Rome helmets (Also reverting a deleted song in rome civ template):

Reviewed by Stan

This was SVN commit r22082.
This commit is contained in:
Alexandermb
2019-02-06 19:22:29 +00:00
parent 06e01ef944
commit 25d37cc632
59 changed files with 538 additions and 23 deletions
@@ -4,31 +4,31 @@
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_coolus_01_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_coolus_02_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_coolus_01_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_coolus_02_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_coolus_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_coolus_02_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_coolus_01_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_coolus_02_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_coolus_01.dae</mesh>
<mesh>props/helmet/celt_coolus_02.dae</mesh>
<textures>
<texture file="props/helmet/celt_coolus_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_coolus_01_spec.png" name="specTex"/>
<texture file="props/helmet/celt_coolus_02_norm.png" name="normTex"/>
<texture file="props/helmet/celt_coolus_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/helmet/props/helmet_feather_a.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures>
<texture file="props/helmet/rome-a.dds" name="baseTex"/>
<texture file="props/helmet/rome-a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/helmet/props/helmet_feather_b.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures>
<texture file="props/helmet/rome-a.dds" name="baseTex"/>
<texture file="props/helmet/rome-a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base_a">
<mesh>props/helmet/props/rome_long_hair.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="black">
<textures>
<texture file="props/helmet/rome-a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/props/rome_crest.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/rome_bronze_crest.png" name="baseTex"/>
<texture file="props/helmet/rome_crest_spec.png" name="specTex"/>
<texture file="props/helmet/rome_crest_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/props/rome_crest.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/helmet/rome_imp_crest.png" name="baseTex"/>
<texture file="props/helmet/rome_crest_spec.png" name="specTex"/>
<texture file="props/helmet/rome_crest_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Agen A">
<mesh>props/helmet/rome_agen_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_agen.png" name="baseTex"/>
<texture file="props/helmet/rome_agen_norm.png" name="normTex"/>
<texture file="props/helmet/rome_agen_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Apulo Corinthian A">
<mesh>props/helmet/rome_apulo_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/rome_apulo_corinthian_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest + Feathers">
<mesh>props/helmet/rome_apulo_corinthian_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
</props>
</variant>
<variant frequency="1" name="Feathers">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Attic A">
<mesh>props/helmet/rome_attic.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/rome_attic_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_attic_norm.png" name="normTex"/>
<texture file="props/helmet/rome_attic_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest + Feathers">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_left"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_right"/>
</props>
</variant>
<variant frequency="1" name="Feathers">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_mid"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_left"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_right"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,106 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Coolus A">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
</variant>
<variant name="Rome Coolus B">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
</variant>
<variant name="base_a">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
<prop actor="props/units/helmets/props/helmet_feather_b.xml" attachpoint="feather_d"/>
</props>
</variant>
<variant name="base_b">
<mesh>props/helmet/rome_coolus_c.dae</mesh>
<props>
<prop actor="props/units/helmets/props/helmet_hair_long.xml" attachpoint="hair_long"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="base">
<textures>
<texture file="props/helmet/rome_coolus.png" name="baseTex"/>
<texture file="props/helmet/rome_coolus_norm.png" name="normTex"/>
<texture file="props/helmet/rome_coolus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="idle"/>
<variant frequency="1" name="walk_testudo_top">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="walk_testudo_front">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="walk_testudo_front_left">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="walk_testudo_front_right">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="idle_testudo_top">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="idle_testudo_front">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="idle_testudo_front_left">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
<variant frequency="1" name="idle_testudo_front_right">
<props>
<prop actor="" attachpoint="feather_a"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
<prop actor="" attachpoint="feather_d"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Agen A">
<mesh>props/helmet/rome_imp_gallic_h.dae</mesh>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_imp_gallic_h.png" name="baseTex"/>
<texture file="props/helmet/rome_imp_gallic_h_norm.png" name="normTex"/>
<texture file="props/helmet/rome_imp_gallic_h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Gallic A">
<mesh>props/helmet/rome_imp_gallic_h.dae</mesh>
<props>
<prop actor="props/units/helmets/props/rome_imp_crest.xml" attachpoint="crest_a"/>
</props>
</variant>
<variant name="Rome Gallic B">
<mesh>props/helmet/rome_imp_gallic_h.dae</mesh>
<props>
<prop actor="props/units/helmets/props/rome_imp_crest.xml" attachpoint="crest_b"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_imp_gallic_h.png" name="baseTex"/>
<texture file="props/helmet/rome_imp_gallic_h_norm.png" name="normTex"/>
<texture file="props/helmet/rome_imp_gallic_h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Italo Corinthian A">
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Triple Feather">
<props>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
</props>
</variant>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_a"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
</props>
</variant>
<variant name="Crest">
<props>
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_b"/>
<prop actor="" attachpoint="feather_b"/>
<prop actor="" attachpoint="feather_c"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Italo Corinthian A">
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
</variant>
</group>
<group>
<variant frequency="3" name="base">
<textures>
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<textures>
<texture file="props/helmet/celt_montefortino_03_norm.png" name="normTex"/>
<texture file="props/helmet/celt_montefortino_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/rome_montefortino_a.dae</mesh>
<textures>
<texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze B">
<mesh>props/helmet/rome_montefortino_b.dae</mesh>
<textures>
<texture file="props/helmet/rome_montefortino_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_a.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_italo_corinthian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
@@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_b.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_italo_corinthian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
@@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_apulo_corinthian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
@@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
@@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
@@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_coolus_b.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_coolus.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
@@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_imperial_gallic.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
@@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_imperial_gallic_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
@@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_helmet_attic.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
</props>
@@ -7,7 +7,8 @@
"Music":[
{"File":"Juno_Protect_You.ogg", "Type":"peace"},
{"File":"Mediterranean_Waves.ogg", "Type":"peace"},
{"File":"Elysian_Fields.ogg", "Type":"peace"}
{"File":"Elysian_Fields.ogg", "Type":"peace"},
{"File":"The_Governor.ogg", "Type":"peace"}
],
"Factions":
[