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#New Iberian and Roman building exports and updates. Also a little bit of housecleaning.
This was SVN commit r6617.
This commit is contained in:
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="rug stand - Iberian">
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<mesh>props/eyecandy_iber_rugstand.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -4,11 +4,9 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_fc_hay.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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<variant>
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<mesh>props/iber_farmstead_hay.dae</mesh>
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<texture>props/wrld_hay_a.dds</texture>
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</variant>
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</group>
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@@ -4,14 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="props-1">
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<variant frequency="1" name="Market Props 1">
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<mesh>props/iber_market_props_01.dae</mesh>
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</variant>
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<variant frequency="1" name="Market Props 2">
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<mesh>props/iber_market_props_02.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_a.dds</texture>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -4,9 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_mc.pmd</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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<variant frequency="1" name="Barracks Shields 1">
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<mesh>props/rome_barracks_shields_1.dae</mesh>
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</variant>
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<variant frequency="1" name="Barracks Shields 2">
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<mesh>props/rome_barracks_shields_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/rome_prop_shields.dds</texture>
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</variant>
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</group>
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@@ -4,9 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_rc.pmd</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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<variant frequency="1" name="Mill props 1">
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<mesh>props/rome_mill_props_1.dae</mesh>
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</variant>
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<variant frequency="1" name="Mill props 2">
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<mesh>props/rome_mill_props_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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@@ -6,6 +6,9 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -5,11 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_tc.pmd</mesh>
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<mesh>structural/iber_market.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/>
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<prop actor="props/structures/iberians/market_01.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_wall.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -6,6 +6,9 @@
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<group>
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<variant frequency="100" name="base">
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<mesh>structural/rome_mc2.dae</mesh>
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<props>
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<prop actor="props/structures/romans/barracks.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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@@ -5,12 +5,14 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_rc.pmd</mesh>
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<mesh>structural/rome_mill.dae</mesh>
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<props>
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<prop actor="props/structures/romans/mill.xml" attachpoint="props_main"/>
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<prop actor="props/structures/romans/mill.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_defense_wall"
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>
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<Entity Parent="template_structure_defense_wall">
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<Traits>
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<Id>
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