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Use fmt::format for LOGERROR
The format string can be checked at compile time. It will be easier to transition to `std::format`.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -351,11 +351,10 @@ bool CModel::SetAnimation(CSkeletonAnim* anim, bool once)
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if (anim->m_AnimDef->GetNumKeys() != m_pModelDef->GetNumBones())
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{
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LOGERROR("Mismatch between model's skeleton and animation's skeleton (%s.dae has %lu model bones while the animation %s has %lu animation keys.)",
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m_pModelDef->GetName().string8().c_str() ,
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static_cast<unsigned long>(m_pModelDef->GetNumBones()),
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anim->m_Name.c_str(),
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static_cast<unsigned long>(anim->m_AnimDef->GetNumKeys()));
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LOGERROR("Mismatch between model's skeleton and animation's skeleton ({}.dae has {} "
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"model bones while the animation {} has {} animation keys.)",
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m_pModelDef->GetName().string8(), m_pModelDef->GetNumBones(), anim->m_Name,
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anim->m_AnimDef->GetNumKeys());
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return false;
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}
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