Fix double slash on phrygian mask's

Add helmets to ptol celtic infantry_swordsman_e.xml

This was SVN commit r22091.
This commit is contained in:
Alexandermb
2019-02-17 18:05:37 +00:00
parent 50852f6e46
commit 35264cba30
3 changed files with 26 additions and 17 deletions
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Mask Cheeck">
<mesh>props/helmet/props//hele_phrygian_mask_c.dae</mesh>
<mesh>props/helmet/props/hele_phrygian_mask_c.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_b_norm.png" name="normTex"/>
@@ -11,7 +11,7 @@
</textures>
</variant>
<variant frequency="1" name="Mask Full Face">
<mesh>props/helmet/props//hele_phrygian_mask_b.dae</mesh>
<mesh>props/helmet/props/hele_phrygian_mask_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_a_norm.png" name="normTex"/>
@@ -19,7 +19,7 @@
</textures>
</variant>
<variant frequency="1" name="Mask Partial">
<mesh>props/helmet/props//hele_phrygian_mask_a.dae</mesh>
<mesh>props/helmet/props/hele_phrygian_mask_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Mask Cheeck">
<mesh>props/helmet/props//hele_phrygian_mask_c.dae</mesh>
<mesh>props/helmet/props/hele_phrygian_mask_c.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_b_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_b_norm.png" name="normTex"/>
@@ -11,7 +11,7 @@
</textures>
</variant>
<variant frequency="1" name="Mask Full Face">
<mesh>props/helmet/props//hele_phrygian_mask_b.dae</mesh>
<mesh>props/helmet/props/hele_phrygian_mask_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_mask_a_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_mask_a_norm.png" name="normTex"/>
@@ -19,7 +19,7 @@
</textures>
</variant>
<variant frequency="1" name="Mask Partial">
<mesh>props/helmet/props//hele_phrygian_mask_a.dae</mesh>
<mesh>props/helmet/props/hele_phrygian_mask_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
@@ -13,30 +13,39 @@
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Classic Coolus Helmet">
<variant frequency="1" name="Celtic Port Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_classic_coolus.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Coolus Helmet">
<variant frequency="1" name="Celtic Montefortino Helmet-01">
<props>
<prop actor="props/units/helmets/celt_helmet_coolus.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet">
<variant frequency="1" name="Celtic Montefortino Helmet-02">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Peaked Helmet">
<variant frequency="1" name="Celtic Montefortino Helmet-03">
<props>
<prop actor="props/units/helmets/celt_helmet_peaked.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_montefortino_03.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Lime Head">
<variant frequency="1" name="Celtic Coolus Helmet-01">
<props>
<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
<prop actor="" attachpoint="helmet"/>
<prop actor="props/units/helmets/celt_helmet_coolus_01.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Coolus Helmet-02">
<props>
<prop actor="props/units/helmets/celt_helmet_coolus_02.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Meyrick Helmet">
<props>
<prop actor="props/units/helmets/celt_helmet_meyrick.xml" attachpoint="helmet"/>
</props>
</variant>
</group>