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correct descriptions and tooltips of siege technologies
Patch By: Nescio Differential Revision: D2186 This was SVN commit r22783.
This commit is contained in:
@@ -1,12 +1,12 @@
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{
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"genericName": "Armor plating",
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"description": "Increased armor on siege weapons",
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"description": "Increased armor on siege engines.",
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"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_plates_gold.png",
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"researchTime": 40,
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"tooltip": "All Siege weapons +2 Hack armor levels.",
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"tooltip": "Siege Engines +2 hack armor.",
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"modifications": [
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{ "value": "Armour/Hack", "add": 2 }
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],
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@@ -1,12 +1,12 @@
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{
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"genericName": "Advanced Siege",
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"description": "Advanced technologies improve siege efficiency",
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"description": "Advanced technologies improve siege efficiency.",
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"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "siege_ram.png",
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"researchTime": 40,
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"tooltip": "All siege weapons +25% Crush damage.",
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"tooltip": "Siege Engines +25% attack crush damage.",
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"modifications": [
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 },
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{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 }
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@@ -1,6 +1,6 @@
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{
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"genericName": "Bolt Accuracy",
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"description": "Improvement to projectile accuracy",
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"description": "Improvement to projectile accuracy.",
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"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 250 },
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"requirements": {
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"all": [
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@@ -16,7 +16,7 @@
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "accuracy_bolt.png",
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"researchTime": 40,
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"tooltip": "Bolt shooter increased accuracy.",
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"tooltip": "Bolt Shooters −20% ranged attack spread.",
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"modifications": [
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{ "value": "Attack/Ranged/Spread", "multiply": 0.8 }
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],
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@@ -1,12 +1,12 @@
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{
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"genericName": "Metalworker",
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"description": "Siege weapons require less metal resource",
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"description": "Siege engines require less metal.",
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"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "metalworker.png",
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"researchTime": 40,
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"tooltip": "Siege weapons cost 20% less metal",
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"tooltip": "Siege Engines −20% metal cost.",
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"modifications": [
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{ "value": "Cost/Resources/metal", "multiply": 0.8 }
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],
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@@ -1,12 +1,12 @@
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{
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"genericName": "Artillery Instructors",
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"description": "Siege weapons cost less wood",
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"description": "Siege engines require less wood.",
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"cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "anvil.png",
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"researchTime": 40,
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"tooltip": "Siege weapons cost 20% less wood",
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"tooltip": "Siege Engines −20% wood cost.",
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"modifications": [
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{ "value": "Cost/Resources/wood", "multiply": 0.8 }
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],
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@@ -1,12 +1,12 @@
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{
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"genericName": "Military Engineers",
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"description": "Immobile siege weapons are assembled and disassembled faster",
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"description": "Immobile siege engines are assembled and disassembled faster.",
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"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 },
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "military_engineers.png",
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"researchTime": 40,
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"tooltip": "-25% pack and unpack time for immobile siege weapons.",
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"tooltip": "Siege Engines −25% pack and unpack time.",
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"modifications": [
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{ "value": "Pack/Time", "multiply": 0.75 }
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],
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+1
-1
@@ -1,6 +1,6 @@
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{
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"genericName": "Parade of Daphne",
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"description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
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"description": "Significantly increase training speed of champions and siege engines at the fortress when training them in large batches.",
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"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
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"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "sele" }] },
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"requirementsTooltip": "Unlocked in City Phase.",
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