Enable eslint style rule 'keyword-spacing'

After Stan suggesting change in a review comment just enable the rule
'keyword-spacing' [1] and fix violations so this is no longer a topic in
spirit of #7812.

[1] https://eslint.style/rules/keyword-spacing

Ref: #7245
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
Ralph Sennhauser
2025-06-25 14:21:44 +02:00
parent b6e66a5d43
commit 25c53cb0ac
20 changed files with 32 additions and 31 deletions
@@ -20,11 +20,11 @@ Engine.RegisterComponentType(IID_Test1, "TestScript1_Init", TestScript1_Init);
function TestScript1_readonly() {}
TestScript1_readonly.prototype.GetX = function() {
try { this.template = null; } catch(e) { /* noop */ }
try { delete this.template; } catch(e) { /* noop */ }
try { this.template.x += 1000; } catch(e) { /* noop */ }
try { delete this.template.x; } catch(e) { /* noop */ }
try { this.template.y = 2000; } catch(e) { /* noop */ }
try { this.template = null; } catch (e) { /* noop */ }
try { delete this.template; } catch (e) { /* noop */ }
try { this.template.x += 1000; } catch (e) { /* noop */ }
try { delete this.template.x; } catch (e) { /* noop */ }
try { this.template.y = 2000; } catch (e) { /* noop */ }
return +(this.template.x || 1) + +(this.template.y || 2);
};
@@ -71,7 +71,7 @@ class LoadModal extends AutoWatcher
{
out.push(new CampaignRun(name).load());
}
catch(err)
catch (err)
{
warn(err.toString());
out.push(new BrokenRun(name));
@@ -95,7 +95,7 @@ class GameSettingsController
if (settings)
this.parseSettings(settings, true);
}
} catch(err) {
} catch (err) {
error("There was an error loading game settings. You may need to disable persistent match settings.");
warn(err?.toString() ?? uneval(err));
if (err.stack)
@@ -22,7 +22,7 @@ function init()
function applySelectedLocale()
{
var localeText = Engine.GetGUIObjectByName("localeText");
if(!Engine.SaveLocale(localeText.caption))
if (!Engine.SaveLocale(localeText.caption))
{
warn("Selected locale could not be saved in the configuration!");
return;
@@ -37,7 +37,7 @@ function languageSelectionChanged()
var locale = languageList.list_data[languageList.selected];
if (locale == "long")
warn("'long' is not an actual language, just a collection of all longest strings extracted from some languages");
else if(!Engine.ValidateLocale(locale))
else if (!Engine.ValidateLocale(locale))
warn("Selected locale is not valid! This is not expected, please report the issue.");
var localeText = Engine.GetGUIObjectByName("localeText");
localeText.caption = locale;
@@ -79,7 +79,7 @@ var g_MainMenuItems = [
{
Engine.SwitchGuiPage(CampaignRun.getCurrentRun().getMenuPath());
}
catch(err)
catch (err)
{
error("Error opening campaign run:");
error(err.toString());
@@ -136,7 +136,7 @@ var g_MainMenuItems = [
{
Engine.SwitchGuiPage(CampaignRun.getCurrentRun().getMenuPath());
}
catch(err)
catch (err)
{
error("Error opening campaign run:");
error(err.toString());
@@ -58,7 +58,7 @@ class CivInfoPage extends ReferencePage
const civInfo = this.civData[civCode];
if(!civInfo)
if (!civInfo)
error(sprintf("Error loading civ data for \"%(code)s\"", { "code": civCode }));
this.gameplaySection.update(this.activeCiv, civInfo);
@@ -240,10 +240,10 @@ function filterReplays()
else if (cmpA > cmpB)
return +sortOrder;
else if(cmpA_secondary && cmpB_secondary)
else if (cmpA_secondary && cmpB_secondary)
if (cmpA_secondary < cmpB_secondary)
return -sortOrder;
else if(cmpA_secondary > cmpB_secondary)
else if (cmpA_secondary > cmpB_secondary)
return +sortOrder;
return 0;
@@ -86,14 +86,14 @@ function Noise3D(freq, vfreq)
for (let j=0; j < freq; ++j)
{
this.grads[i][j] = [];
for(let k=0; k < vfreq; ++k)
for (let k=0; k < vfreq; ++k)
{
const v = new Vector3D();
do
{
v.set(randFloat(-1, 1), randFloat(-1, 1), randFloat(-1, 1));
}
while(v.lengthSquared() > 1 || v.lengthSquared() < 0.1);
while (v.lengthSquared() > 1 || v.lengthSquared() < 0.1);
v.normalize();
@@ -297,7 +297,7 @@ m.Accessibility.prototype.floodFill = function(startIndex, value, onWater)
// Get x and y from index
const IndexArray = [startIndex];
let newIndex;
while(IndexArray.length)
