#New Iberian and Roman building exports and updates. Also a little bit of housecleaning.

This was SVN commit r6617.
This commit is contained in:
Mythos_Ruler
2009-01-15 21:01:44 +00:00
parent 31fc99db25
commit 338dd284f1
57 changed files with 132 additions and 105 deletions
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rug stand - Iberian">
<mesh>props/eyecandy_iber_rugstand.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>
@@ -4,11 +4,9 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_fc_hay.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
<variant>
<mesh>props/iber_farmstead_hay.dae</mesh>
<texture>props/wrld_hay_a.dds</texture>
</variant>
</group>
@@ -4,14 +4,17 @@
<castshadow/>
<group>
<variant frequency="1" name="props-1">
<variant frequency="1" name="Market Props 1">
<mesh>props/iber_market_props_01.dae</mesh>
</variant>
<variant frequency="1" name="Market Props 2">
<mesh>props/iber_market_props_02.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_a.dds</texture>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
@@ -4,9 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_mc.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
<variant frequency="1" name="Barracks Shields 1">
<mesh>props/rome_barracks_shields_1.dae</mesh>
</variant>
<variant frequency="1" name="Barracks Shields 2">
<mesh>props/rome_barracks_shields_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/rome_prop_shields.dds</texture>
</variant>
</group>
@@ -4,9 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_rc.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
<variant frequency="1" name="Mill props 1">
<mesh>props/rome_mill_props_1.dae</mesh>
</variant>
<variant frequency="1" name="Mill props 2">
<mesh>props/rome_mill_props_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/rome_struct.dds</texture>
</variant>
</group>
@@ -6,6 +6,9 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/iber_farmstead.dae</mesh>
<props>
<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
@@ -5,11 +5,11 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/iber_tc.pmd</mesh>
<mesh>structural/iber_market.dae</mesh>
<props>
<prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/>
<prop actor="props/structures/iberians/market_01.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct_a.dds</texture>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_wall.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,6 +6,9 @@
<group>
<variant frequency="100" name="base">
<mesh>structural/rome_mc2.dae</mesh>
<props>
<prop actor="props/structures/romans/barracks.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct.dds</texture>
</variant>
</group>
@@ -5,12 +5,14 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_rc.pmd</mesh>
<mesh>structural/rome_mill.dae</mesh>
<props>
<prop actor="props/structures/romans/mill.xml" attachpoint="props_main"/>
<prop actor="props/structures/romans/mill.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
<texture>structural/rome_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
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@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_defense_wall"
>
<Entity Parent="template_structure_defense_wall">
<Traits>
<Id>