Use fmt::format for LOGERROR

The format string can be checked at compile time. It will be easier to
transition to `std::format`.
This commit is contained in:
phosit committed 2026-10-05 20:29:26 +02:00
1 parent ba158aa3ff
commit 369a7e7e5d
115 files changed
+631 -454

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+10 -8
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@@ -119,7 +119,7 @@ Renderer::Backend::Format ChooseFormatAndTransformTextureDataIfNeeded(
ENSURE(alpha);
return sRGB ? Renderer::Backend::Format::R8G8B8A8_SRGB : Renderer::Backend::Format::R8G8B8A8_UNORM;
default:
LOGERROR("Unsupported BPP: %zu", textureData.m_Bpp);
LOGERROR("Unsupported BPP: {}", textureData.m_Bpp);
}
return Renderer::Backend::Format::UNDEFINED;
@@ -477,7 +477,7 @@ public:
const Status loadStatus = m_VFS->LoadFile(path, fileData, fileSize);
if (loadStatus != INFO::OK)
{
LOGERROR("Texture failed to load; \"%s\" %s",
LOGERROR("Texture failed to load; \"{}\" {}",
texture->m_Properties.m_Path.string8(), GetStatusAsString(loadStatus).c_str());
texture->ResetBackendTexture(
nullptr, m_ErrorTexture.GetTexture()->GetBackendTexture());
@@ -490,8 +490,8 @@ public:
const Status decodeStatus = textureData.decode(fileData, fileSize);
if (decodeStatus != INFO::OK)
{
LOGERROR("Texture failed to decode; \"%s\" %s",
texture->m_Properties.m_Path.string8(), GetStatusAsString(decodeStatus).c_str());
LOGERROR("Texture failed to decode; \"{}\" {}",
texture->m_Properties.m_Path.string8(), GetStatusAsString(decodeStatus));
texture->ResetBackendTexture(
nullptr, m_ErrorTexture.GetTexture()->GetBackendTexture());
texture->m_TextureData.reset();
@@ -500,7 +500,7 @@ public:
if (!std::has_single_bit(textureData.m_Width) || !std::has_single_bit(textureData.m_Height))
{
LOGERROR("Texture should have width and height be power of two; \"%s\" %zux%zu",
LOGERROR("Texture should have width and height be power of two; \"{}\" {}x{}",
texture->m_Properties.m_Path.string8(), textureData.m_Width, textureData.m_Height);
texture->ResetBackendTexture(
nullptr, m_ErrorTexture.GetTexture()->GetBackendTexture());
@@ -537,7 +537,7 @@ public:
if (format == Renderer::Backend::Format::UNDEFINED)
{
LOGERROR("Texture failed to choose format; \"%s\"", texture->m_Properties.m_Path.string8());
LOGERROR("Texture failed to choose format; \"{}\"", texture->m_Properties.m_Path.string8());
texture->ResetBackendTexture(
nullptr, m_ErrorTexture.GetTexture()->GetBackendTexture());
texture->m_TextureData.reset();
@@ -644,7 +644,8 @@ public:
// No source file or archive cache was found, so we can't load the
// real texture at all - return the error texture instead
LOGERROR("CCacheLoader failed to find archived or source file for: \"%s\"", texture->m_Properties.m_Path.string8());
LOGERROR("CCacheLoader failed to find archived or source file for: \"{}\"",
texture->m_Properties.m_Path.string8());
texture->ResetBackendTexture(
nullptr, m_ErrorTexture.GetTexture()->GetBackendTexture());
return true;
@@ -721,7 +722,8 @@ public:
}
else
{
LOGERROR("Texture failed to convert: \"%s\"", texture->m_Properties.m_Path.string8());
LOGERROR("Texture failed to convert: \"{}\"",
texture->m_Properties.m_Path.string8());
texture->ResetBackendTexture(
nullptr, m_ErrorTexture.GetTexture()->GetBackendTexture());
}