||||
<color>81 81 85</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chocolate">
|
||||
<color>98 68 58</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chestnut">
|
||||
<color>248 132 86</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="roan">
|
||||
<color>242 219 164</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="liver">
|
||||
<color>172 95 68</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="brown">
|
||||
<color>255 148 89</color>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="" attachpoint="rider"/>
|
||||
<prop actor="units/celts/cavalry_swordsman_a_r.xml" attachpoint="rider_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -1,83 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="clothing-01">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-02">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-03">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-04">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-05">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_05.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-06">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_06.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-07">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_07.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-08">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_08.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-09">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_09.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-10">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_10.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-11">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_11.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_swordsman_shield_relax.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml"/>
|
||||
<variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield_a.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/celts/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/horse/cav_blanket_leather_basic.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_rein_swordsman_shield.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="7" name="feet">
|
||||
<textures><texture file="skeletal/horse_celt_feet_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<textures><texture file="skeletal/horse_celt_blaze_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<textures><texture file="skeletal/horse_celt_face_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<textures><texture file="skeletal/horse_celt_star_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<textures><texture file="skeletal/horse_celt_dapple_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<textures><texture file="skeletal/horse_celt_snip_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<textures><texture file="skeletal/horse_celt_stripe_a.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="black">
|
||||
<color>81 81 85</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chocolate">
|
||||
<color>98 68 58</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chestnut">
|
||||
<color>248 132 86</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="roan">
|
||||
<color>242 219 164</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="liver">
|
||||
<color>172 95 68</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="brown">
|
||||
<color>255 148 89</color>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="" attachpoint="rider"/>
|
||||
<prop actor="units/celts/cavalry_swordsman_b_r.xml" attachpoint="rider_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -1,48 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="clothing-01">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-02">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-03">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="clothing-04">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_swordsman_shield_relax.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml"/>
|
||||
<variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield_a.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Swordsman Horse">
|
||||
<mesh>skeletal/horse.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/celts/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/horse/cav_blanket_celt.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_rein_swordsman_shield.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="7" name="feet">
|
||||
<textures><texture file="skeletal/horse_celt_feet_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<textures><texture file="skeletal/horse_celt_blaze_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<textures><texture file="skeletal/horse_celt_face_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<textures><texture file="skeletal/horse_celt_star_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<textures><texture file="skeletal/horse_celt_dapple_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<textures><texture file="skeletal/horse_celt_snip_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<textures><texture file="skeletal/horse_celt_stripe_c.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="black">
|
||||
<color>81 81 85</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chocolate">
|
||||
<color>98 68 58</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="chestnut">
|
||||
<color>248 132 86</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="roan">
|
||||
<color>242 219 164</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="liver">
|
||||
<color>172 95 68</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="brown">
|
||||
<color>255 148 89</color>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml"/>
|
||||
<variant file="quadraped/base_horse_run.xml"/>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="" attachpoint="rider"/>
|
||||
<prop actor="units/celts/cavalry_swordsman_e_r.xml" attachpoint="rider_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -1,58 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Celtic Port Helmet">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Montefortino Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Montefortino Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="leather-1">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="leather-2">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_swordsman_shield_relax.xml"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml"/>
|
||||
<variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield_a.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,98 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="skin 01">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 02">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 03">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 04">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 05">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_05.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 06">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_06.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 07">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_07.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 08">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_08.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 09">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_09.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 10">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_10.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 11">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_11.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,77 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="pants-original">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-1">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-2">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-3">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-4">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-5">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-6">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,90 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_naked.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Celtic Ciumesti Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_ciumesti_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Ciumesti Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_ciumesti_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_03.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Tattoos-1">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tattoos-2">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tattoos-3">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tattoos-4">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,98 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/celt_buckler_a.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="skin 01">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 02">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 03">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 04">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 05">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_05.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 06">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_06.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 07">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_07.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 08">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_08.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 09">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_09.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 10">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_10.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="skin 11">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_a_11.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,77 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="pants-original">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-1">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-2">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-3">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-4">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-5">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-6">
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,73 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="Tattoos-3">
|
||||
<mesh>skeletal/new/m_naked.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="Tattoos-4">
|
||||
<mesh>skeletal/new/m_naked.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="10" name="Trousers-1">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="10" name="Trousers-2">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="20" name="Trousers-3">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isw_a_05.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,96 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Clothes-1">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-2">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-3">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-4">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-5">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_05.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-6">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_06.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-7">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_07.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="Clothes-8">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_08.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-9">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_09.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-10">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_10.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-11">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_a_11.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,102 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Clothes-1">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Clothes-2">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_02.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Clothes-3">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_03.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Clothes-4">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_isw_b_04.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Clothes-5">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-1">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-2">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-3">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-4">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-5">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="pants-basic-6">
