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Rename index to stepIndex in Tutorial.js
Makes it more clear what it is an index of.
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@@ -7,7 +7,7 @@ Engine.RegisterGlobal("TUTORIAL_STEP_TYPE", TUTORIAL_STEP_TYPE);
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Trigger.prototype.InitTutorial = function(data)
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{
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this.index = 0;
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this.stepIndex = 0;
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this.tutorialEvents = [];
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// Register needed triggers
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@@ -36,9 +36,9 @@ Trigger.prototype.InitTutorial = function(data)
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Trigger.prototype.NextStep = function(deserializing = false)
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{
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if (this.index > this.tutorialSteps.length)
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if (this.stepIndex > this.tutorialSteps.length)
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return;
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const step = this.tutorialSteps[this.index];
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const step = this.tutorialSteps[this.stepIndex];
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Trigger.prototype.Init = step.Init || null;
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if (!deserializing && this.Init)
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@@ -72,7 +72,7 @@ Trigger.prototype.NextStep = function(deserializing = false)
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};
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}
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this.DisplayStep(step, showContinueButton, ++this.index == this.tutorialSteps.length);
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this.DisplayStep(step, showContinueButton, ++this.stepIndex == this.tutorialSteps.length);
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};
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Trigger.prototype.DisplayStep = function(step, showContinueButton = false, isLast = false)
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@@ -104,10 +104,10 @@ Trigger.prototype.DisplayWarning = function(warning)
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Trigger.prototype.DeserializedAction = function()
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{
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this.index = Math.max(0, this.index - 1);
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this.stepIndex = Math.max(0, this.stepIndex - 1);
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// Display messages from already processed steps
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for (let i = 0; i < this.index; ++i)
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for (let i = 0; i < this.stepIndex; ++i)
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this.DisplayStep(this.tutorialSteps[i], false, false);
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this.NextStep(true);
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