while (IndexArray.length)
{
newIndex = IndexArray.pop();
@@ -95,7 +95,7 @@ PETRA.PetraBot.prototype.OnUpdate = function(sharedScript)
{
if (i == "AIMetadata") // not used inside petra
continue;
if(this.savedEvents[i] !== undefined)
if (this.savedEvents[i] !== undefined)
this.savedEvents[i] = this.savedEvents[i].concat(this.events[i]);
else
this.savedEvents[i] = this.events[i];
@@ -1081,7 +1081,7 @@ PETRA.BaseManager.prototype.update = function(gameState, queues, events)
if (this.constructing)
{
const owner = gameState.ai.HQ.territoryMap.getOwner(this.anchor.position());
if(owner != 0 && !gameState.isPlayerAlly(owner))
if (owner != 0 && !gameState.isPlayerAlly(owner))
{
// we're in enemy territory. If we're too close from the enemy, destroy us.
const ccEnts = gameState.updatingGlobalCollection("allCCs", API3.Filters.byClass("CivCentre"));
@@ -354,7 +354,7 @@ PETRA.DefenseManager.prototype.checkEnemyArmies = function(gameState)
continue;
if (API3.SquareVectorDistance(base.position(), army.foePosition) > 40000)
continue;
if(this.Config.debug > 1)
if (this.Config.debug > 1)
API3.warn("army in neutral territory, but still near one of our CC");
stillDangerous = true;
break;
@@ -260,7 +260,7 @@ AIInterface.prototype.OnTemplateModification = function(msg)
newValue = Math.round(newValue);
// TODO in some cases, we can have two opposite changes which bring us to the old value,
// and we should keep it. But how to distinguish it ?
if(newValue == oldValue)
if (newValue == oldValue)
continue;
if (!this.changedTemplateInfo[msg.player])
this.changedTemplateInfo[msg.player] = {};
@@ -62,7 +62,7 @@ PopulationCapManager.prototype.GetPopulationCap = function()
*/
PopulationCapManager.prototype.InitializePopCaps = function()
{
switch(this.popCapType)
switch (this.popCapType)
{
case CAPTYPE_PLAYER_POPULATION:
this.InitializePlayerPopCaps();
@@ -149,7 +149,7 @@ PopulationCapManager.prototype.RedistributeWorldPopCap = function()
*/
PopulationCapManager.prototype.OnGlobalPlayerDefeated = function(msg)
{
switch(this.popCapType)
switch (this.popCapType)
{
case CAPTYPE_TEAM_POPULATION:
{
@@ -139,18 +139,18 @@ cmpTurretHolder = ConstructComponent(turretHolderID, "TurretHolder", {
let spawned = 100;
Engine.AddEntity = function() {
++spawned;
if(spawned > 101)
if (spawned > 101)
{
ConstructComponent(spawned, "Turretable", {});
}
if(spawned > 102)
if (spawned > 102)
{
AddMock(spawned, IID_Ownership, {
"GetOwner": () => player,
"SetOwner": () => {}
});
}
if(spawned > 103)
if (spawned > 103)
{
AddMock(spawned, IID_Position, {
"GetPosition": () => new Vector3D(4, 3, 25),
@@ -14,7 +14,7 @@ function Cheat(input)
const cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
const cmpPopulationManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PopulationCapManager);
switch(input.action)
switch (input.action)
{
case "addresource":
if (isNaN(input.parameter))
@@ -41,7 +41,7 @@ var g_Commands = {
if (!cmpDiplomacy || cmpDiplomacy.IsTeamLocked())
return;
switch(cmd.to)
switch (cmd.to)
{
case "ally":
cmpDiplomacy.Ally(cmd.player);
@@ -240,7 +240,7 @@ var g_Commands = {
for (const ent of data.entities)
{
var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI);
if(!cmpUnitAI || !cmpUnitAI.BackToWork())
if (!cmpUnitAI || !cmpUnitAI.BackToWork())
notifyBackToWorkFailure(player);
}
},
@@ -49,7 +49,7 @@ function InitGame(settings)
if (settings.PlayerData[i])
{
if(settings.PlayerData[i].Removed)
if (settings.PlayerData[i].Removed)
{
cmpPlayer.Defeat(undefined);
continue;
+1
View File
@@ -124,6 +124,7 @@ const configStylistic = {
"@stylistic/comma-spacing": "warn",
"@stylistic/indent": ["warn", "tab", { "outerIIFEBody": "off" }],
"@stylistic/key-spacing": "warn",
"@stylistic/keyword-spacing": ["warn", { "before": true, "after": true }],
"@stylistic/new-parens": "warn",
"@stylistic/no-extra-parens": "off",
"@stylistic/no-extra-semi": "warn",
+1 -1
View File
@@ -218,7 +218,7 @@ class Profiler2Report
if (data[i][0] == this.ITEM_LEAVE)
stack.pop();
}
if(!range)
if (!range)
{
range = { "tmin": data[0][1], "tmax": data[data.length-1][1] };
}