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Move message registrations to the right file.
Refs #4161. Reviewed by: fatherbushido This was SVN commit r18646.
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@@ -1,17 +1,5 @@
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Engine.RegisterInterface("EndGameManager");
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/**
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* Message of the form { "playerID": number }
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* sent from Player component when a player is defeated.
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*/
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Engine.RegisterMessageType("PlayerDefeated");
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/**
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* Message of the form { "playerID": number }
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* sent from Player component when a player has won.
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*/
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Engine.RegisterMessageType("PlayerWon");
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/**
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* Message of the form {}
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* sent from EndGameManager component.
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@@ -11,18 +11,6 @@
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*/
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Engine.RegisterMessageType("EntityRenamed");
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/**
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* Message of the form { "player": number, "otherPlayer": number }
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* sent from Player component when diplomacy changed for one player or between two players.
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*/
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Engine.RegisterMessageType("DiplomacyChanged");
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/**
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* Message of the form { "to": number, "from": number, "amounts": object }
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* sent from Player component whenever a tribute is sent.
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*/
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Engine.RegisterMessageType("TributeExchanged");
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/**
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* Message of the form {}
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* sent from InitGame for component map-dependent initialization.
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@@ -1,6 +1,42 @@
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/**
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* Message of the form { "player": number, "from": string, "to": string }
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* sent from Player component to warn other components when a player changed civs.
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* This should only happen in Atlas
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* This should only happen in Atlas.
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*/
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Engine.RegisterMessageType("CivChanged");
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/**
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* Message of the form { "player": number, "otherPlayer": number }
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* sent from Player component when diplomacy changed for one player or between two players.
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*/
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Engine.RegisterMessageType("DiplomacyChanged");
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/**
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* Message of the form {}
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* sent from Player component.
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*/
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Engine.RegisterMessageType("DisabledTechnologiesChanged");
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/**
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* Message of the form {}
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* sent from Player component.
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*/
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Engine.RegisterMessageType("DisabledTemplatesChanged");
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/**
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* Message of the form { "playerID": number }
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* sent from Player component when a player is defeated.
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*/
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Engine.RegisterMessageType("PlayerDefeated");
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/**
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* Message of the form { "playerID": number }
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* sent from Player component when a player has won.
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*/
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Engine.RegisterMessageType("PlayerWon");
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/**
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* Message of the form { "to": number, "from": number, "amounts": object }
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* sent from Player component whenever a tribute is sent.
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*/
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Engine.RegisterMessageType("TributeExchanged");
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@@ -1,13 +1 @@
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Engine.RegisterInterface("Trigger");
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/**
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* Message of the form {}
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* sent from Player component.
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*/
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Engine.RegisterMessageType("DisabledTemplatesChanged");
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/**
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* Message of the form {}
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* sent from Player component.
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*/
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Engine.RegisterMessageType("DisabledTechnologiesChanged");
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