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Fix double slash on phrygian mask's
Add helmets to ptol celtic infantry_swordsman_e.xml This was SVN commit r22091.
This commit is contained in:
+3
-3
@@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Mask Cheeck">
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<mesh>props/helmet/props//hele_phrygian_mask_c.dae</mesh>
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<mesh>props/helmet/props/hele_phrygian_mask_c.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_phrygian_mask_b_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_phrygian_mask_b_norm.png" name="normTex"/>
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@@ -11,7 +11,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="Mask Full Face">
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<mesh>props/helmet/props//hele_phrygian_mask_b.dae</mesh>
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<mesh>props/helmet/props/hele_phrygian_mask_b.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_phrygian_mask_a_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_phrygian_mask_a_norm.png" name="normTex"/>
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@@ -19,7 +19,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="Mask Partial">
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<mesh>props/helmet/props//hele_phrygian_mask_a.dae</mesh>
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<mesh>props/helmet/props/hele_phrygian_mask_a.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_phrygian_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
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+3
-3
@@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Mask Cheeck">
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<mesh>props/helmet/props//hele_phrygian_mask_c.dae</mesh>
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<mesh>props/helmet/props/hele_phrygian_mask_c.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_phrygian_mask_b_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_phrygian_mask_b_norm.png" name="normTex"/>
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@@ -11,7 +11,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="Mask Full Face">
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<mesh>props/helmet/props//hele_phrygian_mask_b.dae</mesh>
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<mesh>props/helmet/props/hele_phrygian_mask_b.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_phrygian_mask_a_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_phrygian_mask_a_norm.png" name="normTex"/>
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@@ -19,7 +19,7 @@
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</textures>
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</variant>
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<variant frequency="1" name="Mask Partial">
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<mesh>props/helmet/props//hele_phrygian_mask_a.dae</mesh>
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<mesh>props/helmet/props/hele_phrygian_mask_a.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_phrygian_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_phrygian_norm.png" name="normTex"/>
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@@ -13,30 +13,39 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Celtic Classic Coolus Helmet">
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<variant frequency="1" name="Celtic Port Helmet">
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<props>
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<prop actor="props/units/helmets/celt_helmet_classic_coolus.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Celtic Coolus Helmet">
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<variant frequency="1" name="Celtic Montefortino Helmet-01">
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<props>
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<prop actor="props/units/helmets/celt_helmet_coolus.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Celtic Montefortino Helmet">
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<variant frequency="1" name="Celtic Montefortino Helmet-02">
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<props>
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<prop actor="props/units/helmets/celt_helmet_montefortino.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Celtic Peaked Helmet">
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<variant frequency="1" name="Celtic Montefortino Helmet-03">
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<props>
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<prop actor="props/units/helmets/celt_helmet_peaked.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/celt_helmet_montefortino_03.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Lime Head">
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<variant frequency="1" name="Celtic Coolus Helmet-01">
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<props>
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<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
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<prop actor="" attachpoint="helmet"/>
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<prop actor="props/units/helmets/celt_helmet_coolus_01.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Celtic Coolus Helmet-02">
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<props>
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<prop actor="props/units/helmets/celt_helmet_coolus_02.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Celtic Meyrick Helmet">
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<props>
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<prop actor="props/units/helmets/celt_helmet_meyrick.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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