This was SVN commit r6210.

This commit is contained in:
Mythos_Ruler
2008-07-12 06:21:50 +00:00
parent 523728b24a
commit 1f4c2f4c26
42 changed files with 139 additions and 117 deletions
@@ -17,13 +17,7 @@
<group>
<variant frequency="1" name="leaf-texture-a">
<texture>gaia/tree_oak_a.dds</texture>
</variant>
<variant frequency="2" name="leaf-texture-b">
<texture>gaia/tree_oak_b.dds</texture>
</variant>
<variant frequency="4" name="leaf-texture-c">
<texture>gaia/tree_oak_c.dds</texture>
<texture>gaia/tree_euro_beech_a.dds</texture>
</variant>
</group>
@@ -20,13 +20,13 @@
<group>
<variant frequency="1" name="oak-top-texture-a">
<texture>gaia/tree_oak_a.dds</texture>
<texture>gaia/tree_carob_a.dds</texture>
</variant>
<variant frequency="2" name="oak-top-texture-b">
<texture>gaia/tree_oak_b.dds</texture>
<texture>gaia/tree_carob_b.dds</texture>
</variant>
<variant frequency="4" name="oak-top-texture-c">
<texture>gaia/tree_oak_c.dds</texture>
<texture>gaia/tree_carob_c.dds</texture>
</variant>
</group>
@@ -28,9 +28,12 @@
</group>
<group>
<variant frequency="1" name="Palm Fronds-Green">
<variant frequency="1" name="Palm Fronds-a">
<texture>gaia/tree_palm_senegal_a.dds</texture>
</variant>
<variant frequency="1" name="Palm Fronds-b">
<texture>gaia/tree_palm_senegal_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
@@ -32,6 +32,10 @@
<mesh>props/helmet/celt_helmet_e.pmd</mesh>
<texture>props/helmet/celt_e1.dds</texture>
</variant>
<variant frequency="3" name="helmet-08">
<mesh>props/helmet/celt_coolus_feathers.dae</mesh>
<texture>props/helmet/celt_a3.dds</texture>
</variant>
</group>
</actor>
@@ -5,8 +5,8 @@
<group>
<variant frequency="1" name="helmet-roman-coolus">
<mesh>props/helmet/celt_helmet_a.pmd</mesh>
<texture>props/helmet/rome-e-coolus-02.dds</texture>
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
</group>
@@ -16,7 +16,7 @@
<props>
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
</props>
<texture>skeletal/kart_cjv_b_2.dds</texture>
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
</group>
@@ -10,16 +10,17 @@
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<mesh>skeletal/m_dress_cuffs.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="healer-outfit-1">
<texture>skeletal/celt_healer_1.dds</texture>
<texture>skeletal/celt_healer_2.dds</texture>
</variant>
</group>
@@ -16,46 +16,41 @@
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothes-1">
<texture>skeletal/celt_isw_a_01.dds</texture>
<variant frequency="1" name="d-Tattoos-1">
<mesh>skeletal/m_tights.dae</mesh>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
<variant frequency="1" name="Clothes-2">
<texture>skeletal/celt_isw_a_02.dds</texture>
<variant frequency="1" name="d-Tattoos-2">
<mesh>skeletal/m_tights.dae</mesh>
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
<variant frequency="1" name="Clothes-3">
<texture>skeletal/celt_isw_a_03.dds</texture>
<variant frequency="3" name="d-Tattoos-3">
<mesh>skeletal/m_tights.dae</mesh>
<texture>skeletal/kart_isw_a_01.dds</texture>
</variant>
<variant frequency="1" name="Clothes-4">
<texture>skeletal/celt_isw_a_04.dds</texture>
<variant frequency="3" name="d-Tattoos-4">
<mesh>skeletal/m_tights.dae</mesh>
<texture>skeletal/kart_isw_a_02.dds</texture>
</variant>
<variant frequency="1" name="Clothes-5">
<texture>skeletal/celt_isw_a_05.dds</texture>
<variant frequency="10" name="d-Trousers-1">
<mesh>skeletal/m_pants.dae</mesh>
<texture>skeletal/kart_isw_a_03.dds</texture>
</variant>
<variant frequency="1" name="Clothes-6">
<texture>skeletal/celt_isw_a_06.dds</texture>
<variant frequency="10" name="d-Trousers-2">
<mesh>skeletal/m_pants.dae</mesh>
<texture>skeletal/kart_isw_a_04.dds</texture>
</variant>
<variant frequency="1" name="Clothes-7">
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant frequency="3" name="Clothes-8">
