Move message registrations to the right file.

Refs #4161.
Reviewed by: fatherbushido
This was SVN commit r18646.
This commit is contained in:
leper
2016-08-27 15:26:54 +00:00
parent c4c315f6a0
commit 2c5cddd684
4 changed files with 37 additions and 37 deletions
@@ -1,17 +1,5 @@
Engine.RegisterInterface("EndGameManager");
/**
* Message of the form { "playerID": number }
* sent from Player component when a player is defeated.
*/
Engine.RegisterMessageType("PlayerDefeated");
/**
* Message of the form { "playerID": number }
* sent from Player component when a player has won.
*/
Engine.RegisterMessageType("PlayerWon");
/**
* Message of the form {}
* sent from EndGameManager component.
@@ -11,18 +11,6 @@
*/
Engine.RegisterMessageType("EntityRenamed");
/**
* Message of the form { "player": number, "otherPlayer": number }
* sent from Player component when diplomacy changed for one player or between two players.
*/
Engine.RegisterMessageType("DiplomacyChanged");
/**
* Message of the form { "to": number, "from": number, "amounts": object }
* sent from Player component whenever a tribute is sent.
*/
Engine.RegisterMessageType("TributeExchanged");
/**
* Message of the form {}
* sent from InitGame for component map-dependent initialization.
@@ -1,6 +1,42 @@
/**
* Message of the form { "player": number, "from": string, "to": string }
* sent from Player component to warn other components when a player changed civs.
* This should only happen in Atlas
* This should only happen in Atlas.
*/
Engine.RegisterMessageType("CivChanged");
/**
* Message of the form { "player": number, "otherPlayer": number }
* sent from Player component when diplomacy changed for one player or between two players.
*/
Engine.RegisterMessageType("DiplomacyChanged");
/**
* Message of the form {}
* sent from Player component.
*/
Engine.RegisterMessageType("DisabledTechnologiesChanged");
/**
* Message of the form {}
* sent from Player component.
*/
Engine.RegisterMessageType("DisabledTemplatesChanged");
/**
* Message of the form { "playerID": number }
* sent from Player component when a player is defeated.
*/
Engine.RegisterMessageType("PlayerDefeated");
/**
* Message of the form { "playerID": number }
* sent from Player component when a player has won.
*/
Engine.RegisterMessageType("PlayerWon");
/**
* Message of the form { "to": number, "from": number, "amounts": object }
* sent from Player component whenever a tribute is sent.
*/
Engine.RegisterMessageType("TributeExchanged");
@@ -1,13 +1 @@
Engine.RegisterInterface("Trigger");
/**
* Message of the form {}
* sent from Player component.
*/
Engine.RegisterMessageType("DisabledTemplatesChanged");
/**
* Message of the form {}
* sent from Player component.
*/
Engine.RegisterMessageType("DisabledTechnologiesChanged");