Marker objects for Atlas

This was SVN commit r15356.
This commit is contained in:
Pureon
2014-06-14 18:44:18 +00:00
parent e152223a53
commit 2766ae7eb5
37 changed files with 651 additions and 0 deletions
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_a.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_b.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_c.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_d.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_e.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_f.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_g.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_h.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_i.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_j.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_char_k.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100">
<mesh>props/special/marker_object_sound.dae</mesh>
</variant>
</group>
<group>
<variant name="base">
<textures>
<texture file="props/marker_object.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_a.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_b.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_c.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_d.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_e.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_f.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_g.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_h.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_i.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_j.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_char_k.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
<Footprint replace="">
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>200000</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
<GenericName>Marker</GenericName>
<SpecificName>Marker</SpecificName>
<Icon>gaia/special_blank.png</Icon>
</Identity>
<Obstruction>
<Obstructions>
<Edge width="6" depth="6"/>
</Obstructions>
</Obstruction>
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<AlwaysVisible>true</AlwaysVisible>
</Vision>
<VisualActor>
<Actor>props/special/common/marker_object_sound.xml</Actor>
</VisualActor>
</Entity>