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant frequency="1" name="Clothes-9">
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant frequency="1" name="Clothes-10">
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant frequency="1" name="Clothes-11">
<texture>skeletal/celt_isw_a_11.dds</texture>
<variant frequency="20" name="d-Trousers-3">
<mesh>skeletal/m_pants.dae</mesh>
<texture>skeletal/kart_isw_a_05.dds</texture>
</variant>
</group>
@@ -18,26 +18,14 @@
</group>
<group>
<variant frequency="7" name="horse1-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="horse1-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<variant frequency="5" name="horse1-plain">
<texture>skeletal/horse_celt_chariot_1.dds</texture>
</variant>
<variant frequency="5" name="horse1-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<texture>skeletal/horse_celt_chariot_2.dds</texture>
</variant>
<variant frequency="7" name="horse1-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="horse1-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="horse1-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="horse1-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<variant frequency="3" name="horse1-feet">
<texture>skeletal/horse_celt_chariot_3.dds</texture>
</variant>
</group>
@@ -18,26 +18,14 @@
</group>
<group>
<variant frequency="7" name="horse2-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
<variant frequency="5" name="horse2-plain">
<texture>skeletal/horse_celt_chariot_1.dds</texture>
</variant>
<variant frequency="5" name="horse2-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
<texture>skeletal/horse_celt_chariot_2.dds</texture>
</variant>
<variant frequency="7" name="horse2-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="horse2-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="horse2-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
<variant frequency="3" name="horse2-feet">
<texture>skeletal/horse_celt_chariot_3.dds</texture>
</variant>
</group>
@@ -17,7 +17,7 @@
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tights.dae</mesh>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
@@ -29,17 +29,8 @@
</group>
<group>
<variant frequency="1" name="Tattoos-1">
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
<variant frequency="1" name="Tattoos-2">
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
<variant frequency="1" name="Tattoos-3">
<texture>skeletal/kart_isw_a_01.dds</texture>
</variant>
<variant frequency="1" name="Tattoos-4">
<texture>skeletal/kart_isw_a_02.dds</texture>
<variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_su3_soldurii_1.dds</texture>
</variant>
</group>
@@ -9,8 +9,8 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="10"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<colour>0 0 0</colour>
@@ -17,7 +17,7 @@
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
@@ -19,7 +19,7 @@
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_coolus_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
@@ -18,7 +18,11 @@
<Population>
<Add>2</Add>
</Population>
<Footprint>
<Radius>8.0</Radius>
<Height>6.0</Height>
</Footprint>
</Traits>
<Actor>structures/celts/special.xml</Actor>
@@ -1,8 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_special"
>
<Entity Parent="template_structure_special">
<Traits>
<Id>
@@ -14,9 +13,14 @@
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.</History>
</Id>
<Footprint>
<Radius>24.0</Radius>
<Height>8.0</Height>
</Footprint>
</Traits>
<Actor>structures/hellenes/special_theatre.xml</Actor>
<Actor>structures/hellenes/special_theatre.xml</Actor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_support_healer">
<Traits>
<Id>
<Specific>Druides </Specific>
<Civ>Celts</Civ>
<History>A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.</History>
</Id>
</Traits>
<Actor>units/celts/healer.xml</Actor>
</Entity>