mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-24 17:52:17 +00:00
Rome helmets (Also reverting a deleted song in rome civ template):
Reviewed by Stan This was SVN commit r22082.
This commit is contained in:
@@ -4,31 +4,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Iron">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_coolus_01_iron.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_coolus_02_iron.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Brass">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_coolus_01_brass.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_coolus_02_brass.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_coolus_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_coolus_02_bronze.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Silver">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_coolus_01_silver.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_coolus_02_silver.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/helmet/celt_coolus_01.dae</mesh>
|
||||
<mesh>props/helmet/celt_coolus_02.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_coolus_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_coolus_01_spec.png" name="specTex"/>
|
||||
<texture file="props/helmet/celt_coolus_02_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_coolus_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/helmet/props/helmet_feather_a.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="texture">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome-a.dds" name="baseTex"/>
|
||||
<texture file="props/helmet/rome-a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/helmet/props/helmet_feather_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="texture">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome-a.dds" name="baseTex"/>
|
||||
<texture file="props/helmet/rome-a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base_a">
|
||||
<mesh>props/helmet/props/rome_long_hair.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="black">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome-a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/helmet/props/rome_crest.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_bronze_crest.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_crest_spec.png" name="specTex"/>
|
||||
<texture file="props/helmet/rome_crest_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/helmet/props/rome_crest.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_imp_crest.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_crest_spec.png" name="specTex"/>
|
||||
<texture file="props/helmet/rome_crest_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Agen A">
|
||||
<mesh>props/helmet/rome_agen_a.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_agen.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_agen_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_agen_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Apulo Corinthian A">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_a.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Bronze">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Crest + Feathers">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Feathers">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Attic A">
|
||||
<mesh>props/helmet/rome_attic.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Bronze">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_attic_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_attic_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_attic_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Crest + Feathers">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_left"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_right"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Feathers">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_mid"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_left"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_right"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,106 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Coolus A">
|
||||
<mesh>props/helmet/rome_coolus_a.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Rome Coolus B">
|
||||
<mesh>props/helmet/rome_coolus_b.dae</mesh>
|
||||
</variant>
|
||||
<variant name="base_a">
|
||||
<mesh>props/helmet/rome_coolus_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_b.xml" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="base_b">
|
||||
<mesh>props/helmet/rome_coolus_c.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_hair_long.xml" attachpoint="hair_long"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_coolus.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_coolus_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_coolus_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="idle"/>
|
||||
<variant frequency="1" name="walk_testudo_top">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="walk_testudo_front">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="walk_testudo_front_left">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="walk_testudo_front_right">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="idle_testudo_top">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="idle_testudo_front">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="idle_testudo_front_left">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="idle_testudo_front_right">
|
||||
<props>
|
||||
<prop actor="" attachpoint="feather_a"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
<prop actor="" attachpoint="feather_d"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Agen A">
|
||||
<mesh>props/helmet/rome_imp_gallic_h.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_imp_gallic_h.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_imp_gallic_h_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_imp_gallic_h_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Gallic A">
|
||||
<mesh>props/helmet/rome_imp_gallic_h.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_imp_crest.xml" attachpoint="crest_a"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Rome Gallic B">
|
||||
<mesh>props/helmet/rome_imp_gallic_h.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_imp_crest.xml" attachpoint="crest_b"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_imp_gallic_h.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_imp_gallic_h_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_imp_gallic_h_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Italo Corinthian A">
|
||||
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Triple Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_b"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+19
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Italo Corinthian A">
|
||||
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_montefortino_03_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_montefortino_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Bronze A">
|
||||
<mesh>props/helmet/rome_montefortino_a.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze B">
|
||||
<mesh>props/helmet/rome_montefortino_b.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_etrusco_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_italo_corinthian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_etrusco_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_italo_corinthian_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_apulo_corinthian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_coolus_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_coolus.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_imperial_gallic.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_imperial_gallic_cent.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_attic.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -7,7 +7,8 @@
|
||||
"Music":[
|
||||
{"File":"Juno_Protect_You.ogg", "Type":"peace"},
|
||||
{"File":"Mediterranean_Waves.ogg", "Type":"peace"},
|
||||
{"File":"Elysian_Fields.ogg", "Type":"peace"}
|
||||
{"File":"Elysian_Fields.ogg", "Type":"peace"},
|
||||
{"File":"The_Governor.ogg", "Type":"peace"}
|
||||
],
|
||||
"Factions":
|
||||
[
|
||||
|
||||
Reference in New Issue
Block a user