mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-12 00:55:16 +00:00
This was SVN commit r6210.
This commit is contained in:
@@ -17,13 +17,7 @@
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<group>
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<variant frequency="1" name="leaf-texture-a">
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<texture>gaia/tree_oak_a.dds</texture>
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</variant>
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<variant frequency="2" name="leaf-texture-b">
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<texture>gaia/tree_oak_b.dds</texture>
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</variant>
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<variant frequency="4" name="leaf-texture-c">
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<texture>gaia/tree_oak_c.dds</texture>
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<texture>gaia/tree_euro_beech_a.dds</texture>
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</variant>
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</group>
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@@ -20,13 +20,13 @@
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<group>
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<variant frequency="1" name="oak-top-texture-a">
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<texture>gaia/tree_oak_a.dds</texture>
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<texture>gaia/tree_carob_a.dds</texture>
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</variant>
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<variant frequency="2" name="oak-top-texture-b">
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<texture>gaia/tree_oak_b.dds</texture>
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<texture>gaia/tree_carob_b.dds</texture>
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</variant>
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<variant frequency="4" name="oak-top-texture-c">
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<texture>gaia/tree_oak_c.dds</texture>
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<texture>gaia/tree_carob_c.dds</texture>
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</variant>
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</group>
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@@ -28,9 +28,12 @@
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</group>
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<group>
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<variant frequency="1" name="Palm Fronds-Green">
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<variant frequency="1" name="Palm Fronds-a">
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<texture>gaia/tree_palm_senegal_a.dds</texture>
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</variant>
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<variant frequency="1" name="Palm Fronds-b">
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<texture>gaia/tree_palm_senegal_b.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@@ -32,6 +32,10 @@
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<mesh>props/helmet/celt_helmet_e.pmd</mesh>
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<texture>props/helmet/celt_e1.dds</texture>
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</variant>
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<variant frequency="3" name="helmet-08">
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<mesh>props/helmet/celt_coolus_feathers.dae</mesh>
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<texture>props/helmet/celt_a3.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -5,8 +5,8 @@
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<group>
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<variant frequency="1" name="helmet-roman-coolus">
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<mesh>props/helmet/celt_helmet_a.pmd</mesh>
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<texture>props/helmet/rome-e-coolus-02.dds</texture>
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<mesh>props/helmet/rome_coolus_a.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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</group>
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@@ -16,7 +16,7 @@
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<props>
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<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/kart_cjv_b_2.dds</texture>
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<texture>skeletal/hele_isp_b_2.dds</texture>
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</variant>
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</group>
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@@ -10,16 +10,17 @@
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="healer-outfit-1">
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<texture>skeletal/celt_healer_1.dds</texture>
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<texture>skeletal/celt_healer_2.dds</texture>
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</variant>
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</group>
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@@ -16,46 +16,41 @@
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Clothes-1">
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<texture>skeletal/celt_isw_a_01.dds</texture>
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<variant frequency="1" name="d-Tattoos-1">
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<mesh>skeletal/m_tights.dae</mesh>
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<texture>skeletal/celt_ijv_e_01.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-2">
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<texture>skeletal/celt_isw_a_02.dds</texture>
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<variant frequency="1" name="d-Tattoos-2">
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<mesh>skeletal/m_tights.dae</mesh>
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<texture>skeletal/celt_ijv_e_02.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-3">
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<texture>skeletal/celt_isw_a_03.dds</texture>
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<variant frequency="3" name="d-Tattoos-3">
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<mesh>skeletal/m_tights.dae</mesh>
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<texture>skeletal/kart_isw_a_01.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-4">
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<texture>skeletal/celt_isw_a_04.dds</texture>
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<variant frequency="3" name="d-Tattoos-4">
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<mesh>skeletal/m_tights.dae</mesh>
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<texture>skeletal/kart_isw_a_02.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-5">
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<texture>skeletal/celt_isw_a_05.dds</texture>
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<variant frequency="10" name="d-Trousers-1">
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<mesh>skeletal/m_pants.dae</mesh>
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<texture>skeletal/kart_isw_a_03.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-6">
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<texture>skeletal/celt_isw_a_06.dds</texture>
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<variant frequency="10" name="d-Trousers-2">
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<mesh>skeletal/m_pants.dae</mesh>
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<texture>skeletal/kart_isw_a_04.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-7">
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<texture>skeletal/celt_isw_a_07.dds</texture>
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</variant>
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<variant frequency="3" name="Clothes-8">
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<texture>skeletal/celt_isw_a_08.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-9">
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<texture>skeletal/celt_isw_a_09.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-10">
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<texture>skeletal/celt_isw_a_10.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-11">
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<texture>skeletal/celt_isw_a_11.dds</texture>
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<variant frequency="20" name="d-Trousers-3">
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<mesh>skeletal/m_pants.dae</mesh>
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<texture>skeletal/kart_isw_a_05.dds</texture>
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</variant>
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</group>
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@@ -18,26 +18,14 @@
