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Fix eslint rule 'brace-rules'
Manual fixes needed for temporary config braces-rules due to setting up required plugin: eslint --no-config-lookup --config brace-rules.mjs Ref: #7812 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -14,8 +14,9 @@ class TraderStatusText
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update()
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{
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const traderNumber = Engine.GuiInterfaceCall("GetTraderNumber", g_ViewedPlayer);
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this.traderCountText.caption = this.components.reduce((caption, component) =>
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{ caption += component.getText(traderNumber, this.IdleTraderTextTags) + "\n\n"; return caption; }, "").trim();
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this.traderCountText.caption = this.components.reduce((caption, component) => {
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caption += component.getText(traderNumber, this.IdleTraderTextTags) + "\n\n"; return caption;
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}, "").trim();
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}
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}
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@@ -110,7 +110,8 @@ var g_Commands = {
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uais.forEach(cmpUnitAI => {
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cmpUnitAI.Walk(cmd.x, cmd.z, cmd.queued, cmd.pushFront);
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});
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else {
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else
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{
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const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z);
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uais.forEach((cmpUnitAI, index) => {
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cmpUnitAI.Walk(positions[index].x, positions[index].y, cmd.queued, cmd.pushFront);
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@@ -145,7 +146,8 @@ var g_Commands = {
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uais.forEach(cmpUnitAI => {
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cmpUnitAI.WalkAndFight(cmd.x, cmd.z, cmd.targetClasses, cmd.allowCapture, cmd.queued, cmd.pushFront);
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});
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else {
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else
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{
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const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z);
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uais.forEach((cmpUnitAI, index) => {
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cmpUnitAI.WalkAndFight(positions[index].x, positions[index].y, cmd.targetClasses, cmd.allowCapture, cmd.queued, cmd.pushFront);
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@@ -176,7 +178,8 @@ var g_Commands = {
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uais.forEach(cmpUnitAI => {
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cmpUnitAI.Patrol(cmd.x, cmd.z, cmd.targetClasses, cmd.allowCapture, cmd.queued)
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});
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else {
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else
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{
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const positions = Engine.QueryInterface(SYSTEM_ENTITY, IID_Pathfinder).DistributeAround(data.entities, cmd.x, cmd.z);
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uais.forEach((cmpUnitAI, index) => {
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cmpUnitAI.Patrol(positions[index].x, positions[index].y, cmd.targetClasses, cmd.allowCapture, cmd.queued)
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