females and elephants, oh my

This was SVN commit r6303.
This commit is contained in:
Wijitmaker
2008-07-31 02:48:16 +00:00
parent e14fd26b4b
commit 2ce0f85a32
24 changed files with 354 additions and 149 deletions
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/elephant_turret.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="turret1"/>
</props>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -6,23 +6,15 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_meat" speed="80"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@@ -32,7 +24,7 @@
<group>
<variant frequency="1" name="Peplos-DarkBrown">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/kart_fem_01.dds</texture>
</variant>
</group>
@@ -6,27 +6,32 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation name=""/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_death_01.dae" name="Death" speed="200"/>
<animation event=".4" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="100"/>
<animation file="female/f_run_01.dae" name="run" speed="5"/>
</animations>
<mesh>skeletal/f_tunic.pmd</mesh>
<mesh>skeletal/f_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>
</group>
<group>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -14,7 +14,7 @@
<props>
<prop actor="units/celts/boudicca_chariot_h1.xml" attachpoint="horseright"/>
<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca_r.xml" attachpoint="rider"/>
<prop actor="units/celts/boudicca_r2.xml" attachpoint="rider"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
</props>
<texture>structural/celt_chariot_b.dds</texture>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="100"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="80"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation name=""/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/boudicca_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_celt_boudicca_a.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -6,24 +6,28 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/idle/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/support/idle/fem_01.psa" name="Run" speed="50"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="female/f_cav_idle_01.dae" name="Idle" speed="50"/>
<animation file="female/f_cav_idle_01.dae" name="Walk" speed="50"/>
<animation file="female/f_cav_run_01.dae" name="Run" speed="8"/>
<animation file="female/f_cav_death_01.dae" name="Death" speed="230"/>
<animation event=".5" file="female/f_cav_jav_atk_01.dae" load="0" name="melee" speed="50"/>
</animations>
<mesh>skeletal/f_tunic.pmd</mesh>
<mesh>skeletal/f_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_boudicca.dds</texture>
</variant>
</group>
<group>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>
</group>
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_chariot_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="10"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="50"/>
<animation file="female/f_death_01.dae" name="Death" speed="200"/>
<animation file="female/f_jav_atk_01.dae" name="melee" speed="200"/>
</animations>
<mesh>skeletal/f_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>
</group>
<group>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,23 +6,17 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_female_celt.xml" attachpoint="head"/>
</props>
@@ -6,23 +6,15 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_meat" speed="80"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
@@ -32,35 +24,35 @@
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/hele_fem_a.dds</texture>
</variant>
<variant frequency="2" name="Dress-Dark Brown">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/hele_fem_b.dds</texture>
</variant>
<variant frequency="2" name="Dress-Gold">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/hele_fem_c.dds</texture>
</variant>
<variant frequency="2" name="Dress-Player Tint">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/hele_fem_d.dds</texture>
</variant>
<variant frequency="1" name="Dress-linen">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/hele_fem_e.dds</texture>
</variant>
<variant frequency="3" name="Dress-Chiton">
<mesh>skeletal/f_tunic.pmd</mesh>
<mesh>skeletal/f_tunic.dae</mesh>
<texture>skeletal/hele_fem_chiton.dds</texture>
</variant>
<variant frequency="1" name="Dress-Chiton-Linen">
<mesh>skeletal/f_tunic.pmd</mesh>
<mesh>skeletal/f_tunic.dae</mesh>