|
||||
<mesh>skeletal/new/m_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,132 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Celtic Ciumesti-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_ciumesti_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Ciumesti-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_ciumesti_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Berru Helmet-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_berru_03.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Coolus Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_coolus_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Coolus Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_coolus_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Montefortino Helmet-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Montefortino Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Celtic Montefortino Helmet-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/celt_helmet_montefortino_03.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="chainmail-2a">
|
||||
<mesh>skeletal/new/m_armor_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-2b">
|
||||
<mesh>skeletal/new/m_armor_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_2_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-2c">
|
||||
<mesh>skeletal/new/m_armor_pants.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_2_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_3_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-3b">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_3_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chainmail-3c">
|
||||
<textures>
|
||||
<texture file="skeletal/celt_chainmail_3_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,34 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="quadraped/base_horse_chariot.xml" name="Chariot Horse">
|
||||
<mesh>skeletal/horse_persian.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="skeletal/horse_pers_cyrus.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
|
||||
<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="quadraped/base_horse_death.xml">
|
||||
<props>
|
||||
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant file="quadraped/base_horse_run.xml">
|
||||
<props>
|
||||
<prop actor="props/horse/cav_blanket_back_pers.xml" attachpoint="root"/>
|
||||
<prop actor="props/horse/cav_front_armor_iron.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_archer.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_javelin.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_spearman_no_shield.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_spearman_2_handed.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_a_2h.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_c_2h.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_d_2h.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot_2h.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_spearman_shield.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_shield_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_shield_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_shield_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot_shield.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_swordsman_no_shield.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_swordsman_shield.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_shield_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_shield_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_shield_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot_shield.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<variant name="attack_slaughter">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_attack_short_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<variant name="attack_slaughter">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_drop_attack_short_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/horse_rein.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_ranged" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_death_drop.dae" name="death" speed="120"/>
|
||||
<animation file="other/horse_rein_gallop.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_drop_death.dae" name="death" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,8 +0,0 @@
|
||||
<variant name="carry_meat">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_a.dae" name="idle" id="idle1" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_c.dae" name="idle" id="idle2" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_d.dae" name="idle" id="idle3" speed="80"/>
|
||||
<animation file="other/horse_rein_trot.dae" name="Walk" speed="7"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<variant name="carry_meat">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_shield_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="other/horse_rein_trot_shield.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_ranged" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_death_drop.dae" name="death" speed="120"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_a.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base.xml"/>
|
||||
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop_2h.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_drop_attack_long.dae" event="0.5" name="attack_melee" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_a.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_attack_long.dae" event="0.5" name="attack_melee" id="attack1" speed="80"/>
|
||||
<animation file="other/horse_rein_attack_short_a.dae" event="0.5" name="attack_melee" id="attack2" speed="80"/>
|
||||
<animation file="other/horse_rein_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="biped/rider/cavalry/base_spearman.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop_shield.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_drop_attack_long.dae" event="0.5" name="attack_melee" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_a.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base.xml"/>
|
||||
@@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_swordsman.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_attack_long.dae" event="0.5" name="attack_melee" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_attack_short_a.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="other/horse_rein_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
<animation file="other/horse_rein_attack_short_c.dae" event="0.5" name="attack_melee" id="attack4" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant file="others/horse_rein/base_swordsman.xml">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="gather_meat" speed="80"/>
|
||||
<animation file="other/horse_rein_gallop_shield.dae" name="Run" speed="7"/>
|
||||
<animation file="other/horse_rein_idle_drop.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="other/horse_rein_drop_attack_long.dae" event="0.5" name="attack_melee" id="attack1" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_a.dae" event="0.5" name="attack_melee" id="attack2" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="60"/>
|
||||
<animation file="other/horse_rein_drop_attack_short_c.dae" event="0.5" name="attack_melee" id="attack4" speed="60"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_death.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="other/horse_rein_death.dae" name="death" id="death2" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,6 +0,0 @@
|
||||
<variant name="Death">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_death_drop.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="other/horse_rein_death_drop.dae" name="death" id="death2" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,5 +0,0 @@
|
||||
<variant name="promotion">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_promotion.dae" name="promotion" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,5 +0,0 @@
|
||||
<variant name="promotion">
|
||||
<animations>
|
||||
<animation file="other/horse_rein_promotion_shield.dae" name="promotion" speed="120"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="bay_02">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_bay_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="bay_01">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_bay_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="beige">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_beige.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="Black">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_black.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_gray_black.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_gray_black.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="brown">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_brown.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="palomino_01">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_palomino_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_blonde.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_blonde.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="palomino_02">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_palomino_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_blonde.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_blonde.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="cream_spotted_01">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_cream_spotted_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="cream_spotted_02">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_cream_spotted_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="dark_chestnut">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_dark_chestnut.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_black_brown.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_black_brown.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="fading_black">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_fading_black.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_gray_black.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_gray_black.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="gray">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_gray.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_gray_black.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_gray_black.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="halflinfger">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_halflinger.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_beige.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_beige.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="palomino_01">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_palomino_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_white.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_white.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/horse/horse_base.xml" frequency="1" name="palomino_02">
|
||||
<textures>
|
||||
<texture file="skeletal/horse_palomino_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/horse/fauna/pony_hair_mane_white.xml" attachpoint="hair"/>
|
||||
<prop actor="props/horse/fauna/pony_hair_tail_white.xml" attachpoint="hair"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_back_blanket.dae</mesh>
|
||||
<mesh>props/horse/blanket_full_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/horse/back_blanket.png" name="baseTex"/>
|
||||
<texture file="props/horse/back_blanket_norm.png" name="normTex"/>
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse_peytral_large.dae</mesh>
|
||||
<animations>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle2" speed="60"/>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="other/horse_peytral_promotion.dae" name="promotion" speed="160"/>
|
||||
<animation file="other/horse_peytral_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="other/horse_peytral_galop.dae" name="Run" speed="11"/>
|
||||
<animation file="other/horse_peytral_death_b.dae" name="death" id="death1" speed="140"/>
|
||||
<animation file="other/horse_peytral_death_b.dae" name="death" id="death2" speed="140"/>
|
||||
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_slaughter" id="attack1" speed="140"/>
|
||||
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_slaughter" id="attack2" speed="140"/>
|
||||
<animation file="other/horse_peytral_idle.dae" event="0.5" name="attack_capture" speed="60"/>
|
||||
</animations>
|
||||
<textures>
|
||||
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
|
||||
<texture file="props/horse/peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user