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This was SVN commit r5384.
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@@ -6,8 +6,19 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/dudette_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Female-Face-01">
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<texture>props/head/celt_fem_a.dds</texture>
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</variant>
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<variant frequency="1" name="Female-Face-02">
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<texture>props/head/celt_fem_a_2.dds</texture>
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</variant>
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<variant frequency="1" name="Female-Face-03">
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<texture>props/head/celt_fem_a_3.dds</texture>
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</variant>
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</group>
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<group>
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@@ -6,13 +6,13 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/dudette_head.pmd</mesh>
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<texture>props/head/celt_fem_a.dds</texture>
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<texture>props/head/celt_fem_a_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="red">
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<colour>206 70 4</colour>
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<colour>202 90 9</colour>
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</variant>
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</group>
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@@ -15,6 +15,7 @@
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation name=""/>
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</animations>
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<mesh>skeletal/f_tunic.pmd</mesh>
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<props>
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@@ -7,7 +7,8 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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