<texture>skeletal/hele_fem_chiton_linen.dds</texture>
</variant>
<variant frequency="2" name="Dress-Player Tint2">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/rome_fem_a.dds</texture>
</variant>
</group>
@@ -6,22 +6,15 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@@ -32,7 +25,7 @@
<group>
<variant frequency="1" name="Dress-Dark Brown">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/iber_fem_a.dds</texture>
</variant>
</group>
@@ -6,22 +6,15 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
@@ -31,11 +24,11 @@
<group>
<variant frequency="1" name="Dress-01">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/pers_fem_1.dds</texture>
</variant>
<variant frequency="1" name="Dress-02">
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/pers_fem_2.dds</texture>
</variant>
</group>
@@ -6,23 +6,17 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<mesh>skeletal/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
@@ -533,4 +533,151 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</skeleton>
<standard_skeleton title="Elephant Biped" id="Ele01">
<bone name="root">
<bone name="pelvis">
<bone name="spine">
<bone name="spine1">
<bone name="neck">
<bone name="neck1">
<bone name="head">
<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
<bone name="trunk">
<bone name="trunk1">
<bone name="trunk2">
<bone name="DUMMY_ponytail1nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="l_clavicle">
<bone name="l_upperarm">
<bone name="l_forearm">
<bone name="l_hand">
<bone name="l_finger">
<bone name="DUMMY_l_finger0nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="r_clavicle">
<bone name="r_upperarm">
<bone name="r_forearm">
<bone name="r_hand">
<bone name="r_finger">
<bone name="DUMMY_r_finger0nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="l_thigh">
<bone name="l_calf">
<bone name="l_foot">
<bone name="l_toe">
<bone name="DUMMY_l_toe0nub"/>
</bone>
</bone>
</bone>
</bone>
<bone name="r_thigh">
<bone name="r_calf">
<bone name="r_foot">
<bone name="r_toe">
<bone name="DUMMY_r_toe0nub"/>
</bone>
</bone>
</bone>
</bone>
<bone name="tail">
<bone name="tail1">
<bone name="tail2">
<bone name="DUMMY_tailnub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="3ds Max Elephant biped" target="Ele01">
<identifier>
<root>Ele01</root>
</identifier>
<bone name="Ele01"><target>root</target>
<bone name="Ele01_Pelvis"><target>pelvis</target>
<bone name="Ele01_Spine"><target>spine</target>
<bone name="Ele01_Spine1"><target>spine1</target>
<bone name="Ele01_Neck"><target>neck</target>
<bone name="Ele01_Neck1"><target>neck1</target>
<bone name="Ele01_Head"><target>head</target>
<bone name="Ele01_HeadNub"/>
<bone name="Ele01_Ponytail1"><target>trunk</target>
<bone name="Ele01_Ponytail11"><target>trunk1</target>
<bone name="Ele01_Ponytail12"><target>trunk2</target>
<bone name="Ele01_Ponytail1Nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Ele01_L_Clavicle"><target>l_clavicle</target>
<bone name="Ele01_L_UpperArm"><target>l_upperarm</target>
<bone name="Ele01_L_Forearm"><target>l_forearm</target>
<bone name="Ele01_L_Hand"><target>l_hand</target>
<bone name="Ele01_L_Finger0"><target>l_finger</target>
<bone name="Ele01_L_Finger0Nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Ele01_R_Clavicle"><target>r_clavicle</target>
<bone name="Ele01_R_UpperArm"><target>r_upperarm</target>
<bone name="Ele01_R_Forearm"><target>r_forearm</target>
<bone name="Ele01_R_Hand"><target>r_hand</target>
<bone name="Ele01_R_Finger0"><target>r_finger</target>
<bone name="Ele01_R_Finger0Nub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Ele01_L_Thigh"><target>l_thigh</target>
<bone name="Ele01_L_Calf"><target>l_calf</target>
<bone name="Ele01_L_Foot"><target>l_foot</target>
<bone name="Ele01_L_Toe0"><target>l_toe</target>
<bone name="Ele01_L_Toe0Nub"/>
</bone>
</bone>
</bone>
</bone>
<bone name="Ele01_R_Thigh"><target>r_thigh</target>
<bone name="Ele01_R_Calf"><target>r_calf</target>
<bone name="Ele01_R_Foot"><target>r_foot</target>
<bone name="Ele01_R_Toe0"><target>r_toe</target>
<bone name="Ele01_R_Toe0Nub"/>
</bone>
</bone>
</bone>
</bone>
<bone name="Ele01_Tail"><target>tail</target>
<bone name="Ele01_Tail1"><target>tail1</target>
<bone name="Ele01_Tail2"><target>tail1</target>
<bone name="Ele01_TailNub"/>
</bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
</skeletons>
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