correct descriptions and tooltips of siege technologies

Patch By: Nescio
Differential Revision: D2186
This was SVN commit r22783.
This commit is contained in:
Gallaecio
2019-08-25 09:19:01 +00:00
parent 37a2149cb4
commit 27a190578f
7 changed files with 13 additions and 13 deletions
@@ -1,12 +1,12 @@
{
"genericName": "Armor plating",
"description": "Increased armor on siege weapons",
"description": "Increased armor on siege engines.",
"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_gold.png",
"researchTime": 40,
"tooltip": "All Siege weapons +2 Hack armor levels.",
"tooltip": "Siege Engines +2 hack armor.",
"modifications": [
{ "value": "Armour/Hack", "add": 2 }
],
@@ -1,12 +1,12 @@
{
"genericName": "Advanced Siege",
"description": "Advanced technologies improve siege efficiency",
"description": "Advanced technologies improve siege efficiency.",
"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "siege_ram.png",
"researchTime": 40,
"tooltip": "All siege weapons +25% Crush damage.",
"tooltip": "Siege Engines +25% attack crush damage.",
"modifications": [
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 }
@@ -1,6 +1,6 @@
{
"genericName": "Bolt Accuracy",
"description": "Improvement to projectile accuracy",
"description": "Improvement to projectile accuracy.",
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 250 },
"requirements": {
"all": [
@@ -16,7 +16,7 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "accuracy_bolt.png",
"researchTime": 40,
"tooltip": "Bolt shooter increased accuracy.",
"tooltip": "Bolt Shooters 20% ranged attack spread.",
"modifications": [
{ "value": "Attack/Ranged/Spread", "multiply": 0.8 }
],
@@ -1,12 +1,12 @@
{
"genericName": "Metalworker",
"description": "Siege weapons require less metal resource",
"description": "Siege engines require less metal.",
"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "metalworker.png",
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less metal",
"tooltip": "Siege Engines 20% metal cost.",
"modifications": [
{ "value": "Cost/Resources/metal", "multiply": 0.8 }
],
@@ -1,12 +1,12 @@
{
"genericName": "Artillery Instructors",
"description": "Siege weapons cost less wood",
"description": "Siege engines require less wood.",
"cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "anvil.png",
"researchTime": 40,
"tooltip": "Siege weapons cost 20% less wood",
"tooltip": "Siege Engines 20% wood cost.",
"modifications": [
{ "value": "Cost/Resources/wood", "multiply": 0.8 }
],
@@ -1,12 +1,12 @@
{
"genericName": "Military Engineers",
"description": "Immobile siege weapons are assembled and disassembled faster",
"description": "Immobile siege engines are assembled and disassembled faster.",
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "military_engineers.png",
"researchTime": 40,
"tooltip": "-25% pack and unpack time for immobile siege weapons.",
"tooltip": "Siege Engines 25% pack and unpack time.",
"modifications": [
{ "value": "Pack/Time", "multiply": 0.75 }
],
@@ -1,6 +1,6 @@
{
"genericName": "Parade of Daphne",
"description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
"description": "Significantly increase training speed of champions and siege engines at the fortress when training them in large batches.",
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "sele" }] },
"requirementsTooltip": "Unlocked in City Phase.",