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Use fmt::format for LOGERROR
The format string can be checked at compile time. It will be easier to transition to `std::format`.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -112,7 +112,7 @@ void CUnit::ReloadObject()
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CObjectEntry* newObject = m_ObjectManager.FindObjectVariation(&m_Actor, selections, m_Seed);
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if (!newObject)
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{
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LOGERROR("Error loading object variation (actor: %s)", m_Actor.GetPathname().string8());
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LOGERROR("Error loading object variation (actor: {})", m_Actor.GetPathname().string8());
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// Don't delete the unit, don't override our current (valid) state.
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return;
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}
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