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</group>
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<group>
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<variant frequency="7" name="horse1-feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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</variant>
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<variant frequency="5" name="horse1-blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<variant frequency="5" name="horse1-plain">
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<texture>skeletal/horse_celt_chariot_1.dds</texture>
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</variant>
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<variant frequency="5" name="horse1-face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<texture>skeletal/horse_celt_chariot_2.dds</texture>
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</variant>
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<variant frequency="7" name="horse1-star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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</variant>
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<variant frequency="3" name="horse1-dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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</variant>
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<variant frequency="2" name="horse1-snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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</variant>
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<variant frequency="5" name="horse1-stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<variant frequency="3" name="horse1-feet">
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<texture>skeletal/horse_celt_chariot_3.dds</texture>
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</variant>
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</group>
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@@ -18,26 +18,14 @@
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</group>
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<group>
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<variant frequency="7" name="horse2-feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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</variant>
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<variant frequency="5" name="horse2-blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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<variant frequency="5" name="horse2-plain">
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<texture>skeletal/horse_celt_chariot_1.dds</texture>
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</variant>
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<variant frequency="5" name="horse2-face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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<texture>skeletal/horse_celt_chariot_2.dds</texture>
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</variant>
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<variant frequency="7" name="horse2-star">
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<texture>skeletal/horse_celt_star_a.dds</texture>
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</variant>
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<variant frequency="3" name="horse2-dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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</variant>
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<variant frequency="2" name="horse2-snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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</variant>
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<variant frequency="5" name="horse2-stripe">
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<texture>skeletal/horse_celt_stripe_a.dds</texture>
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<variant frequency="3" name="horse2-feet">
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<texture>skeletal/horse_celt_chariot_3.dds</texture>
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</variant>
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</group>
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@@ -17,7 +17,7 @@
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tights.dae</mesh>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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@@ -29,17 +29,8 @@
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</group>
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<group>
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<variant frequency="1" name="Tattoos-1">
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<texture>skeletal/celt_ijv_e_01.dds</texture>
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</variant>
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<variant frequency="1" name="Tattoos-2">
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<texture>skeletal/celt_ijv_e_02.dds</texture>
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</variant>
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<variant frequency="1" name="Tattoos-3">
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<texture>skeletal/kart_isw_a_01.dds</texture>
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</variant>
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<variant frequency="1" name="Tattoos-4">
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<texture>skeletal/kart_isw_a_02.dds</texture>
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<variant frequency="1" name="chainmail-1">
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<texture>skeletal/celt_su3_soldurii_1.dds</texture>
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</variant>
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</group>
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@@ -9,8 +9,8 @@
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<colour>0 0 0</colour>
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@@ -17,7 +17,7 @@
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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@@ -19,7 +19,7 @@
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_coolus_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
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</props>
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@@ -18,7 +18,11 @@
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<Population>
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<Add>2</Add>
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</Population>
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<Footprint>
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<Radius>8.0</Radius>
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<Height>6.0</Height>
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</Footprint>
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</Traits>
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<Actor>structures/celts/special.xml</Actor>
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@@ -1,8 +1,7 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_special"
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>
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<Entity Parent="template_structure_special">
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<Traits>
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<Id>
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@@ -14,9 +13,14 @@
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<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.</History>
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</Id>
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<Footprint>
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<Radius>24.0</Radius>
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<Height>8.0</Height>
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</Footprint>
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</Traits>
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<Actor>structures/hellenes/special_theatre.xml</Actor>
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<Actor>structures/hellenes/special_theatre.xml</Actor>
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</Entity>
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_support_healer">
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<Traits>
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<Id>
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<Specific>Druides </Specific>
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<Civ>Celts</Civ>
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<History>A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.</History>
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</Id>
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</Traits>
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<Actor>units/celts/healer.xml</Actor>
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</Entity>
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