This was SVN commit r6625.

This commit is contained in:
Mythos_Ruler
2009-01-22 17:54:39 +00:00
parent 1e5c1ea7d8
commit 377deaa746
46 changed files with 204 additions and 44 deletions
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant>
<mesh>gaia/pond_lillies_large.dae</mesh>
<texture>gaia/water_plants_lg.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="desert_mountains">
<mesh>props/billboard_a.dae</mesh>
<texture>props/billboard_desert_mountains_a.dds</texture>
</variant>
<variant frequency="1" name="temperate_hills">
<mesh>props/billboard_b.dae</mesh>
<texture>props/billboard_temperate_hills_a.dds</texture>
</variant>
<variant frequency="1" name="temporate_panoramic">
<mesh>props/billboard_huge.dae</mesh>
<texture>props/billboard_temperate_panoramic.dds</texture>
</variant>
</group>
</actor>
@@ -1,40 +1,46 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="body-pectoral">
<texture>skeletal/iber_su_inf_1.dds</texture>
</variant>
<variant frequency="1" name="body-chainmail">
<texture>skeletal/high/256_iber_su2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="69"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
<animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="body-pectoral">
<texture>skeletal/iber_su_inf_1.dds</texture>
</variant>
<variant frequency="1" name="body-chainmail">
<texture>skeletal/high/256_iber_su2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
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@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="small-short-a">
<mesh>gaia/grass_sm_a.pmd</mesh>