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#Brand new Greek temple meshes by RedFox20. Decal dirt textures. New Greek buildings and prop textures.
This was SVN commit r6879.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_a_columns">
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<mesh>structural/hele_temple_a_props.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_a_structure">
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<mesh>structural/hele_temple_a_struct.dae</mesh>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_b_columns">
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<mesh>structural/hele_temple_b_props.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_b_structure">
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<mesh>structural/hele_temple_b_struct.dae</mesh>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="temple_c_columns">
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<mesh>structural/hele_temple_c_props.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="3" name="Temple A">
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<mesh>structural/hele_temple_a_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_a_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_a_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="2" name="Temple B">
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<mesh>structural/hele_temple_b_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_b_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Temple C">
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<mesh>structural/hele_temple_c_base.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/temple_c_columns.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/temple_b_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -3,9 +3,9 @@
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<Entity Parent="template_structure_military_fortress">
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<Traits>
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<Id>
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<Specific>Akropolis</Specific>
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<Specific>Epiteichisma</Specific>
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<Civ>Hellenes</Civ>
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<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences.</History>
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<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses were also built to guard passes and atop hills in order to command plains and valleys below.</History>
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<Tooltip>Builds Siege Engines. Can garrison many soldiers inside for defense.</Tooltip>
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</Id>
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</Traits>
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@@ -8,9 +8,9 @@
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<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
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</Id>
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<Footprint>
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<Width>16.5</Width>
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<Depth>10.5</Depth>
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<Height>8.0</Height>
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<Width>17.5</Width>
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<Depth>30.0</Depth>
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<Height>12.0</Height>
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</Footprint>
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</Traits>
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<Actions>
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@@ -22,5 +22,5 @@
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</List>
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</Create>
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</Actions>
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<Actor>structures/hellenes/temple.xml</Actor>
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<Actor>structures/hellenes/temple_new.xml</Actor>
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</Entity>
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