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Use fmt::format for LOGERROR
The format string can be checked at compile time. It will be easier to transition to `std::format`.
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+631
-454
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@@ -458,7 +458,7 @@ bool CNetServerWorker::RunStep()
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int status = enet_host_service(m_Host.get(), &event, HOST_SERVICE_TIMEOUT);
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if (status < 0)
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{
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LOGERROR("CNetServerWorker: enet_host_service failed (%d)", status);
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LOGERROR("CNetServerWorker: enet_host_service failed ({})", status);
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// TODO: notify game that the server has shut down
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return false;
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}
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@@ -635,7 +635,8 @@ void CNetServerWorker::HandleMessageReceive(CNetMessage* message, CNetServerSess
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// Update FSM
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if (!session->Update(message->GetType(), message))
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LOGERROR("Net server: Error running FSM update (type=%d state=%d)", (int)message->GetType(), (int)session->GetCurrState());
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LOGERROR("Net server: Error running FSM update (type={} state={})",
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static_cast<int>(message->GetType()), static_cast<int>(session->GetCurrState()));
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}
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void CNetServerWorker::SetupSession(CNetServerSession* session)
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@@ -989,8 +990,7 @@ bool CNetServerWorker::OnAuthenticate(CNetServerSession* session, CFsmEvent<CNet
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// "[...] comparisons will be made in case-normalized canonical form."
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if (server.m_LobbyAuth && usernameWithoutRating.LowerCase() != session->GetUserName().LowerCase())
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{
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LOGERROR("Net server: lobby auth: %s tried joining as %s",
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session->GetUserName().ToUTF8(),
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LOGERROR("Net server: lobby auth: {} tried joining as {}", session->GetUserName().ToUTF8(),
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usernameWithoutRating.ToUTF8());
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session->Disconnect(NDR_LOBBY_AUTH_FAILED);
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return true;
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@@ -1003,8 +1003,8 @@ bool CNetServerWorker::OnAuthenticate(CNetServerSession* session, CFsmEvent<CNet
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// Noisy logerror because players are not supposed to be able to get the IP,
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// so this might be someone targeting the host for some reason
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// (or TODO a dedicated server and we do want to log anyways)
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LOGERROR("Net server: user %s tried joining with the wrong password",
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session->GetUserName().ToUTF8());
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LOGERROR("Net server: user {} tried joining with the wrong password",
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session->GetUserName().ToUTF8());
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session->Disconnect(NDR_SERVER_REFUSED);
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return true;
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}
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@@ -1578,7 +1578,8 @@ void CNetServerWorker::PreStartGame(const CStr& initAttribs)
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for (std::pair<const CStr, PlayerAssignment>& player : m_PlayerAssignments)
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if (player.second.m_Enabled && player.second.m_PlayerID != -1 && player.second.m_Status == 0)
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{
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LOGERROR("Tried to start the game without player \"%s\" being ready!", utf8_from_wstring(player.second.m_Name).c_str());
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LOGERROR("Tried to start the game without player \"{}\" being ready!",
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utf8_from_wstring(player.second.m_Name).c_str());
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return;
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}
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