diff --git a/binaries/data/mods/public/simulation/components/interfaces/EndGameManager.js b/binaries/data/mods/public/simulation/components/interfaces/EndGameManager.js index 10e18df2a1..7fe9b233b6 100644 --- a/binaries/data/mods/public/simulation/components/interfaces/EndGameManager.js +++ b/binaries/data/mods/public/simulation/components/interfaces/EndGameManager.js @@ -1,17 +1,5 @@ Engine.RegisterInterface("EndGameManager"); -/** - * Message of the form { "playerID": number } - * sent from Player component when a player is defeated. - */ -Engine.RegisterMessageType("PlayerDefeated"); - -/** - * Message of the form { "playerID": number } - * sent from Player component when a player has won. - */ -Engine.RegisterMessageType("PlayerWon"); - /** * Message of the form {} * sent from EndGameManager component. diff --git a/binaries/data/mods/public/simulation/components/interfaces/Messages.js b/binaries/data/mods/public/simulation/components/interfaces/Messages.js index d70094f16f..b7502ee021 100644 --- a/binaries/data/mods/public/simulation/components/interfaces/Messages.js +++ b/binaries/data/mods/public/simulation/components/interfaces/Messages.js @@ -11,18 +11,6 @@ */ Engine.RegisterMessageType("EntityRenamed"); -/** - * Message of the form { "player": number, "otherPlayer": number } - * sent from Player component when diplomacy changed for one player or between two players. - */ -Engine.RegisterMessageType("DiplomacyChanged"); - -/** - * Message of the form { "to": number, "from": number, "amounts": object } - * sent from Player component whenever a tribute is sent. - */ -Engine.RegisterMessageType("TributeExchanged"); - /** * Message of the form {} * sent from InitGame for component map-dependent initialization. diff --git a/binaries/data/mods/public/simulation/components/interfaces/Player.js b/binaries/data/mods/public/simulation/components/interfaces/Player.js index 3d14e3ef2a..490f9bfa0b 100644 --- a/binaries/data/mods/public/simulation/components/interfaces/Player.js +++ b/binaries/data/mods/public/simulation/components/interfaces/Player.js @@ -1,6 +1,42 @@ /** * Message of the form { "player": number, "from": string, "to": string } * sent from Player component to warn other components when a player changed civs. - * This should only happen in Atlas + * This should only happen in Atlas. */ Engine.RegisterMessageType("CivChanged"); + +/** + * Message of the form { "player": number, "otherPlayer": number } + * sent from Player component when diplomacy changed for one player or between two players. + */ +Engine.RegisterMessageType("DiplomacyChanged"); + +/** + * Message of the form {} + * sent from Player component. + */ +Engine.RegisterMessageType("DisabledTechnologiesChanged"); + +/** + * Message of the form {} + * sent from Player component. + */ +Engine.RegisterMessageType("DisabledTemplatesChanged"); + +/** + * Message of the form { "playerID": number } + * sent from Player component when a player is defeated. + */ +Engine.RegisterMessageType("PlayerDefeated"); + +/** + * Message of the form { "playerID": number } + * sent from Player component when a player has won. + */ +Engine.RegisterMessageType("PlayerWon"); + +/** + * Message of the form { "to": number, "from": number, "amounts": object } + * sent from Player component whenever a tribute is sent. + */ +Engine.RegisterMessageType("TributeExchanged"); diff --git a/binaries/data/mods/public/simulation/components/interfaces/Trigger.js b/binaries/data/mods/public/simulation/components/interfaces/Trigger.js index c56cefc263..a8b21083cf 100644 --- a/binaries/data/mods/public/simulation/components/interfaces/Trigger.js +++ b/binaries/data/mods/public/simulation/components/interfaces/Trigger.js @@ -1,13 +1 @@ Engine.RegisterInterface("Trigger"); - -/** - * Message of the form {} - * sent from Player component. - */ -Engine.RegisterMessageType("DisabledTemplatesChanged"); - -/** - * Message of the form {} - * sent from Player component. - */ -Engine.RegisterMessageType("DisabledTechnologiesChanged");