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Added golden fleece actor placeholder
Change golden fleece resource value from 3000 to 1000 Changed large tree resources from 500 back to 300 This was SVN commit r7916.
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/goat.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Hair-dark">
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<texture>skeletal/animal_goat.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -14,7 +14,7 @@ var g_IsInGuiUpdate;
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var g_PlayerAssignments = {};
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// Default game setup attributes
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var g_GameAttributes = { "map": ""};
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var g_GameAttributes = { "map": "" };
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// Number of players for currently selected map
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var g_MaxPlayers = 8;
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@@ -132,7 +132,9 @@ function handleNetMessage(message)
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break;
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case "start":
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Engine.SwitchGuiPage("page_loading.xml", { "attribs": g_GameAttributes, "isNetworked" : g_IsNetworked, "playerAssignments": g_PlayerAssignments});
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Engine.SwitchGuiPage("page_loading.xml", { "attribs": g_GameAttributes,
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"isNetworked" : g_IsNetworked,
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"playerAssignments": g_PlayerAssignments} );
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break;
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case "chat":
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@@ -397,7 +397,7 @@
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</object>
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<!-- Resource Quantity -->
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<object hidden="true" size="50 40 100% 60" type="image" name="sdResources" tooltip="Resources" tooltip_style="snToolTip">
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<object hidden="true" size="60 40 100% 60" type="image" name="sdResources" tooltip="Resources" tooltip_style="snToolTip">
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<object size="0 0 28 24" name="sdResourceIcon" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 100%" name="sdResourceStats" type="text" style="resourceStatsText"/>
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</object>
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@@ -6,7 +6,7 @@
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<History>The baobab is the giant African tree that dots the landscape of the African savannah.</History>
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</Identity>
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<ResourceSupply>
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<Amount>500</Amount>
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<Amount>300</Amount>
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<Type>wood.tree</Type>
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</ResourceSupply>
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<VisualActor>
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@@ -5,7 +5,7 @@
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<History>A deciduous tree of the genus Quercus; has acorns and lobed leaves. This one has grown large due to copious amounts of sun, water, and soil nutrients.</History>
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</Identity>
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<ResourceSupply>
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<Amount>500</Amount>
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<Amount>300</Amount>
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<Type>wood.tree</Type>
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</ResourceSupply>
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<VisualActor>
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+2
-2
@@ -7,11 +7,11 @@
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<IconCell>1</IconCell>
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</Identity>
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<ResourceSupply>
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<Amount>3000</Amount>
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<Amount>1000</Amount>
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<Type>metal.treasure</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>fauna/goat.xml</Actor>
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<Actor>special/golden_fleece.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="1.0"/>
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