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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-20 07:46:43 +00:00
This was SVN commit r6625.
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant>
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<mesh>gaia/pond_lillies_large.dae</mesh>
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<texture>gaia/water_plants_lg.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="1" name="desert_mountains">
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<mesh>props/billboard_a.dae</mesh>
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<texture>props/billboard_desert_mountains_a.dds</texture>
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</variant>
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<variant frequency="1" name="temperate_hills">
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<mesh>props/billboard_b.dae</mesh>
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<texture>props/billboard_temperate_hills_a.dds</texture>
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</variant>
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<variant frequency="1" name="temporate_panoramic">
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<mesh>props/billboard_huge.dae</mesh>
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<texture>props/billboard_temperate_panoramic.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,40 +1,46 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="body-pectoral">
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<texture>skeletal/iber_su_inf_1.dds</texture>
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</variant>
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<variant frequency="1" name="body-chainmail">
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<texture>skeletal/high/256_iber_su2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="69"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
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<animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="body-pectoral">
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<texture>skeletal/iber_su_inf_1.dds</texture>
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</variant>
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<variant frequency="1" name="body-chainmail">
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<texture>skeletal/high/256_iber_su2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="small-short-a">
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<mesh>gaia/grass_sm_a.pmd</mesh>
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