Use fmt::format for LOGERROR

The format string can be checked at compile time. It will be easier to
transition to `std::format`.
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phosit committed 2026-10-05 20:29:26 +02:00
1 parent ba158aa3ff
commit 369a7e7e5d
115 files changed
+631 -454

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@@ -1,4 +1,4 @@
/* Copyright (C) 2025 Wildfire Games.
/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -351,11 +351,10 @@ bool CModel::SetAnimation(CSkeletonAnim* anim, bool once)
if (anim->m_AnimDef->GetNumKeys() != m_pModelDef->GetNumBones())
{
LOGERROR("Mismatch between model's skeleton and animation's skeleton (%s.dae has %lu model bones while the animation %s has %lu animation keys.)",
m_pModelDef->GetName().string8().c_str() ,
static_cast<unsigned long>(m_pModelDef->GetNumBones()),
anim->m_Name.c_str(),
static_cast<unsigned long>(anim->m_AnimDef->GetNumKeys()));
LOGERROR("Mismatch between model's skeleton and animation's skeleton ({}.dae has {} "
"model bones while the animation {} has {} animation keys.)",
m_pModelDef->GetName().string8(), m_pModelDef->GetNumBones(), anim->m_Name,
anim->m_AnimDef->GetNumKeys());
return false;
}