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Allow starting by command with sandbox AI.
|| takes 0 as false; ?? doesn't. Patch by: @Freagarach Accepted by: @sera, @Langbart Fixes: #6771 Differential Revision: https://code.wildfiregames.com/D4975 This was SVN commit r27637.
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@@ -48,7 +48,7 @@ GameSettings.prototype.Attributes.PlayerAI = class PlayerAI extends GameSetting
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}
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this.set(+i, {
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"bot": pData[i].AI,
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"difficulty": pData[i].AIDiff || +Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty"),
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"difficulty": pData[i].AIDiff ?? +Engine.ConfigDB_GetValue("user", "gui.gamesetup.aidifficulty"),
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"behavior": pData[i].AIBehavior || Engine.ConfigDB_GetValue("user", "gui.gamesetup.aibehavior"),
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});
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}
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@@ -10,7 +10,7 @@ Autostart:
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-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
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-autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
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-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (0: sandbox, 5: very hard)
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-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (default 3, 0: sandbox, 5: very hard)
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-autostart-aiseed=AISEED sets the seed used for the AI random generator (default 0, use -1 for random)
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-autostart-player=NUMBER sets the playerID in non-networked games (default 1, use -1 for observer)
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-autostart-civ=PLAYER:CIV sets PLAYER's civilisation to CIV (skirmish and random maps only). Use random for a random civ.
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@@ -803,7 +803,7 @@ CParamNode GetTemplate(const std::string& templateName)
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* -autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
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* -autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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* -autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI
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* (0: sandbox, 5: very hard)
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* (default 3, 0: sandbox, 5: very hard)
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* -autostart-aiseed=AISEED sets the seed used for the AI random
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* generator (default 0, use -1 for random)
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* -autostart-player=NUMBER sets the playerID in non-networked games (default 1, use -1 for observer)
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@@ -843,12 +843,8 @@ CParamNode GetTemplate(const std::string& templateName)
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* "Alice" joins the match as player 2:
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* -autostart-client=127.0.0.1 -autostart-playername="Alice"
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* The players use the developer overlay to control players.
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*
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* 2) Load Alpine Lakes random map with random seed, 2 players (Athens and Britons), and player 2 is PetraBot:
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* -autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra
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*
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* 3) Observe the PetraBot on a triggerscript map:
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* -autostart="random/jebel_barkal" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=1:petra -autostart-ai=2:petra -autostart-player=-1
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*/
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bool Autostart(const CmdLineArgs& args)
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{
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